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datiswous

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Everything posted by datiswous

  1. Well there is for example: https://www.appimagehub.com/ I actually like programs to be self contained, so I can move them around at will and easilly modify the files (this is more important with tdm) as well, so probably it wouldn't be for me anyway. Apart from that, many (Linux) gamers use an Arch -type distro (I use Manjaro), so for that the Debian repo is not useful. I'm in favor of a universal Linux version approach and your idea kind of goes against that.
  2. Hmm, I might need this patch some day..
  3. Personally I'm strongly against using: Wind in the Willows, The That look just sucks and makes no sense to me. It's i.m.h.o. not true alphabetic sorting. Also, I would think that in the above example someone could think that Willows is the most important and so it should be: Willows, The Wind in the I prefer: The Wind in the Willows That is the whole title and the The at the start is just as important as any other word in it. Otherwise why would the author put it there? You should assume it's important. I think it should at least be possible that I can change the way this shows by edditting Gui files (or by a cvar). If that is possible I'll will do that (just as I made the install_splash.tga show without transperancy applied). I think currently that isn't possible.
  4. It would be nice to have location data of these issues. Maybe included in a screenshot. See following topic:
  5. I'm not sure if it's in TDM's interest to serve a "libre" version that essentially is cripled until you add the non-free content. Making an AppImage version of TDM seems more interesting.
  6. Dragofer's teledoor also has a fade to dark effect, which could be useful. You could combine that with an ambilight-style Presence Lamp, so that if you come close(r) the wall lights up around it.. Just kidding.
  7. Looking at that Winter landscape picture I would love to see a mission where you click on the painting and get transported to that place. This would actually be a cool mission hub.. Another cool idea is to make paintings out of TDM screenshots, which then are some sort of easter eggs. Maybe add some filters to make it look like a painting. I quite liked spotting paintings of screenshots of some of graiman's missions.
  8. See this post: I wonder if it could be modified so that the set_frobable could be done when box is at a quarter of open animation. I think that this has to do with frob-distance and/or if the container where the item is in also has frob-higlight. It think that when the box is opened, frob-highlight for the box-body should be enabled. So the best would be probably: If box is closed, whole box should have frob-highlight enabled. When box is open, only lid should have frob-highlight enabled. This should be applied to all core prefabs. I also have this sometimes with messages sticking to doors, where it is very difficult to frob the message or door.
  9. They don't work with stencil shadows. If a player has stencil shadows enabled, the volumetric lights have forced shadow maps enabled, while other lights have still stencil shadows. So it will just work. I think it will have a performance hit (also because the mentioned forced shadow maps I assume), but the mission overal is not very demanding? Afaik volumetric lights is enabled with a spawnarg. So via a trigger/script this setting can be changed? Not sure.
  10. Why not? Seems this is not a feature but a bugfix.
  11. Thanks! It would be nice to have a mod that takes a bunch of paintings and randomly applies some of these to missions at mission start. Although maybe this is a bad idea, because it might change the atmosphere in rooms.
  12. See also this post from @jonri about the original command I used for screenshots and look at the amount of wait's: bind "KP_SLASH" "con_noprint 0;wait;wait;wait;getviewpos;wait;wait;wait;screenshot;con_noprint 1"
  13. If someone would make a modification of the mission statistics screen gui, with an extra button for looking at the completed objectives, is there a chance that this gets included in core?
  14. Does that work with reloadXData as well? I didn't test with core files. I tested with fm's subtitles. I tested with a subtitle I made (and is now included in fm) for WS5. At the start of the mission you walk for a bit and you get a monologue of some drunk guy containing multiple (sound+)srt files. Later I tested inline on Braeden Church. Btw. do you think these sound files might be used by other missions? Otherwise I would move them to the fm folder including the subtitles. //Note: These sounds are mostly specific to Saint Lucia mission. //But for some reason, they are located in core, so better define their subtitles here. subtitles tdm_stlucia { verbosity story inline "sound/voices/builders/builder1/conversations/builder1_conv_4.ogg" "It is not for me to question Brother Renald, but it does seem that there is naught but rats and beggars to guard against." inline "sound/voices/builders/builder1/conversations/builder1_conv_3.ogg" "As you say. Though the Lord Builder is known to work in ways most mysterious." inline "sound/voices/builders/builder2/conversations/builder2_conv_3.ogg" "Indeed. It is not our place to question. Our obedience doth honor Him." inline "sound/voices/builders/builder1/conversations/builder1_conv_1.ogg" "How much longer must we guard this accursed place?" inline "sound/voices/builders/builder2/conversations/builder2_conv_1.ogg" "The archbishop doth come two days hence." inline "sound/voices/builders/builder1/conversations/builder1_conv_2.ogg" "I should be ashamed to have His Eminence in such a place as this." inline "sound/voices/builders/builder2/conversations/builder2_conv_2.ogg" "It is hard to imagine a true miracle doth take place here." } Edit: I think it's simply possible to do a search in all fm's to see if these files are used outside of Saint Lucia.
  15. Actually my name and @JackFarmershould be also under aditional mapping. Normally one would post in the topic of the fm and then hope that someone (the author) comes along to fix it. But this is one of the main 2 missions in tdm.
  16. TDM should contain 2 storages, one that is gpl (the engine) and one with another or more than one license (content), maybe that's already the case? Via the installer you should be able to only install the gpl content? I don't know if that's possible. Everything pure code is gpl, or not? I mean everything outside of media files (images, video's, sound files, etc.). (edit: maybe also models?)
  17. I think a house of locked secrets has a teleport functionality with that. You use a specific object in inventory with an entity in the game and then you get teleported to another area. The Accountant 2 (I think) you can use a shovel on some ground to make a hole. Just some examples.
  18. Maybe I have to look into the glfw code if I can find something. Where is that in the codebase?
  19. I wonder what the benefit is of a zone approach over a speaker approach. source It does not say why it's more powerful though.
  20. Yeah, great idea. I guess it could read if it's a body or a ragdoll?
  21. I thought there was actually a topic from @snatcherabout this.
  22. I would rather have an icon show the status of the body when it is frob-highlighted. So a skull icon or an healthy face with closed eyes icon, for example.
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