Jump to content
The Dark Mod Forums

SneaksieDave

Development Role
  • Posts

    10026
  • Joined

  • Last visited

  • Days Won

    6

Everything posted by SneaksieDave

  1. Gave it a look but it must not support FF3.5.5 (I got the alert text label).
  2. I honestly cannot understand why people still buy those heaps. Sounds like all they ever have is "just barely supported" functionality types of problems, there's always some driver issue that fixes one thing and breaks five more, and now crap like this? Return that shit, and tell them where to shove it; tell them it sucks and their support is terrible. Only then will things possibly start to improve. If you're really effective perhaps you can get the mods fired.
  3. Might as well include this here. http://www.gamasutra.com/view/news/32063/Square_Enix_Delays_Deus_Ex_Slashes_Yearly_Net_Profit_Forecast_By_90_Percent.php
  4. Interesting and very unexpected post. I do believe such a thing can exist; if there are nymphos, then why not the opposite? It's certainly fathomable that some simply have no interest, though I admit it is a challenge to comprehend (without assuming something's "wrong"/a disorder is present (which is of course a label)/etc). A few hopefully obvious observations: Not that there's anything wrong with how she chooses to appear -- she's free to do whatever -- but she appears to be quite into her appearance (low cut cleavage- and shoulder-exposing top, far-past-the-bellcurve long beautiful hair (not including the silly bangs)). That seems to go against her stance, doesn't it, just a bit? I don't mean that she keeps herself looking "nice." I mean it goes beyond that, in my opinion. To my eyes, the intent is to allure. Is that simply following fashion, or trying to be sexually attractive? To who? Why? Which by the way, she succeeds at in my opinion. Perhaps that propels her into the perfect "shining spokesperson" type of position for her cause, but to sound like a male for a moment: what a shame. I wonder if she "takes care of business" herself (I might have missed that in the vid), or if there's no interest in that either. Then there's the chance that it's a ruse (in her case), to get attention, perhaps even for the sake of having hordes of men line up to "convert her." Edit: After watching a couple more of her vids, I think she is a bit off. Not quite as overtly attractive as she appeared in the first vid (perhaps playing it down after realizing as much?), but trying to be cutesy (pigtails? Really?). She's actually quite irritating. And yes, a bit off. I do believe there must be people with reduced or no desires, and that she might even be one of them. But I believe this (and her long-winded site, and her posting of the "conversation index") is a pretty obvious reach for attention. "Here's my belly and my breasts and my pretty long hair. Watch as I strike different poses. Here are a bunch of letters from the men who want me. But I'm not a tease! Listen to what I have to say about my preferences."
  5. You say "many" local ambient lights, but the reality is you only need 2, instead of 1, per area. That's really not so bad, and I'd say very much worth the added benefits, as opposed to one light which lights up distant areas when it shouldn't, and grows brighter in cases when it should grow dimmer (pupil dilation). I don't think the required mapping work is such a problem. Add an ambient light, and give it a "target" field (assuming simplest implementation, the only thing I was ever really requesting; your design took it to the moon ). That takes all of about 10 seconds per room. Not significant in comparison to the rest of work needed to create a full working mission. For anyone who might be following along, you can still simulate it with a 1:1 balance between local lights and local ambients (the former targets the latter, and voila, it works! simulated radiosity) but it comes at some performance costs (since it is 1:1 as opposed to many:1).
  6. I hope you'll (Tels) recall the recent request I made, to enable local ambient light entities' light levels be affected by targeted (or by your choice, nearby) lights. For anyone else reading, an example: Room has two torches in it and one ambient light entity. If the torches are fully lit, Room's ambient level should be bright. If only one torch is lit, it should be darker. If neither of the torches are lit, it should be quite dark. The request I made was that the local light entities would target (or be targeted by, or have some other relation to) the local ambient. So if both torches are lit, the ambient would have a light level of, for example, 20. If instead one was lit, the ambient's light level would be halved to 10 (or whatever the mapper specifies). If both torches are extinguished, the ambient's light level would be set to zero, or whatever bottom limit the mapper specifies. One workaround to fake it now is simply to have two local ambients, each one targeted by one local light, so that the ambients are toggled on/off when the light is toggled on/off. Works well, but it has light level limitations (on or off, not specified levels or factored effect) and requires extra entities. Tels wanted to take it one (huge) step further and make it automatic -- that the local ambient entity's level is automatically affected by lights within its vicinity. Yes, in some sense, if this is implemented it makes the dynamic ambient system above a lot less relevant. I think either of these would be a massive improvement and go a long way to some really cool faked radiosity.
  7. There's a very large difference difference between an inference that "money = happiness" and a statement of "technology improves quality of life." Living in poverty is not enjoyable. Skip the high-fi entertainment topic FFS, and instead talk about health and medicine. Technological advancements in that area (vaccines, cures, medication for managing serious/life threatening illness, pain relief, gene therapy, prosthetics, transplants, etc., etc., etc.) certainly make life more enjoyable for nearly everyone who enjoys the benefits. And that's just one area of advancement.
  8. Ok, well no official feedback, but tracked. Please consider the (un)change. http://bugs.angua.at/view.php?id=2462
  9. I haven't seen those buttons myself yet, but it looks like we've lost a decent chunk of cam window real estate. Could they be on the side or top toolbars instead? Failing that, shrunk significantly? For something I don't personally think I'll need or use, I hate to lose several square inches of rendering space.
  10. Good point raised in discussion with 7upMan: anyone know a shader keyword to skip EAX for a particular sound? Or are effects applied globally to all sounds? Such a keyword would be useful to have EAX processing skipped for metagame sounds like pages turning, loot chime, etc. I don't recall Doom3 having a problem with PDA sounds in huge caverns, sound I'd guess such a thing exists, but I might not be remembering accurately.
  11. I haven't gone back to trying to make an underwater sound after failing miserably for days of trying. Everything I came up with sounded poor, then I searched on the net and couldn't find any leads. As for advertising, perhaps, but I'm not sure what else. I made a thread, a demo map, there's a wiki article, and a video on youtube.
  12. Sorry for the late response (have been AFK!). I had this problem semi-frequently until (after suggestion by Dram) setting the doomkey file to read-only. No more corruption/blanking of my key.
  13. Is there a rule about stereo/mono? I notice with "I hear you over there" it is only heard in the right channel, and it's stereo.
  14. It's a system that needs to completely fall down (if it hasn't already?) before it's going to change enough to make any difference. Such a nasty situation. Pharmies are corps wanting to make billions. They have to pay a lot to do research ($300 for a box of pipettes comes to mind from my years in analyt chem), so they must charge a lot for their products. They send men in suits to doc offices to deliver "samples" of their crap, along with the obligatory unethical kickback paperwork. Meanwhile lobbyists control who gets elected, which keeps things nice and cozy for the powers that be. Insurance has to pay for pharmies' products of course, so they have to charge the client a lot (those who don't need covering those who do). Docs are self-important, so they need to make a lot of money and drive a selection of mercedes. So they charge a lot. But also, theirs is an inexact (read: sloppy) science, so they get sued when patients don't get better (which they too rarely do). So they buy malpractice insurance, which costs a lot. So you pay for it. Hospitals need the docs and the equipment and the medicine (from the aforementioned crooks) and therefore a hospital stay can be $10k or more per day for serious illness. Even a discharge fee (your consulting doc looks your case over and writes up the final paperwork) can be $2500. How on earth did we get into this situation? Yet at least half the country continues to fight against regulation or socializing, fearing we might all turn red. Can't pay? You better hope you don't own anything. As icing on the cake, your fee is not typically the insurance company's fee. I forget the actual term used, but it might have been 'contract.' If you are billed $10k, but fully covered, your insurance will typically only pay about $5k, and the bill will be settled. Why? Because the hospital knows the insurance company has a huge dedicated team of lawyers fighting like wolves to protect their money, and they'd rather accept the smaller amount than fight for years. This was told to me by an Aetna agent on the phone as I worked my way into her confidence. So there you go. Uninsured patients make the hospital more money than insured patients. Yet another way to assure keeping a broken system in place. It's funny -- there is a lot of criticism of the US from outside of it (and for good reasons). Yet I don't think they know the half of it. This is one seriously fucked up place in a lot of ways. Makes me sick. Good luck, BC. Amusing link.
  15. Wow, that's insane. Why wouldn't that work with a GF7600, I wonder?
  16. I downloaded his archive and extracted as its own game dir. Maybe works and looks fine, just doesn't look like parallax mapping. Dunno; if it's not working out of the box I'm not likely to try it again till it does.
  17. For the record, I tried out the pom mod and (like several others in the thread), didn't work for me either. Just normal, normal mapping.
  18. As BC said, I don't believe there is any limit, just how much the hardware can handle. Early (like, 2004), I made a crappy city test map (no portals, no AI, etc) and I had a quarter of million polys on screen on my old system (1.4GHz, GF Ti4600) at maybe 15-20 FPS, IIRC. Not great, but not bad. I'd guess some of the scenes in Doom3, with all the patches and models, probably averaged 40k-100k regularly. Use of performance tricks (disabling some shadows etc) help there of course.
  19. Where do you get this misinformation?
  20. Wow! Yeah I'd say with a rendered chooser and "flush and reload particles" or something like that, an editor is just icing on the cake (iow, not vital). Very very nice.
  21. I'd guess based on this that the noisemakers have/had(?) the min radius set too large, so they weren't being blocked by e.g. closed doors or rooms above your head. Might also explain hearing AI footsteps on separate floors.
×
×
  • Create New...