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ERH+

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Everything posted by ERH+

  1. *The shop is probably confusing for players because they know how trip ends, then they choose what they take for it. *On other side, some people don't like readables. *Actually, location of the wrench is on one of readables, but I got your point. *In real life, boats sometimes just start to sink when you put some weight on it -old boats have structure of sponges, you don't need big holes. *Water is contaminated, you need... oh wait it would be more historically appropriate to use wine or beer instead of boiled water. *It is good if encounters rise questions if it build curiosity, bad if it build disbelieve. Sadly I can't foresee all of questions player will have. *And why keys can't have copies?
  2. I still think cRPG is about customizing your character, if not developing new abilities and their levels. If role playing is visible only in behaviour, such character looks bland to me. Sure I love to stun bad guys in DeusEx instead of killing in sake of "being human", but assuming goal of one role will be perfectly clear and separated from another role/approach... is wishful thinking. But maybe I'm missing the point, Thief is a true rpg experience, and TES-like games are Monopoly clones.
  3. Second new face reminds Heather from Silent Hill 3.
  4. As you point it like this, such "scripting" is fairly easy, just trigger brush pointing light, maybe with light levels so it switch smooth from 1 to 0.
  5. It is just z-fighting, extend fog light radius so it contain walls and floor (sky box should be out of fog radius or you will se perfectly clear sky). If fog don't suspend over whole map, there will be odd looking border from both sides, so you need to invent some visual distractions (semi transparent hanging vines, narrow corners so fog will be less dense on small distance).
  6. Oh how I want to play it! Damn copy rights . But in first place it is a bit pointless without rpg mechanics, maybe you should check our thread for dungeon crawler generator: http://forums.thedarkmod.com/topic/14119-procedural-dungeon-crawler-generation-swift-mazes/page__hl__dungeon__fromsearch__1
  7. But silver will be still less valuable than gold, TDM should use silver as main unit or don't use it at all. Gold purity vary from 33% to 96%, mixed with silver or copper, silver purity could be 92,5 silver-7,5 copper. I found info that gold-silver price proportion (in antique to XVIII century) was 1:10 to 1:15. I have no idea how valuable were gemstones in ancient times. 1000g gold ingot (24 carat) = 200x (10g)coins of gold(12carat) = 266x (5g)coins of gold(18carat) = 5x 2000g silver ingot (pure) = 555x (20g)coins of silver(90%) Aside of "biting method" more accurate way to justify purity of metals were touchstones: http://www.youtube.com/watch?v=Asbe3Oq2Xeo Some comparison of the amounts of the substances chemistries are given in % in weight : http://www.uniroma2....ete/nocpan.html I wonder if we can use more varied coin pictures: http://www.classical...ominations.html
  8. That could make no sense when you compare gold ingot (12kg) to average coin (5-30g), it is 2400x-400x bigger. That's gold (42usd/g), but silver (0,7usd/g) is 60x less worth. So if we only have loot categories gold/gems/goods, one gold coin =pile/purse of 60 silver coins.Gems: ruby(0,1g)2000usd - (0,2g)6000usd, emerald(0,2g)4000usd, diamond(0,1g)1300usd - (0,2g)10000usd (could vary significantly over shape and flawlessness). With current prices: "quite light" gold ingot (2kg) 8400usd = 100 gold coins (20g) (if pure gold) = 200 smaller gold coins (10g) = 6000 silver coins (20g) = 4000 bigger silver coins (30g) = 1 brilliant (0,2g) = 2 ruby or emeralds (0,2g)
  9. But you miss the point. Thread is about AI finding out who causing alarm (of any type in fact, blaming his friend for leaving doors open, too). AI get an arrow to his knee, then there is question "do I see a thief?". If no, AI have to evaluate if there is any AI in sight. He should act "as normal" (who done this? I will find you!) only if there's no one to be framed. Otherwise there should be chance to blame a single AI -then first AI just have to attack by script, whole fight will start (with out changing group) as you describing above. EDIT: From the other side it will make ghosting more valuable -AI will fight inside their own group only if no alarm was raised before, otherwise they will work always as team.
  10. Wouldn't it cause any .99999 error, where collision box for chair legs will sink down, so chair eventually "stand" on seat box? I hope not.
  11. Nnnnope. Just make a grate or any func_static with angled walls in grid1, switch to grid64 and move it faaar up and down few times -and parts will slide for 1,5 points in grid0,125 . Or grab any custom func_static and make minor mouse move below grid sensitivity -numbers over XYZ bracers will rapidly change.
  12. You could find some more info in this thread: http://forums.thedar...post__p__312752 I guess we could make a list of alphabetical keywords (assassination, bank, city, daylight, escape, fortress, and so on) and put just single capital letters in mission list.
  13. Werebeast not included in 2.0, any chances for updates soon?
  14. http://www.castellodiamorosa.com/Tour-the-Castle It looks like genuine medieval castle, but was build in 90's in north California.
  15. When I look at shots like this, I think most of textures have same noise applied on them. Maybe one grainy texture for ambient light can do the trick?
  16. I have darkmod2.0 installation + DarkRadiant in it + maps, materials, scripts folders. As I try to dmap even simplest 1 room map, darkmod just don't see its file. console dump:
  17. Didn't followed the progress of standalone TDM recently, along with tdm2.0 will you release an editor free from doom3 ingredients, or is it available already?
  18. How you can simply download without any add-ons in browser or system: www.youtube.com that's how looks any youtube movie address, now you just add "ss" so it looks like this www.ssyoutube.com This redirect you to http://en.savefrom.net where you can chose format and resolution.
  19. "Menu and inventory name translations are complete for English, Danish, Italian, Czech, Polish, Portuguese, Russian, French, Spanish and German." Here's a list of translations for all FMs: http://wiki.thedarkm...tle=I18N_Status See also general translation description: http://wiki.thedarkm...nationalization
  20. Lately I found http://www.cameramouse.org/about.html -this program use webcam for tracking any indicated object in camera view (like nose). If "cursor" will stay still for a short period of time, it counts as "click". I thought I could look around with this method in some FPP game, but sadly even in windowed mode "nose cursor" run behind an application window and stick to pulpit. It is clumsy, you have to move your head but keep eyes on stationary monitor, would need total redo with standard mouse+keyboard interaction while webcam would control only head movement ( a bit like second lever in gamepad). Oculus Rift is rather fancy toy and almost everyone have webcam, so it could be poor but still fresh controller -yet another way to pour your body in game world. It already was somewhere told that Kinect is nothing special and with appropriate software standard webcams can do same things.
  21. Some of people will start their fun with stealth games from TDM, and you should give them a chance. Difficulty level is Thief dogma, and I see it as another way to make a player customize his approach to FM: like in 'Down in the Bonehoard' where you have Mystic's Heart and Mystic's Soul occurring only as Expert level objective. You could change default settings and instead of easy/ hard, make assassin objectives/ spy objectives/ robber objectives for one map. Three different missions on one map, player decide what he like.
  22. Maybe considering sync campaign and 2.0 release?
  23. I guess starting point will be some music software, or rather choosing from available freeware or, other, programs from higher shelf. There you have prefabricated settings to start of, and you can mess with pitch ,speed, falloff, reverb and hundred of other parameters. Some haunting bells will be easy to start, then filling gaps with other random effects you will find interesting.
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