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Status Replies posted by datiswous
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This site is getting more popular by the day - ca. 870 bots online this morning CET!
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Personal reminder for me to actually get back to TDM and all the missions I missed.
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Apologies for the unplanned downtime. A routine upgrade did not go to plan, and the rollback had its own issues
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New texture wiki article created: https://wiki.thedarkmod.com/index.php?title=Creating_textures_from_Ornate_Photos
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Happy birthday to me!
Yes, today's my birthday and as much as I want to play The Dark Mod, I won't until it's late Autumn, where it should be a bit chilly in my place and there's some wind too.
For now, it's time to enjoy my birthday, if any of you want to play a great fan mission in my honour...Well that's asking too much, just play the mission because it's fun, not because of me, enjoy it yourself!
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New texture wiki article created: https://wiki.thedarkmod.com/index.php?title=Creating_textures_from_Ornate_Photos
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Thanks.
Do you have a higher resolution version of the original photo in the tutorial? Maybe I want to try different methods/variations and see what the difference is. I think it's also easier to learn this with the same image. Or is the supplied image already at the correct size? I see it's 512x443 pixels for the original, but (some) other images in the tutorial are larger. For example this one is very large.
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I sleep well at night knowing the player will never see the absolute nightmare that is my sealing brushwork outside the playable area. Only the pointfile can judge me now.
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You should see mine
You mean: LOL
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Query: when was the last time a zombie in a video game was unnerving or scary to you? I'm chipping away at my anniversary submission and I've been trying to gather opinions on the subject. I'm perfectly capable of lighting them well, changing their sfx, and creating effective ambience, but I'm worried that zombies at their core are just too overdone to be an effective payoff to the tension I'm creating.
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I thought maybe this mod could be something, I mean it's not directly related, but I think it could (possibly) be useful in your mission, so I thought I mention it:
So you could (for example) have necromancer masks, so you can hide yourself somewhat, but there's tension that the zombies will recognise you as false after a while, or when too close.
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Hey @nbohr1morehow come the zombies in The Dark Mod don't have a "resurrection" mechanic to it, similar to how Thief has it?
They're quite a weak creature as of right now, it's merely a walking corpse that slashes you, making attacking them to kill them an actual strategy.
Would be better if they had some cool mechanism to it that truly makes them a danger, such as the resurrection idea itself.
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Query: when was the last time a zombie in a video game was unnerving or scary to you? I'm chipping away at my anniversary submission and I've been trying to gather opinions on the subject. I'm perfectly capable of lighting them well, changing their sfx, and creating effective ambience, but I'm worried that zombies at their core are just too overdone to be an effective payoff to the tension I'm creating.
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Maybe you can create a custom skin for them. You could make them start as (stone) sculpture and when you steal something, their eyes start to glow and they start to patrol/search.
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Finally got round to publishing a tutorial on baking normal maps in Blender, since most of the ones we have are inaccessible or years out of date.
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I tried to upscale the TDM logo video. First try:
You can test it ingame by making a copy of the core tdm_gui.mtr and place it in your-tdm-root/materials/ , then edit line 249 of that file into the location where you placed the new briefing.mp4 file.
What I did was I extracted all the image files, then used Upscayl to upscale the images using General photo (Real-Esrgan) upscale setting and then turn it back into a video.
I might have to crop it a bit, the logo looks smaller on screen (or maybe it's actually better this way?). My video editor turned it into a 16:9 video, which I think overal looks better than 1:1 video of original.
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Was checking out old translation packs and decided to fire up TDM 1.07. Rightful Property with sub-20 FPS areas yay! ( same areas run at 180FPS with cranked eye candy on 2.12 )
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Ah I see I can still download TDM 1.06+ on ModDB (the installer doesn't supply lower than 2+). Never tried to go that low (except back in the day).
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I wanna play Doom 3, but fhDoom has much better features than dhewm3, yet fhDoom is old, outdated and probably not supported. Damn!
Makes me think that TDM engine for Doom 3 itself would actually be perfect. -
I wanna play Doom 3, but fhDoom has much better features than dhewm3, yet fhDoom is old, outdated and probably not supported. Damn!
Makes me think that TDM engine for Doom 3 itself would actually be perfect. -
Looks like the "Reverse April Fools" releases were too well hidden. Darkfate still hasn't acknowledge all the new releases. Did you play any of the new April Fools missions?
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Maybe it's because 2 of the 4 were actually from the 4th of Januari while the other 2 were released on the first of april.
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Finally got my PC back from the shop after my SSD got corrupted a week ago and damaged my motherboard. Scary stuff, but thank goodness it happened right after two months of FM development instead of wiping all my work before I could release it. New SSD, repaired Motherboard and BIOS, and we're ready to start working on my second FM with some added version control in the cloud just to be safe!
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I think sometimes that upgrading my system might get me more into mapping, because of better DR performance.
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I've finally managed to log in to The Dark Mod Wiki. I'm back in the saddle and before the holidays start in full, I'll be adding a few new FM articles and doing other updates.
Written in Stone is already done.
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Sorry about that. You are right, I spotted it myself to be slightly harsh, but didn't change it.. Thanks for the feedback on that and for your help on the wiki.
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I've finally managed to log in to The Dark Mod Wiki. I'm back in the saddle and before the holidays start in full, I'll be adding a few new FM articles and doing other updates.
Written in Stone is already done.
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The FM is an entirely standalone storyline, not part of any series
This is false, the mission is a sequel to The Elixir.
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