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Everything posted by datiswous
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You can confert it to TGA first before editting?
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It's strange this is not mentioned on the wiki page.. I do find it logical in program logic. Cool, didn't think of that. I wonder if it's possible to do something like this: skin one_brick_teal_blue { model models/title_models/walls/wooden_frame/straight_frame/* textures/darkmod/plaster/plaster_01 textures/darkmod/stone/brick/blocks_tealblue_dark } So you can make folders of specific models that you can skin in the same way.
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Hi quick question: Is it correct that you cannot use a number as the start of a skin-name? Does this apply to all defenition type names, like materials, def, gui, etc. ? I mean, where does this rule apply and where not? I want to make sure before I add info to the wiki. Edit: No answers, so I added the info
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I think in Iris. So probably a custom thing from @Wellingtoncrab. I'm personally not sure about those. If there's no stick somewhere, how can you make an arrow out of it? But it's nice they are smaller so it's more flexible for placement and can be hid better.
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Your skins don't have a model specified in the skin code. How do you think it works that way? Edit: The reason this happens (I think) is that the skin name cannot start with a number. skin one_brick_teal_blue { model models/title_models/walls/wooden_frame/straight_frame/straight_frame_wall_128_x_128.ase textures/darkmod/plaster/plaster_01 textures/darkmod/stone/brick/blocks_tealblue_dark }
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Minor criticism: I hope you include some backgrounds in the briefing next time. Only text is a bit of a boring read and it shouldn't have to be too difficult to include some background screenshots for example, but maybe it was intended to stay a mistery or you ran out of time.
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Do you see an error/warning in the console? You could upload it so someone could take a look. Just an idea.
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Is this similar how it's done in Not An Ordinary Guest?
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@kingsal why doesn't this work?? Why??
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The nicest thing of electronical music is that you can turn it off..
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Did you set Windows to show file extensions? Otherwise a file named blabla.skin.txt shows in Windows as blabla.skin Edit: Nevermind, the screenshot shows it's a SKIN file. In general I would recomend using Notepad++ as text editor instead. I use these problem cases to (re)learn how to do things, but after copying the file and folder structure from your example with an other model, in my case the skin showed up fine.. Although putting the skin in a subfolder doesn't work for me.
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Edit: Ok well I asked @greebo before (in this topic) if he could help out with this, because he made my wiki account, but that was a couple of years ago and he hasn't been around much recently.
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Are you sure? I never tried it, but the info here doesn't state you can't have multiple sounds for a location: https://wiki.thedarkmod.com/index.php?title=Location_Settings#Sound_Shaders So it seems you could just do this in your atdm:location_settings entity: "snd_streets" "city_night01_loop_z" "snd_streets" "misterious_humming_noise" "snd_streets" "people_talking_sounds" They would then all activate when you enter location "snd_streets"
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Great mission! Here are subtitles. Just plonk the file in the fm's folder and it works. subtitles_MR.pk4
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Have you tried loading a quicksave in 2.11? What version of tdm do you use currently? Have you tried disabling all scripts to see if it's script related? I mean I just share some ideas, I'm sure you know much more of tdm.
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You could say: buy my book for a discount.
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No I mean you licence (for money) those modules for others to use in their game. But they don't own it. What fits the genre best is if someone would steal your code. Bad for you but good for thief.
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Is this a burglars request thread? Edit: This question was raised onto the original title of this thread, which looked somewhat like a request for players of sorts.
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Is that a crash to desktop without error?
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Is that the name of your book? I looked up the word and it could easilly mean a 100 different things. Young Writers Association? --- Maybe you could make some kind of modules that other game designers could use in their game.