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I guys you are famous Dont know if this was already discuss here but you have appear on the magazine where they talk about the Thief´s Den Mission.
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It has come to my mind that some people including myself would rather see consistent science fiction explanations to and occurances of technology, society, and history thereof, instead of something provisional at the whim of every FM maker. I propose to conduct a long-term in-depth discussion among those interested in the nature of things met in the thief-universe to set some standards along which FM makers might then choose to comply to make consistent FMs. For example; does the 'city' have electricity or not? there is no wiring in early missions because it's implied, because it's always inside the stone walls? it appears in T2 missions. The light fixtures have antennae - does that mean they receive electrical power through the air like Tesla propositioned instead of by wires? The only applications of electricity as far as visible is motors (mostly elevators) and lighting (incandescent) (what kind of filament? carbon paste or tungsten?) Can we assume they have the same fundamental chemical elements as we do? same physics laws? I thought it would be neat if their universe actually fully functioned according to Aristotelean physics. Electricity means probably they have heat engines to generate it or some kind of generators getting from "quantum fluctuations of the void" as Tesla proposed and as hundreds of crank inventors claim today (google zero point). In our universe electricity discovered and studied in very great detail by Faraday way way before it was used. it remained a scientific curiosity for a very long time, then Edison decided to electrically light NY (of course london got it first), and prices of oil and lighting gas fell. Can we assume that instead of their planet being a rock around a fusion plasma ball in space, it is actually surrounded by the crystalline spheres influencing events and being led by the primal force? I'll post some lecture notes up to today from the history of technlogy course I'm taking. It's a bunch of mS word docs in zip, so a little inconvenient for some of you i'm sure.
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I recorded this today. What I was envisioning was a mission in light snow fall, a night where the streets are emptied in the cold, the people themselves warming in front of a hearth indoors. A lone thief is seen as a silouette scurring across the slick rooftops, a trail of breath fading behind him along the skyline. They say that crime diminishes in the winter. Its too cold for burglary. Perhaps that's exactly what the guards will be expecting on a night like tonight... http://www.megaupload.com/?d=EXHCRT0O Thanks for listening!
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http://www.gametrailers.com/game/2582.html Your thoughts?
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I slipped along a link to LinuX-Gamers and they have Thief's Den on their front page , check it out - http://www.linux-gamers.net/
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It seems for me, no matter what I try, doom 3 crashes when I use 1.3.1 update. Yes its the 1.3.1.1304, not the 1302 which I know is bad. I dont know what it is, but the game only runs with 1.3, and thief's den demo crashes with 1.3 version. What is the big deal with 1.3.1 patch that its so needed beyond the 1.3? Is there some hack or option I can set so the game runs simply in version 1.3? from what I know the executables since version 1.3 are the same, so really there cant be that much important updates from version 1.3.1 that it couldnt run this mod if it was set to let it run with version 1.3. please, anyone?
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not sure where to post this sorry if its in the wrong area (im new). thief TDP/gold Thief 2 the metal age and thief deadly shadows were some of the best games ever made. its kinda sad that looking glass studios went out of business. and eidos is done with thief (from what i hear). anyways i didn't really like T2X, the shadows of the metal age or whatever, that game was shit, it wasn't fun at all. most fan missions that i played weren't really enjoyable for me either. i was just wondering whether this is going to just be like one big fan mission or are their going to be real professionals working on this? what are the objectives of this mod and how much work needs to be done before a demo or something is released? again i am new to these forums, just came upon this site/mod yesterday, sorry if i did something i wasn't supposed to. thanks
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It's not a priority but did anybody think or maybe even made already some icon to replace that pentagram on the desktop? There's no reason for being still reminded, what game we're modifying... I wish we could change even the name of the exe file to something like thedarkmod.exe but that's impossible, I suppose...
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Hi guys. This mod is looking great. I just have a few questions. Sorry if anyone gets pissed off. Is the mod playable yet, if so where can I get it? If its not done. what percentage is done and what is remaining? I'm really excited about this mod becuase The Thief series is the one and only stealth game I have ever liked but I liked it oh so much. It was so perfect. And to all the TDS haters out there, that game was incredibly made I don't care what you guys say.
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I'm using a basic Doom3 glass shader, which is almost fullbright in the dark - I'd however like it to be dark. Can this be accomplished? If so, how? Thank you and kind regards gleeful PS: Here's my shader textures/darkmod/gleeful/glass_mosaic_1 { noSelfShadow noshadows twosided translucent glass forceoverlays qer_editorimage textures/darkmod/gleeful/glass_mosaic_d { maskcolor map makealpha(textures/darkmod/gleeful/glass_mosaic_d) } { blend gl_dst_alpha, gl_one maskalpha cubeMap env/gen2 red Parm0 green Parm1 blue Parm2 texgen reflect } }
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I would love to help in the developement of this product. I have every thief 1/g/2 mission i have been able to find. I have even purchase the CD from Komag twice. Thief is awesome, how ever I feel Thief 3 was horrible, and do not classify it as Thief 3. The Dark Mod is my Thief 3. I would love to be one of the users to play with your beta in the beginning. I am not a professional modder, but I have always wanted to create my own levels. So I figured I would ask if I may attempt to create some simple levels with your mod during the beta stage. I figure I might as well ask, either way I anticipate your engine, and check your site at least once a week. Keep up a great job, you Taffers. Thanks, Blake K. Stoltman
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Dark Messiah of Might and Magic is like a mix between Thief 3, Diablo and Oblivion. You can upgrade your skills to become stealthy and such. First part of my mod is extremely simple: thieverizing the controls (waxds, instead of wasd) Second part would be adding the blackjack (when Lvl 3 stealth acquiered) and adding the lightgem and with the extensive moddability of the source engine, many user-created missions will be possible This by no way is meant to compete with the darkmod ofcourse, but I always preferred source over doom3
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I kinda finally realised, now that I have gotten back into fan missions for thief 1/2 and playing the first mission of CoSaS. I would be real kool to play the Dark Mod since the main character doesn't have a name or anything, game creators would have more flexibilty on thier missions as far as storyline (if there is one) would go, Their not tied down to using garrett thus use some other characters people come up with an creativitiy would go through the roof... or at least sneaking on the roof.......er whatever... I'd Imagine this has already been disscussed but hey, I absolutly CANNOT wait (well I can) for the Dark Mod to be released, cause it would be kick ass for a thief-oriented game for Linux! an it looks so damn good. So yeah.... can't wait to see Judging by te forums new format this game looks more or less like a dream come true! SO thanks Dark Mod team! (oh an yeah I kinda don't like the dagger in thief anymore..kinda promoted killing.. I got used to ghosting, an Oddity was right about that.) Roguetech
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Just finished Dark Messiah of might and magic, very nice game based on the source engine. anyway you can max out skills on thievery/sneaking and the game plays alot like thief, you can even snipe with bows and there is a rope bow at some point (yes rope arrows ala thief). Near the end there is a suit of stealthy armor with the letter 'G' in the collar. The game has alot more combat than you would normally see in thief though. Ohh yeah remember that discussion about re-animating ragdoll bodies we had a bit back, seems they've done it in this and it's pretty good quality. Just somethign to look out for.
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i dont understand why the URL is the same for the whole site.... like the URL in the address bar never changes. and its particular frustrating when u click reload or refresh and it sends you back to the main page
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Just a quick message to support you for the mod: I watch closely every news you guys bring us since the beginning & I just wanted to say that I'm a big fan of your work (being myself a coder, I pretty excited to see what the release will look like, how it'll run, etc...). Anyway, I know how much time it takes to achieve such a project, what "dedication" & "passion" mean in those circomstances and so unlike many players around, I prefer waiting a looong time seeing the good work done rather than get a poor mod rapidly. So keep up the good work, dudes & I hope that all will be ok for the project in the coming months.
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We spend too much time here already, yapping on and on, myself excluded. We should pick a book and read it, organize our far flung chats into a potent self educational resource. We can take as long as we like, I'd say a month per book would be a fair pace. No pressure, actually not much new other than putting some order to what we are doing already. I think it could prove to be a really valuable experience. What do you guys think? I realize everyone is busy as hell too, but we do all seem to find the time to read different stuff, so lets just get it on the same sheet of music, get some synergy going.
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Here's a few internal pics you might enjoy. Don't take anything too seriously.
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Looking to join The Dark Mod team? We currently need a web-designer capable of creating a web management system. We are starting to get too many textures and models to keep track of manually. What we would like is an internal web management system that would allow team-members to upload thumbnails of their models/textures, along with the ability to update their status. Models and textures would be organized by category, and some kind of search function for locating, say, all wall textures, would be nice. As it's only for internal use, it doesn't have to be pretty, just effective. If this seems like something you can handle, please let us know. Available server technology is Apache, PHP, MySQl, Perl running on Linux.
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I haven't played Doom3 so I don't know if its engine can render weather effects. Are you going to implement rain, snow and fog in Dark Mod? I just can't imagine Thief-like game without snow...
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Well, I don't want to seem ridiculos or anithing, but what is this game actually about? I have heard of it accidentally - when a guy on some other forum mentioned the two major DooM 3 mods - heXen Edge of Chaos and this one. I was really attracted by the screenshots and wanted to look into it. It seems to be a stealth action in medieval times or something? What can you do there, as a thief? Maybe you can lock-pick, and if you can - how? And what about pick-pocketing, or assasinating? The game seems kind of dark, does it matter whether you stand in a darkened section or not? That would be cool. And I saw a picture of three arrows - does it matter where you hit, body, leg, head? And will the enemy ignite if you hit it with a fire arrow? I remember playing some old game long time ago... There it mattered if you were in the dark, and you could steal goods in there, and the higher the difficulty, the more goods you need to get. There were guards everywhere, with swords and bows and crossbows, and you could block sword attacks with your own sword. I lost that game though, never remembered it's name... Just want to say - GREAT job so far!
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According to Google Trends the Dark Mod has weathered a bit of a dip in google queries. Frankly were it not for the slight upwards flick over the past week I'd demand that New Horizon hand in his PR resignation ASAP! It's also worth noting that the majority of searches come from Australia, which either means that Domarius doesn't know how to use bookmarks or that we should fill the game with as many koalas as possible.
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Here it is: http://www.filefactory.com/file/9dd719/ It's 70MB. It is already in pak4 format so all you have to do is put the file in your doom3/base directory and when you go into the editor it will be there, under "mydoom3textures". Here's a screenshot of the textures so far: The only problem is that the railing texture doesn't work, I haven't figured out how to make it work yet.
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I'm surprised no one has mentioned this yet: http://bluesnews.com/cgi-bin/board.pl?acti...;threadid=69783
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I made a new thread because the last one about the game has gone completely off topic and is now a discussion about Starforce, Steam, company practices, and id's ownage. Anyway, the Might and Magic website has been updated with a new layout, character/enemy profiles, and some new videos for download or stream. The latest video shows gameplay with the assassin class. Thief fans will have a pleasant surprise after the first kill I think, I know I did. Click me already!