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  1. I really enjoyed the atmosphere of this one at first, but...
  2. Got it, and that's great news! I thought the initial plan was to create a new type of map light that captures a cubemap at map start and reflects it. I was thinking that would be better than existing skybox lights, but very inaccurate and unable to capture moving objects in reflections. A global grid based solution will be complex but I do believe worth it in the end. Also am I correct to assume this can tackle both reflections and global illumination? Technically you can project the captured cubemap mirrored in global space for a reflection, as a cube light for GI. Will definitely be amazing if both could be tackled at the same time with a common implementation.
  3. You can quickly and easily (for free) batch resize images using IfranView. (https://www.fosshub.com/IrfanView.html) Tutorial: https://kb.tourwriter.com/resizing-pictures-using-irfanview I personally use photoshop batch resize as I paid for the app, but ifranview is excellent also.
  4. I'm going to post a series of screenshots to illustrate the current state of the work-in-progress patch. I hope the screenshots help to get an idea of the patch better than numbers. First example, shouldering Bellero in Volta 2. @kingsal Does this look ok? Does it break your intended design?
  5. Hm. If encumbered rope climbing is not only in the game already but is used in some popular FMs, I may have to change my opinion. It doesn't make any sense for the player character to be able to climb around on a rope with a body slung on his shoulder, but not be able to jump or mantle at all while under the same burden. That's just silly. The rarity argument cuts both ways. A situation that hardly ever comes into play is unlikely to break many missions.
  6. For dropping a body while climbing, wouldn't the character just dip their shoulder to let the body slide off onto the ground? Seems plausible to me and should stay. Why make it more cumbersome? I've tried to address that code feedback in the newest version of that patch. I'll need a new code review.
  7. Thank you for the great explanation! Initially, I hoped to have a cvar that would restore the look of r9853 with stencil shadows, but now with more understanding, it seems that doesn't make much sense. Future maps are going to be built with the assumption that they exist (and probably not use that "using shadows in volumetric not required" option). Besides, volumetric lighting is growing on me. I think they look great in Iris and Written in Stone, and the performance cost is a little better than I originally thought. The cvar r_volumetricEnable is still incredibly valuable, and I'll continue to use that. From now on, I hope you don't mind me sharing bugs or rendering artifacts I find. I look forward to seeing volumetric lights get better and better.
  8. As for my own opinion on mantling with a body. Im for it. However, I worry that this could have the opposite effect and break some missions where the author anticipated the player not being able to mantle with a body. Risky waters changing mantle rules, but.. im not against the effort. I could see allowing waist high mantles with a body, but not full on overhead grabs and mantles.
  9. Maybe what's possible is make it a campaign technically, but at the start of the mission end it immediately, but before that you can have a mission intro, which looks like an outro. Sounds hackish and there's a (very short) loading screen for the second map I assume. I wonder if it's possible to skip the end of mission score screen.
  10. I was looking at ElevenLabs earlier. I think the quality is very good in some cases, but falls flat in others. Also, it's not open source so it could be yanked or paywalled at any moment. There are additional rights such as personality rights that may provide an avenue for living persons or estates to legally attack commercial or fan projects. They aren't universally recognized but could muddy the waters. Obviously, we will see attempts to expand aspects of intellectual property rights as a response to AI in the near future. Remember that one guy with a pretty good imitation of Stephen Russell's Garrett who ended up voicing a few Thief fan missions? What happens if you use his voice samples to train the AI?
  11. https://www.youtube.com/watch?v=ADkPTbGzJBA Having total dead silence in the background while in the first-person mode (in the apartment) is a bad design decision. In reality there is always some sound around you, whether it be the hum of a fridge or the lights or noises from outside.
  12. Yes, if we did this we'd just have our own voice actors contribute their voice. The old way was concatenation. You have the voice actors say literally every possible phoneme and transition in English, and if possible in multiple ways apiece, and then the program knits them together. I think I read that can take more than 6 hours of recording. But I believe newer systems can take a good stretch of recorded speech from a person and generate the phonemes itself. That would be a great project for us if someone wants to take it on. There may also be some open source voice models out there at this point, but you'd have to make very sure they're consistent with our CC license.
  13. Hmm, yes I see it now. Actually it doesn't actually change it, but it just looks slightly different in the editor. So if you resize, then export, then import, you see the same end time, but it is different from the srt. Very weird, I never noticed it. But I can understand this is an issue. Btw, although Kdenlive has built-in speech to text and I was initially excited about it, I now use Whisper for that, which is MUCH better at it.
  14. It's possible that the Demo game definition is out of date and needs some looking into (it might lack the "type" attribute in its <game> tag). Have you tried to select the Doom 3 type instead of the demo?
  15. Thanks a lot everyone! The update is now live and the initial post and title got also updated properly. I wish everybody the most of fun! As a nostalgic piece, take this photo of the Dark Mod Mug I won back in the day (it still is on my cupboard - I love it!)
  16. I thought Hazard Pay looked super sanddusty, but asume this is part of the theme. Shadows also have low contrast because of the volumetric lights. I like it when shadows have a stark contrast with the lighted parts. I often miss that with volumetric lights. I can also see this problem in the above screenshots from Written in Stone. It's probably because you look through the volumetric light toward lighted-shadowed scenes, which become less contrasty because of it.
  17. i'm hoping/expecting a repeat of a few years ago where the big barely month-old release sweeps a lot of categories but loses out to the Fromsoft title that had a solid half year or more to settle. i havent even played or care much for any souls games but especially with Elden Ring and how much my friends were having fun with it, i respect it enough. also it seems to actually respect the player a good deal more than than i've heard about the new God of War i dont think i've played any new commercial game releases this year. at most i may get around to Cultic the next couple weeks.
  18. I don't know what you mean by this. When you change the srt file inside kdenlive you have to export it (which is saving), or if you saved as a project before, you can just click save to (also) export the srt. Or do you mean this import window? I always ignore it, because I don't know what it means in relation to audio files and it didn't give me any problems: Where can I download the beta?
  19. I don't think naming is a good idea, but this idea of location hints are good. I think they can reduce the confusion from several people speaking simultaneously. Perhaps keep brainstorming in this direction The problem with different positioning of text is that if you move, the text would suddenly jump to a different place, and it does not help reading. On the other hand, having smoothly changing position of subtitle in realtime might be hard due to GUI system interaction... although we can probably write just positions into gui::XXX variables and make "rect" of windows depend on it. Another possibility is to show some marker on top of person who is speaking. But I think this is OK only as last resort accessibility feature.
  20. Nice OpenSource app which I use now on Desktop https://omega.gg/MotionBox/ MotionBox accesses and aggregates videos via the VBML language. It supports DuckDuckGo, BitTorrent, TMDB, YouTube, Dailymotion, Vimeo, Twitch, TikTok, Facebook, Odysee, PeerTube, Last.fm and SoundCloud. All of this inside multiple tabs and without ever showing an ad.
  21. And exactly like the contemporary AI hype-train, walls and walls of palaver, pages and pages, and ZERO actual utility! 4 pages now and so quickly, it's sad how this is likely the most lively this community can be anymore. These types of threads everywhere is embarrassing cringe, I have to be honest. I really pray that people will learn what "curated dataset" means, and see behind the curtain. "Piecemeal refinement", "puppeteering" and our dear old friend "MICROTRANSACTIONS". Hahaaaa! You will remember these words... Stop living in fear, go do something better with your time.
  22. I think your fan missions are excellent. But they are less for newcomers to DarkMod and more for veteran players who like the challenge(s). Some of your loot placement is phenomenally difficult to see or find. Same with the secrets. I don't think I completed ONE of your missions without help. Even though I groaned a couple of times, it was still a blast to play and enjoy. This applies to every mission you made: Mission Of Mercy The Heart Of Saint Mattis Now And Then By Any Other Name Thanks for those missions. Hope to see more.
  23. I would love to help you guys out with some original Music. Since I dont actually played the mod or have time to do so I could use some additional information for these 2 Missions. Maybe a small script of the Mission tasks with some Screenshots of the Town or the overall atmosphere would help alot. Sorry to do it that way. If you could provide me some Information, I would start write some Music.
  24. I'd say that's not the best analogy here, because dynamic lights or moveable objects and physics are mappers tools, so they can be added or removed at will. You can create a mission with static environment and lighting only, and if you can make it interesting, more power to you. And, it doesn't affect any other maps, retroactively. But, if you change aspects of the core mechanics e.g. player abilities, that is carried over to every map you play. In other games, you don't see major updates to player abilities; noone adds wall-running to a game that didn't use wall-running before – at least not without reworking geometry of all maps. I agree with the rest of your post though, just thought that there is a certain distinction here (things controlled by the mapper vs being at players' disposal on map start at all times).
  25. Taking AI away from the public and only allowing business to use it would probably be unconstitutional though. First amendment, and written computer programs are a form of speech. They're no different than words in a book, in fact, that's how a lot of programs used to be delivered in the very early days of personal computers! (read the book and type it yourself.) You can even go outside and recite programs in public, though people will look at you funny "closed parentheses, left bracket".
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