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datiswous

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Everything posted by datiswous

  1. I would say set defaults both to forgiving and lockpicking to trainer. When you just learned lockpicking in the trainer mission, it makes sense to have it start at that level. Personally I have set both Ai hearing and Ai vision to chalenging (I'm tempting to increase it further), but lockpicking to trainer lever, because I don't like that minigame much (I mean it gets old over time).
  2. datiswous

    Free games

    That claim link doesn't work
  3. Why not? I didn't check your last video, so maybe I missed something.
  4. If I remember correctly I found it in texturelab easier if I wanted to use an existing texture to add normal and specular onto, although I still find it dificult to get the right look.
  5. I posted about it here: I also tried texturelab which is a little simpler.
  6. If looting had it's own button (instead of just frob) I would tape it down and run through the mission without looking.
  7. I wonder how small a mission would be if it is really large, but only uses core assets.
  8. Did mission loading times increase in 2.11?
  9. I did the oposite to play mostly the smaller missions. Most of the missions in the top 5 lists I haven't played yet. I recently played In a time of need 2 (and 1), which I thought was a great mission.
  10. datiswous

    Free games

    Ah from creators of Stasus
  11. Hi sorry for going off topic here a bit, but I noticed that on wiki page https://wiki.thedarkmod.com/index.php?title=GUI_Scripting:_Parsing_of_Set_'Cmd' in section TDM’s Specialized GUI Commands > Within GUIs of the Main Menu System , I think this info is still based on the 2.09 menu, while 2.10 got a big change. Some stuff like eraseSelectedModFromDisk is removed I think (I might be wrong). Although maybe these commands still work, but aren't used in the main menu's anymore.
  12. Possible solution for Linux: http://manpages.ubuntu.com/manpages/trusty/man1/imwheel.1.html (not tried yet)
  13. You can report the post and in the message ask an admin to move the posts about it to it's own topic.
  14. I think it's better to focus on all the things being done, instead of all the things not being done. You have done those fixes and that is nice, better to focus on that than to continiously come back to the things others have not done.
  15. datiswous

    Free games

    It is a co-op game though. You have to find someone else to play it with.
  16. datiswous

    Free games

    https://store.steampowered.com/app/582500/We_Were_Here/
  17. Totally awesome!! I was thinking an automatic step/move back when opening a door could bu usefull, so that the door is not blocked by you, when you open it. I guess one could say that you have to frob the door earlier (skill), but I never manage.
  18. It doesn't have a loot list for mission A new job, but you can look in the thread for hints:
  19. Here is a list of missions.some of them have a loot list: https://wiki.thedarkmod.com/index.php?title=Fan_Missions_for_The_Dark_Mod Probably not, because TDM is inspired, but not based on Thief. The lore is different for example.
  20. What was the first reason? Also it is actually a serious question. I am curious about this. Edit: forget about it, it's one sided, because I don't have a screen that supports high refresh rates and not a spectacular gpu.
  21. Why would you need more than 60fps in a stealth game?
  22. I never believe such ideas are just being added as a core mechanic. They first have to be created in a mission and then players can say, hey this is a cool feature, maybe something to integrate in core. Therefore I posted some other ideas that came up that can be implemented by a mapper (might just be me). I guess it could be implemented as a prefab or something so that mappers can more easilly add it to their missions.
  23. So I'm wondering if this is correct. It seems to me you created the variable vis but then you put // before that line, so that whole line is just a comment. I don't know, maybe that's intended?
  24. https://en.wikipedia.org/wiki/Office_Assistant
  25. I wonder why it shouldn't work by default. As far as I understand these are fixes to assets in TDM and DR just reads those.
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