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datiswous

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Everything posted by datiswous

  1. If you look for a new game, do you look for a new design, or something that resembles your favorite games of that time?
  2. Very detailed review. I thought it would be nice if your review would be posted here: https://www.thiefguild.com/fanmissions/26150/ But up to you.
  3. This info should go in the topic post I think. Works really well.
  4. Mission authors should check what core files they override (I think the console might show?) and then check if this is needed or even a good idea. Might also save some download space. Nice to have a mappers file checker script that checks if files are both present in fm and core and (if text based) what are the differences.
  5. Yes this is normal. Had to do this for all dev and beta versions.
  6. You mean only the last phrase? So for example you have an srt subtitle file with 20 phrases and the last phrase will be shown a couple of seconds longer than the audio file plays? Or do you mean for every audio phrase in an audio file? You can do whatever you want. You can set the time for every subtitle phrase how long it will display during playback.
  7. Yeah there are often higher places that can be reached, but then lead nowhere, which is super disappointing. (I mean in general, not talking about this mission, I haven't played it yet)
  8. I decided to unhide the tables. I hope nobody complains.. I added a link to top page under every section so you can navigate from the index menu. https://wiki.thedarkmod.com/index.php?title=Entity_Database
  9. Every time I install the DR flatpack version it downloads an amount of different nvidia GL runtimes, but I already found out I only need one and the rest is just wasted storage. What is the reason for that?
  10. Btw, obj import is not possible yet? Because it is now supported by tdm. Edit: I think it's possible to add support.
  11. What can also be seen is that you can carry bodies even when you died.
  12. I never understood his fame..
  13. Ah I forgot they're inline off course. I've been thinking of puting all the ogg files in one line, generating the subs and then converting them to inline, but I didn't know about the ai vocal scripts on the wiki.
  14. Ehhh, cool idea, but why not do everything with a video editor and then you can immediately edit the subtitle in the editor?
  15. Do you have the text for all the speech? For example do you know if it's horse piss or whore's piss ?
  16. I try to do this in a lot of missions, only finding out mission designers don't always make their mission immersive.
  17. It's actually quite easy to reproduce (2.11 beta, mission Requiem): When you fail you see the skull animation with the 3 horizontal menu options apear. When you press the quickload at the moment the first (left) menu item apears, after quickloading pressing esc always gives the dead menu.
  18. Would it for example be possible to make a camera view which shows black and white, but the rest of the world is in color? So you could for example make a window that looks out in a black and white world. Or a black and white picture on the wall that actually shows an ingame scene.
  19. Hi I got access, but I think it's good to post a new message here also when beta 4 starts.
  20. An alternative is to change the rule but disable the rule for specified missions.
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