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Everything posted by datiswous
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Does that work with reloadXData as well? I didn't test with core files. I tested with fm's subtitles. I tested with a subtitle I made (and is now included in fm) for WS5. At the start of the mission you walk for a bit and you get a monologue of some drunk guy containing multiple (sound+)srt files. Later I tested inline on Braeden Church. Btw. do you think these sound files might be used by other missions? Otherwise I would move them to the fm folder including the subtitles. //Note: These sounds are mostly specific to Saint Lucia mission. //But for some reason, they are located in core, so better define their subtitles here. subtitles tdm_stlucia { verbosity story inline "sound/voices/builders/builder1/conversations/builder1_conv_4.ogg" "It is not for me to question Brother Renald, but it does seem that there is naught but rats and beggars to guard against." inline "sound/voices/builders/builder1/conversations/builder1_conv_3.ogg" "As you say. Though the Lord Builder is known to work in ways most mysterious." inline "sound/voices/builders/builder2/conversations/builder2_conv_3.ogg" "Indeed. It is not our place to question. Our obedience doth honor Him." inline "sound/voices/builders/builder1/conversations/builder1_conv_1.ogg" "How much longer must we guard this accursed place?" inline "sound/voices/builders/builder2/conversations/builder2_conv_1.ogg" "The archbishop doth come two days hence." inline "sound/voices/builders/builder1/conversations/builder1_conv_2.ogg" "I should be ashamed to have His Eminence in such a place as this." inline "sound/voices/builders/builder2/conversations/builder2_conv_2.ogg" "It is hard to imagine a true miracle doth take place here." } Edit: I think it's simply possible to do a search in all fm's to see if these files are used outside of Saint Lucia.
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Help needed with mapping and models in Tears of St. Lucia
datiswous replied to Fiver's topic in TDM Tech Support
Actually my name and @JackFarmershould be also under aditional mapping. Normally one would post in the topic of the fm and then hope that someone (the author) comes along to fix it. But this is one of the main 2 missions in tdm. -
TDM should contain 2 storages, one that is gpl (the engine) and one with another or more than one license (content), maybe that's already the case? Via the installer you should be able to only install the gpl content? I don't know if that's possible. Everything pure code is gpl, or not? I mean everything outside of media files (images, video's, sound files, etc.). (edit: maybe also models?)
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I think a house of locked secrets has a teleport functionality with that. You use a specific object in inventory with an entity in the game and then you get teleported to another area. The Accountant 2 (I think) you can use a shovel on some ground to make a hole. Just some examples.
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Ok, but with which command?
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Mission loading screen disables mouse cursor
datiswous replied to datiswous's topic in TDM Tech Support
Maybe I have to look into the glfw code if I can find something. Where is that in the codebase? -
Having an issue with areas and ambient sounds
datiswous replied to Skaruts's topic in TDM Editors Guild
I wonder what the benefit is of a zone approach over a speaker approach. source It does not say why it's more powerful though. -
Better way to distinguish between dead and unconscious AI
datiswous replied to MirceaKitsune's topic in The Dark Mod
Yeah, great idea. I guess it could read if it's a body or a ragdoll? -
Better way to distinguish between dead and unconscious AI
datiswous replied to MirceaKitsune's topic in The Dark Mod
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Better way to distinguish between dead and unconscious AI
datiswous replied to MirceaKitsune's topic in The Dark Mod
I thought there was actually a topic from @snatcherabout this. -
Better way to distinguish between dead and unconscious AI
datiswous replied to MirceaKitsune's topic in The Dark Mod
I would rather have an icon show the status of the body when it is frob-highlighted. So a skull icon or an healthy face with closed eyes icon, for example. -
I thought @JackFarmer was doing something similar recently if I'm not mistaken. Maybe he knows.
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This was a fix in 2.11 beta, so it's included. I asume sound materials are included as well..
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Can DR be used with engines like Godot?
datiswous replied to Skaruts's topic in DarkRadiant Feedback and Development
I wonder if you could use a sandbox for 2 portable editions. Edit: I tried this with sandboxie and that works. But I read below it isn't necessary. -
Beta Testers needed - working title: By The Cookbook
datiswous replied to Skaruts's topic in Fan Missions
Yeah sure, count me in. -
I did a test by manually: bind "KP_SLASH" "tdm_show_viewpos 2; wait; screenshot; tdm_show_viewpos 0" This gives me no viewpos in the screenshot. If I change it to this: bind "KP_SLASH" "tdm_show_viewpos 2; wait; wait; screenshot; tdm_show_viewpos 0" It does save the viewpos in the screenshot. Maybe you can change the command into double wait; to make it more reliable? I think certain key input is quicker? Or is it possible to give the full command including the gamma change, so I can test with that included as well?
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I've only tested F11 and KP_SLASH . A lot of keys are already bound to settings. I have to do further testing. Btw. during the screenshot I see it shortly displaying the viewpos, maybe this happens too fast or too slow for some reason.
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Yeah this isn't new. Or at least I have seen it in multiple missions also in 2.11 I think. Btw. it can be useful to include your position in the screenshot. See:
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Looking for help with story / readables / ...
datiswous replied to angua's topic in TDM Editors Guild
You steal a book from the library and go to an attic to read it (does this sound familiar?). You read 2 books that tell stories in different times of the church. You play these stories as the character in the book. When you get back there's a cutscene of you presenting the information or something else happens. You could do this via a campaign structure, or just teleport to different sections in the map. This does mean you have to make 2 copies with some changes in them. It might for example be that in the first book (mission/story) you find info about a secret entrance, which you can look for in the original world. Ironically A house of locked secrets has a nice example of this idea. -
Could not acquire frame buffer lock
datiswous replied to Dragofer's topic in DarkRadiant Feedback and Development
I used to have a Squizebox Classic which played music stored on a netbook (MSI Wind) with Linux on it. Later I moved to using a tablet for that. Now I have my whole music collection on my phone (Musicolet app) and play it back via a bluetooth DAC connected to the amp. -
Could not acquire frame buffer lock
datiswous replied to Dragofer's topic in DarkRadiant Feedback and Development
I tested this on a Windows 10 pc and it both opens fine (with DR3.08). Which version of Foobar2000 are you using? Maybe it's a (Foobar2000) component that you use? -
No I just typed it wrong in the post. But in the game I did it correct.
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This doesn't work with binding to certain keys. For example if I do: bind "KP_SLASH" "screenshot viewpos 1.3" It does create the screenshot with the gamma change, but there's no viewpos on the screenshot.
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This doesn't work. But reloadXData does work. This doesn't make sense to me though, Tested with srt and inline.