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datiswous

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Status Replies posted by datiswous

  1. Idea: Thief 3 style missions.

    One of the great features of Thief 3 are missions defided in small segments with loading screens when you move from segment to segment. We all miss those right? I was thinking of mapping only horizontal, so not stacked. When you go up or down (stairs or elevator), you get a 20 seconds fake loading screen where you can play a minigame (The Builder's Blocks?). After that you get teleported to a different area that seems to be on top of the first, but actually isn't in the map file. It's much easier mapping, because you can see everything in one glance from above. This could also give more freedom building, because it doesn't have to fit. Everything is predictable because guards don't move to different sections.

    This could be used for the Thief 3 contest possibly..

    1. datiswous

      datiswous

      Quote

      and a framerate limited to 18 FPS

      This is useful for scary scenes. You want to run away, but you can't because the framerate is too janky. I guess 18 is too high then..

    2. (See 6 other replies to this status update)

  2. I always find it kind of strange that in DR you can't apply spawnargs on specific brushes (I think), but you can apply textures. But those are not listed as spawnargs, so they're difficult to see except if you select the brush and go into the Surface inspector.

    Wouldn't it be easier if DR would list textures for every seperate brush in the entity view?

  3. Going from DarkRadiant to Trenchbroom feels like a big step back. It's great at geometry (prevents invalid brushes and vertex drifting like no other), but... that's about all. It's terribly underdeveloped. So far behind on so many things...

    Unfortunately it seems to be the only option for my Godot projects, as editors like DR and Hammer are too tied to the engines/games they were made for. (Hammer probably even has a license wall or something, anyway.)

    Sorry, just needed to let this out. :)

    1. datiswous

      datiswous

      I don't actually really understand what you see in Godot. Do you map in an editor and then load the map into godot and then you see it in 3d view? How does it work with entities? Or do you just map the basic brushes and in Godot add the interactive game elements and scripts?

    2. (See 11 other replies to this status update)

  4. Going from DarkRadiant to Trenchbroom feels like a big step back. It's great at geometry (prevents invalid brushes and vertex drifting like no other), but... that's about all. It's terribly underdeveloped. So far behind on so many things...

    Unfortunately it seems to be the only option for my Godot projects, as editors like DR and Hammer are too tied to the engines/games they were made for. (Hammer probably even has a license wall or something, anyway.)

    Sorry, just needed to let this out. :)

  5. Going from DarkRadiant to Trenchbroom feels like a big step back. It's great at geometry (prevents invalid brushes and vertex drifting like no other), but... that's about all. It's terribly underdeveloped. So far behind on so many things...

    Unfortunately it seems to be the only option for my Godot projects, as editors like DR and Hammer are too tied to the engines/games they were made for. (Hammer probably even has a license wall or something, anyway.)

    Sorry, just needed to let this out. :)

  6. Going from DarkRadiant to Trenchbroom feels like a big step back. It's great at geometry (prevents invalid brushes and vertex drifting like no other), but... that's about all. It's terribly underdeveloped. So far behind on so many things...

    Unfortunately it seems to be the only option for my Godot projects, as editors like DR and Hammer are too tied to the engines/games they were made for. (Hammer probably even has a license wall or something, anyway.)

    Sorry, just needed to let this out. :)

    1. datiswous

      datiswous

      Well DR supports Q3 map format afaik.

      https://forums.unvanquished.net/viewtopic.php?t=2121&hilit=darkradiant

      (I don't know if it's of help, because I don't know enough about the subject, just in case it is useful).

      Edit: I don't know if this is the correct topic about this. But it does have Q3 game mode:

      image.png.a57692c3bf4da6bb9aca6e04e3306798.png

       

       

      So you say netradiant is tied to Unvanquished?

      https://netradiant.gitlab.io/

      It says it's for multiple engines and is more up to date afaik than NetRadiant-Custom, acording to this page: https://wiki.unvanquished.net/wiki/Tools/Level_editors (but maybe that's only related to Unvanquished)

    2. (See 11 other replies to this status update)

  7. Going from DarkRadiant to Trenchbroom feels like a big step back. It's great at geometry (prevents invalid brushes and vertex drifting like no other), but... that's about all. It's terribly underdeveloped. So far behind on so many things...

    Unfortunately it seems to be the only option for my Godot projects, as editors like DR and Hammer are too tied to the engines/games they were made for. (Hammer probably even has a license wall or something, anyway.)

    Sorry, just needed to let this out. :)

    1. datiswous

      datiswous

      Why could you use NetRadiant-Custom but not DarkRadiant?

      Why NetRadiant-Custom over NetRadiant?

    2. (See 11 other replies to this status update)

  8. Going from DarkRadiant to Trenchbroom feels like a big step back. It's great at geometry (prevents invalid brushes and vertex drifting like no other), but... that's about all. It's terribly underdeveloped. So far behind on so many things...

    Unfortunately it seems to be the only option for my Godot projects, as editors like DR and Hammer are too tied to the engines/games they were made for. (Hammer probably even has a license wall or something, anyway.)

    Sorry, just needed to let this out. :)

  9. Any Thief-Fan who also enjoys Soulslikes should give Lies of P a shot. The art direction is sooo incredible! Love it!

  10. Who is actually working on new missions right now? That I, the greatest mapper of all times (and I say this in all modesty, it is innate in me) am working on something epochal is clear to everyone by now. But who else is working on new missions? Please let me, your God, know, because it's so depressingly quiet here and I don't like to post pictures all the time, because even for me it gets a bit too boastful (although justified) with time.

    1. datiswous

      datiswous

      Some church building modules would be nice, so peeps can build variations easily

    2. (See 17 other replies to this status update)

  11. Who is actually working on new missions right now? That I, the greatest mapper of all times (and I say this in all modesty, it is innate in me) am working on something epochal is clear to everyone by now. But who else is working on new missions? Please let me, your God, know, because it's so depressingly quiet here and I don't like to post pictures all the time, because even for me it gets a bit too boastful (although justified) with time.

    1. datiswous

      datiswous

      Quote

      the greatest mapper of all times

      I'm going to take this into account when reviewing your next mission 😜

    2. (See 17 other replies to this status update)

  12. How fun is it to play as an undead in thief trilogy / dark mod ? The haunting(T2) and To the end with nothing(T2). Those FMs are exemplary according to me

     

    *tangential, Garrett vs countless apparitions

    https://ibb.co/hM0JrSh

     

    1. datiswous

      datiswous

      Quote

      Imagine if the player could fire up to 3 simultaneous ghost skulls

      Looks like Skull Storm from CB Undying

    2. (See 6 other replies to this status update)

  13. How fun is it to play as an undead in thief trilogy / dark mod ? The haunting(T2) and To the end with nothing(T2). Those FMs are exemplary according to me

     

    *tangential, Garrett vs countless apparitions

    https://ibb.co/hM0JrSh

     

    1. datiswous

      datiswous

      Hm, interesting idea. Or as a vampire.

       

      Although this might need an extra frob-suck action with gui and the ability to turn into a bat and fly around.

    2. (See 6 other replies to this status update)

  14. Who is actually working on new missions right now? That I, the greatest mapper of all times (and I say this in all modesty, it is innate in me) am working on something epochal is clear to everyone by now. But who else is working on new missions? Please let me, your God, know, because it's so depressingly quiet here and I don't like to post pictures all the time, because even for me it gets a bit too boastful (although justified) with time.

    1. datiswous

      datiswous

      I think @Skaruts and @cugzkaniwere also working on something? But I don't know if they're currently working on it.

    2. (See 17 other replies to this status update)

  15. Who is actually working on new missions right now? That I, the greatest mapper of all times (and I say this in all modesty, it is innate in me) am working on something epochal is clear to everyone by now. But who else is working on new missions? Please let me, your God, know, because it's so depressingly quiet here and I don't like to post pictures all the time, because even for me it gets a bit too boastful (although justified) with time.

  16. Sorry for my absence. I am recovering from a recent Covid infection. Dr told me I can return to work ( wfh ) Sunday. Not sure about that timetable…

  17. What I see a lot in made subtitles (except the ones I make), is that people make an fm_root.subs and then put the inline subtitles in a seperate file, instead of just putting everything in that fm_root.subs file and I wonder why.. It doesn't matter off course, but I wonder why people do that.

    1. datiswous

      datiswous

      Ok maybe this is better?

      Quote

      *   2) All other subtitle decls start with "fm_" prefix and are located either also inside the fm_root.subs. or in other files starting with "fm_".

      Quote

      Wait... but "fm_root.subs" also starts with "fm_", doesn't it?

      I don't see how your wording is different...

      Technically there's no difference, but it seems to me people think they have to put the subtitles in another file. You see this in every other fm with subtitles.

      Maybe peeps just want to put stuff in different files, but I don't see the point.

       

      Edit: Ok yeah I earlier said the description is partly wrong, while actually it isn't. Sorry about that.

    2. (See 3 other replies to this status update)

  18. What I see a lot in made subtitles (except the ones I make), is that people make an fm_root.subs and then put the inline subtitles in a seperate file, instead of just putting everything in that fm_root.subs file and I wonder why.. It doesn't matter off course, but I wonder why people do that.

    1. datiswous

      datiswous

      It should be:

      Quote

      *   2) All other subtitle decls start with "fm_" prefix and are located either inside the fm_root.subs. or in files starting with "fm_".

       

    2. (See 3 other replies to this status update)

  19. What I see a lot in made subtitles (except the ones I make), is that people make an fm_root.subs and then put the inline subtitles in a seperate file, instead of just putting everything in that fm_root.subs file and I wonder why.. It doesn't matter off course, but I wonder why people do that.

    1. datiswous

      datiswous

      I guess there's this text (point 2) in the standard fm_root.subs that is partly wrong:

      Quote

      /**
       * This file should be overridden in order to provide mission-specific subtitles.
       * When doing so, please follow the conventions:
       *   1) The root decl is called "fm_root" and is located in file "fm_root.subs".
       *   2) All other subtitle decls start with "fm_" prefix and are located in files starting with "fm_".
       */

       

    2. (See 3 other replies to this status update)

  20. I got just a tiny bit into this "Mystery Song" thing and found an amazing song that funnily enough reminds me just a tiny bit of Thief, it's only because I miss playing it but I hate playing games during Summer. Check it out (and yes, I love that album cover, too!):

     

  21. Hi all! paying my seasonal visit to see all the cool screenshots you guys are working on

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