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Everything posted by AluminumHaste
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[Bug] Player Message stale first frame
AluminumHaste replied to Daft Mugi's topic in TDM Tech Support
@duzenkoThese 3 messages did it for me, but they don't show up in the video. I'm assuming that's because it's doing it for only 1 frame out of 240fps, and the video is only recording at 60 fps, so chances of catching it are low. Now I haven't tried at 60 fps, that might be worth looking into. EDIT: So what's happening is that the message shows fully for 1 frame or a few, then disappears, then fades in over a second. -
[Bug] Player Message stale first frame
AluminumHaste replied to Daft Mugi's topic in TDM Tech Support
I've seen this before, it's been around a long time. -
[Feature discussion] Depth of Field effect
AluminumHaste replied to MirceaKitsune's topic in The Dark Mod
In every game I've played that has DoF (Sykrim, Elden Ring etc) it just blurs as if you're focusing on what's in front of you, but the effect is increased the closer to the viewport the object is. So if you walk right up to a post and put it in the middle of your screen, the background will have large amounts of blur. Conversely, if you're not close to the object that's over the center of the screen, then the effect is barely there. I usually end up turning it off as I'm often looking at things that are off to the side of my screen with my actual eyes and the game has blurred it all to oblivion. -
DarkRadiant 3.5.0 released
AluminumHaste replied to greebo's topic in DarkRadiant Feedback and Development
https://bugs.thedarkmod.com/view.php?id=6146 -
DarkRadiant 3.5.0 released
AluminumHaste replied to greebo's topic in DarkRadiant Feedback and Development
Well, if someone wants the split pane layout again, now there's a floating window in front of one pane or another, and I have to move it out of the way constantly, and it always wants to dock somewhere and if I accidentally dock it, it screws up the window layout. And when I undock it back to floating, my splitscreen layout is now broken and I have to re-arrange it all over again. -
DarkRadiant 3.5.0 released
AluminumHaste replied to greebo's topic in DarkRadiant Feedback and Development
Ok, I kinda got it back, how do I close and get rid of the properties window now, clicking the X does nothing, and I don't see a way to close it. Can I lock the layout after I get it how I want? Every time I move the properties window out of the way, and accidentally dock it somewhere, it completely screws up the window layouts. -
DarkRadiant 3.5.0 released
AluminumHaste replied to greebo's topic in DarkRadiant Feedback and Development
Ok, apparently this was discussed and I missed it. I just spent the last few minutes trying to get a split pane type layout, to no avail. Don't worry about me though, I guess I'm just getting old enough that changes like this are too much for me. -
DarkRadiant 3.5.0 released
AluminumHaste replied to greebo's topic in DarkRadiant Feedback and Development
@Dragofer Just downloaded latest portable release from github (https://github.com/codereader/DarkRadiant/releases/download/3.5.0/darkradiant-3.5.0-x64.portable.7z), same issue. -
DarkRadiant 3.5.0 released
AluminumHaste replied to greebo's topic in DarkRadiant Feedback and Development
@greebo Deleted the windeps folder and .zip file and cleaned solution, rebuilding from scratch. EDIT: Nope, still the same Have these options moved somewhere else? -
DarkRadiant 3.5.0 released
AluminumHaste replied to greebo's topic in DarkRadiant Feedback and Development
Ok wtf, am I going insane? I rebuilt from source the newest DarkRadiant, and I am missing a bunch of options from View menu. DR 3.2.0 DR 3.6.0pre1 I can't change the window layout anymore. -
DarkRadiant 3.5.0 released
AluminumHaste replied to greebo's topic in DarkRadiant Feedback and Development
I do have the issue in the prefeb window: -
DarkRadiant 3.5.0 released
AluminumHaste replied to greebo's topic in DarkRadiant Feedback and Development
Still getting no red outline on selected brushes, but I went through the AMD drivers and somewhere between 22.5.1 driver and the 3rd Quarter Pro driver, I notice the I lose the red outline in DarkRadiant when selecting a brush. Works: AMD Adrenaline 22.5.1 File Version: 30.0.15021.11005 Product Version: 8.14.01.6564 Doesn't work: AMD Pro Q3 File Version: 31.0.12026.3 Product Version: 8.14.01.6564 -
DarkRadiant 3.5.0 released
AluminumHaste replied to greebo's topic in DarkRadiant Feedback and Development
Cocaine is one way to keep yourself awake. -
Might be better to use a script and area brush to see if the player is still in the way of the doors, then set them to close when they leave.
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Ok I tried the same two spawnargs, stop when blocked to 0 and interruptable to 0, but I still don't take damage. Interuptable 0 means players can't frob the door to stop it.
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I just set up sliding doors to auto close and stood between them, they stopped upon touching me, and I didn't take any damage.
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DarkRadiant 3.4.0 released
AluminumHaste replied to greebo's topic in DarkRadiant Feedback and Development
Yeah probably should delete the first one. -
So, what are you working on right now?
AluminumHaste replied to Springheel's topic in TDM Editors Guild
Looking good -
You mean Ryzen 7 5700G? You could totally get that upgraded to 5800X-3D when the prices come down for a giant increase in CPU performance for games.
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Get well soon man.
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Is your interleaved settings or ai thinking defaults or did you change them?
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Yeah doesn't work for me either with groups, though I don't use them very often. Sounds like a bug or missing feature @OrbWeaver?
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Open console, type bind F10 "clear; dmap <mapname>; wait; map <mapname>" If you want to run your map right after dmap finishes Press F10
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Select the group, press TAB to cycle through the items. That's how I always do it. You can do the same thing when you convert a bunch of patches/brushes to a func_static.