Jump to content
The Dark Mod Forums

Search the Community

Searched results for '/tags/forums/related interest/' or tags 'forums/related interest/q=/tags/forums/related interest/&'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General Discussion
    • News & Announcements
    • The Dark Mod
    • Fan Missions
    • Off-Topic
  • Feedback and Support
    • TDM Tech Support
    • DarkRadiant Feedback and Development
    • I want to Help
  • Editing and Design
    • TDM Editors Guild
    • Art Assets
    • Music & SFX

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

  1. I'm not sure about the latest animation. It seems like a much too agile jump for someone in restrictive armour. My suggestion would be to make it more of a lean-step than a jump. It doesn't have to be quite that fast either. The idea is that the AI will use this when a character points a bow at them, so it's not like they're trying to dodge an arrow already in flight. I'm going to start a thread elsewhere about the weapon issue, since we do need to decide how that's going to be done. There is a thread for installing CVS, http://forums.thedarkmod.com/index.php?showtopic=359 but most people have run into problems at one point or another, so don't be afraid to ask for help.
  2. BT, I would hold off on converting the textures to JPG. I need to make sure everyone has read this thread. http://forums.thedarkmod.com/index.php?showt...=25entry36852 ...and this. New Texture Guidelines I would like to keep the texture process as uncomplicated as possible. We have to consider that we will want to keep a back up of the super hi-res on CVS as well as the TGA RLE versions. The Ultra hi-res respository would only be accessed by texture artists who are uploading. [this just needs to be setup as a separate repository like Darkmod_Src] The TGA RLE compressed repository would reside within the mod...or at least that's what I'm suggesting...as it would be a seamless transition and I've finished cleaning up the repositories this week. [i have completed this transition as of yesterday] If we're still considering a JPG repository, then that will mean three versions of the textures on CVS and I'm not sure that's the best use of our resources. The TGA RLE versions have brought the entire mod down to a managable level and doesn't require any filters or reconfiguration.
  3. And see this thread. Renz normal mapped this and it looks like the mortar is protruding - and it was, it had to be inverted. http://forums.thedarkmod.com/index.php?showtopic=2137&st=100# It seems that renderbumpflat makes them look inside out, and renderbump and the nvidia normal mapper makes them look 'normal'.
  4. Heh, when you eventually get going, you really put some effort into it) YOu have a great feel for the style of Thiefy architecture. No one can upload to the forums BTW, that upload dialogue is as redundant as you appendix.
  5. Heres another city streets concept with a quick lighting study. Also: Does anyone know why I can't upload images to the forums? I have to link all of these to my own webspace to show them, which is fine, but I will run out of space someday.
  6. One thing we shouldn't have done was mention that we got em for free outside of the dev boards here. If any of us have let that fact slip in any other forums, we should go back and edit em out...just say that we got a big pack of textures and leave the rest to the imagination.
  7. That woudld be a good ida. People can discuss it in the other forums, because this one is only for news updates.
  8. i want to use some images from your galary to make a sig with a Url to your web site for all the forums i use. it would look sweet and be a direct link to your mod on every post i make ( and well all no what a spamer i am lol ) it would give people who arent looking for a thief mod or even ever heard of thief to check it out.
  9. Are we able to? If so, I probably would've just did the CVS commits from my cable-ready friend's house. But I assumed we had to wait on this: http://forums.thedarkmod.com/index.php?showt...indpost&p=35777 Hopefully just posting this doesn't grind things to a halt.
  10. I left them exactly as is (even the directory structure, restored by hand, each folder... ugh - let me know if there are any errors), so that no one would have to spend more than a minute doing anything more than just unzipping them. The intent was to do it, since it was not getting done. Edit: To add, here was the comparison I listed before. The first JPG link seems broken for some reason I don't care to look into, but the second (rugs) work fine. Using Firefox's tabbed browsing, and the CTRL-PGUP and -PGDN hotkeys, I defy anyone to find any appreciable difference at all. http://forums.thedarkmod.com/index.php?showt...indpost&p=34309
  11. Ack. Nobody granted Beta Mapper permissions yet......and done. Gildoran, you should now be able to view the Beta Mapper Forums.
  12. Yo! Sorry all. I realized the next day after posting the zombie, when viewing from a different monitor, that it may have been hard for y'all to see. It sometimes doesn't help to Photoshop drawings while sitting in complete darkness So here are some brighter versions to review. I know we're not looking for zombies now... or maybe never. The only reason I did this is that I saw a post on the TTLG forums a long time ago, some dude asking for zombie concepts. I sketched something out at the time. I just recently got my scanner working again so I could scan it in and color it up real quick like. If this can't or won't be used for DarkMod, lemme know so I can use it for other projects. Merci! EDIT: I'm personally not very fond of this drawing. It was my first (and only) attempt at using alpha/RGB channels to try and do art. I hated the alpha/RGB channel experience, but I'll probably need to learn it some day.
  13. I think that require more that just new animations. I saw tutorial threads on how to do it on the doom3world forums a while back. Maybe they could also spin webs and drop down from the ceiling on a string of silk. THat would be a surprise to the player if he's been making too much noise. It would only be fair if their were indications of spiders in the area due to cobwebs, o the player knew to be careful.
  14. oDDity

    Sin 2 :)

    I enjoy arguing, but only with people who mean what they say, and you obviously didn't. You should visit the lifelesspeople forums, DF, in the 'our oratory' section - bashing the religious and pointing out their complete lack of reason and logic in the most cynical and sarcastic way possible is my all time favouite hobby, I already have two warnings from the mods and I only joined last week. Is anyone here religious BTW...?
  15. obscurus

    Sin 2 :)

    Ahh yes... I think I got a bit carried away there anyway... I have a tendency to fight fire with fire when I should just ignore things... Plus I have been very bored lately, and I tend to vent on forums when that happens... Now, back to Sin 2 - anyone think it will be any good?
  16. I can't find the other thread.* So, a new specialized one for just this topic. (sorry) Has there been any consensus on texture compression? Even if it was "for now" and / or high res versions were kept / offered / etc. I'm wondering because I'm trying to sync up to the new CVS and I'm downloading 20 minute texture files (3, 4 Mb for each piece). I don't remember the previous discussion details, but I remember that I was able to take one of our TGAs and save it to JPG with 10% compression (high quality) and the size was reduced from 4Mb to 180kb (!) with no noticeable quality reduction - at least to my eyes. So I'm wondering if there has been any decision made on this yet? It was also mentioned 'better sooner than later.' I'd happily redownload all of our textures (before a slew of new ones come) at 180kb each, as opposed to doing another dozen 4Mb ones. Just wondrin'. *Search really, really hates me. I do a search for my name, exact, all time, all forums, for "+56k +texture +jpg" and I get two pages of matches. Give me a break. I don't think I wank about 56k and textures and jpgs in 30+ threads, do I?
  17. I read on the Eidos forums that their server is down and requires a manual reboot. As long as they're not hosted by Servepath (american company I did support for last year), they should be up soon.
  18. Already on ftp. http://forums.thedarkmod.com/index.php?showtopic=2111
  19. It's an old thread: http://forums.thedarkmod.com/index.php?showt...1&st=&p=entry
  20. I'll update the list of what needs to be done shortly, but one thing is here -- http://forums.thedarkmod.com/index.php?showtopic=1554&st=150 You could even reuse the books from the shelves you already did.
  21. I recently posted some animation references: http://forums.thedarkmod.com/index.php?showtopic=2245 (but for some reason the image links are now broken??) Like I said in a different 'what am I up to' thread, I am working on an audio piece. Haven't touched it for a couple weeks, but will get back to it. From a 'drawing' standpoint, I don't have anything to do. Do we need any concept drawings for anything? It seems like they're normally not very helpful. It seems the modelers are artistic enough that they crank out their own stuff. Which is fine, but just an observation. Even your thief concept wasn't really used, SH. Lemme know if I should work on something from a concept art standpoint. Otherwise, I'll be trying to finish up the audio file soon.
  22. Dunno if any of you frequent the CG talk forums, it's basically thre premier hangout for CG professionals. Anyway, they have a CG challenge several times a year and the winners this time and really amazing. This challenge was called 'Master and Servant' Here's the 2D winner (done in Painter) And the 3D runner up ( which I think is better than the winner) and the 3D winner
  23. Well, I was going to vote for you anyway, but if you've impressed Oddity, that's quite an achievement. I've gone ahead and made you a contributor. Hopefully you now have access to the modeling forum, but we've just updated our board software, so I'm not sure what's working. If you can't see the art forums, let me know. Take some time to get acquainted, and we'll come up with some jobs for you.
  24. Don't worry Mike, CVS has confused just about all of us at one time or another. There are a good set of instructions and screenshots here: http://forums.thedarkmod.com/index.php?showtopic=359
  25. Yeah because it's a real nerds interface Well ask on the Wings forums about exporting to a format that retains the UV info, they would surely know.
×
×
  • Create New...