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datiswous

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Everything posted by datiswous

  1. Ehhh, cool idea, but why not do everything with a video editor and then you can immediately edit the subtitle in the editor?
  2. Do you have the text for all the speech? For example do you know if it's horse piss or whore's piss ?
  3. I try to do this in a lot of missions, only finding out mission designers don't always make their mission immersive.
  4. It's actually quite easy to reproduce (2.11 beta, mission Requiem): When you fail you see the skull animation with the 3 horizontal menu options apear. When you press the quickload at the moment the first (left) menu item apears, after quickloading pressing esc always gives the dead menu.
  5. Would it for example be possible to make a camera view which shows black and white, but the rest of the world is in color? So you could for example make a window that looks out in a black and white world. Or a black and white picture on the wall that actually shows an ingame scene.
  6. Hi I got access, but I think it's good to post a new message here also when beta 4 starts.
  7. An alternative is to change the rule but disable the rule for specified missions.
  8. Logically it should take more damage, because when you fall, you land on your feet. A falling body does not.
  9. What missions are designed like that? It makes no sense.
  10. I tried ai-upscaling the end of mission credits video (just a test). Not sure what to think of it.. Maybe I used too much de-noising. https://drive.google.com/file/d/1Vsk7ac1BpR-mn5_CqbkYdaXABRaC2n-M/view?usp=share_link (download for best quality view)
  11. Maybe what's possible is make it a campaign technically, but at the start of the mission end it immediately, but before that you can have a mission intro, which looks like an outro. Sounds hackish and there's a (very short) loading screen for the second map I assume. I wonder if it's possible to skip the end of mission score screen.
  12. There is no way to do it in main menu GUI. Playing a debriefing video is the only option. Is this still the case? Seems kind of limiting. I see in multiple missions, outro video's that look like slideshows and could be done in a Timed Flowing Briefing and would probably look better. Edit: I guess maybe I could use a full screen slide in mid game right before mission end. Seems really complicated though..
  13. Actually, this could be because The hare in the snare uses it's own gui?
  14. I think it might be illigal to do that though except if you ask the person that created the original voice.
  15. I just saw there's an update for this mission. Nice to see subtitles now work.
  16. I had subtitles correctly set up for a mission (at least I think), but they don't show up in-game. Would be nice to some info in console. The use case is The hare in the snare mission intro. I followed the info from the wiki page, but the subtitles don't show up in mission intro. I also encountered previously with the mission intro from mission Written in stone that although there was something wrong with the srt file, the subtitles didn't show up without error. There are a lot of things that could be wrong, so currently I have only trial and error in such situations.
  17. There's a missing material in core (the dds file and the editor image itself are present). If I include it in the materials folder of Requiem the 2 missing textures show up in game. Material: textures/darkmod/window/simple_square01_lit { glass noselfshadow qer_editorimage textures/darkmod/window/simple_square01_lit_ed diffusemap _black { blend add map textures/darkmod/window/simple_square01_lit rgb 1 } } 2 options: Include the material back in core Include the material in Requiem materials folder
  18. So the game links to light textures that were previously in core, but were removed? In that case they could be preserved ( by loading a previous version) and then included in the mission. I just played the mission under TDM 2.06 and indeed these 2 textures work fine. In fact I also made this screenshot, that I didn't upload: This seems a similar light to that is also used for the (not working) bottom lights in the temple. I'll take a look and see if I can preserve the original look. Isn't there a cvar to see the texture url in 3d game view?
  19. Sounds pretty neat. Has this ever been used in a mission? Edit: I think it has been used in A house of locked secrets. Just started playing that one.
  20. Here some screenshots of "bugs" I encountered: https://drive.google.com/drive/folders/1hz-_xDTqusfE4_HJ4srrJzhFBEgPAFzf?usp=sharing (not much though)
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