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  1. FishFace

    'ello!

    Hi, there! I'm new 'round here - I've hopped over on a misty blue trail from TTLG forums. My initial thought, having looked at them screenies, was "yum!" so, at some point I'll have to buy Doom 3, I reckon! Looks like your bunch of artists, modellers, sound people and so on are extremely talented. The textures and models really do put Thief 3 to shame - lovely. I've been playing Thief since TMA, and was hooked immediately. I hope you are able to succeed in filling in what was missing from TDS.
  2. I have only once bought a prebuilt and it lasted that way for about a month. Since then I’ve built about twenty different rigs for people. The trick is to research everything you get, not just reading the reviews but going to the tech forums and checking for the common problems. That and knowing what the post error beeps mean. It is only worth doing if you feel confident in doing it, but stability and speed wise I would put one of my systems up against a comparatively spec'ed dell any day. Warranty wise you are covered on the parts, and extended warranties on pc's are worthless due to the depreciation (imho) Dell and hp have improved over the last few years on the gaming side of things, but they do use custom cases and components so upgrading can be a nightmare as one of my friends found out. At the end of the day its all down to what your comfortable doing. The above spec I gave should be available from dell in any case edit Ive been looking at xp 64. It seems good but is built on the server 2003 kernal so it has some app issues in the beta, hopefuly sorted in the gold release. Im still running win2k so it a couple hundred £ if I decide to get it.
  3. There's info on creating clip models in the Doom 3 forums. I think they're fairly important because they're a middle ground betweenl Bounding box collisions - super fast, but its a box, so its not super accurate. Polygonal collisoin - the game finds no clip model so it creates one during the game, based on the actual polygons of the real mesh. This is WAY more detailed than it needs to be for collision (will you really notice which nostril your arrow hit??) and slows down computers unessecarily. CMs are like a realy really low poly version of the mesh.
  4. Skinning is our most important need right now...check this thread: http://forums.thedarkmod.com/index.php?showtopic=1554 As for models, we could use some more loot objects and decorative art objects: vases, ornamental statues, etc http://www.bellaumbria.net/umbria/immagini/vaso.jpg http://www.khm.at/khm/data/page1034/image1.x300.jpg http://www.culture.gr/2/21/211/21122m/00/lk22m017.jpg http://www.usask.ca/antiquities/Collection/Hannibal1_1.JPG http://www.sculpturesplace.com/Images/Fantasy/fAndosa350.jpg
  5. Again guys, you'll have to excuse me if you've already discussed this stuff 10000 times. I haven't had too much time to read through the entire forums yet, and I'm curious as heck to know what the low down is on buying equipment and sellings goods will be like? will/could the amount carried affect movement in any way? Could people who prefer ghosting thru certain levels choose to leave certain weapons at home, in exchange for some additional speed scrolls? heh heh. I think it would be definitely worth your time to figure out a nice bartering system to add to your MOD if you haven't already. If so, can u shed some light??
  6. I sent an email his way...but it's been awhile since anyone has responded on the forums, so he might not be quite as concerned about it anymore.
  7. I get almost no hatemail now I had restraining orders put out. Also welcome to the forums. Please use proper English. Thank you.
  8. On the forums: "As most of you will know, 3dTronic offers high quality free texture resources to the web community. Free of charge, they can and may be used in any kind of project, commercial and non-commercial. The only restriction 3dTronic implies, is that the images may not be distributed in any way for the sake of distribution purposes only. They are here to make the life of all genre artists more comfortable." Still a little vague, but it seems that the only stipulation is that they can't be distributed on big texture compilation CD's or websites. So as long as we're using them in a project, we're good to go.
  9. Hey guys! Thanks for the concern but I am alive and well! Just, as everyone else seems to be, covered up in my "real life" job. I've popped on to the DarkMOD channel several times over the past two weeks to see if anyone was there but haven't been able to catch anyone at the right time. I think next weekend I'll finally be able to get back to sound effects and music, so I'm really looking forward to that! I've missed being around the forums and am sorry for my absence. -sax
  10. Sorry for the concept artwork invasion here. Discussion of bioluminescent mushrooms concept art moved to here: http://forums.thedarkmod.com/index.php?showtopic=1640
  11. No prob; I must've misread something. Discussion of Tiffany lamp moved to here: http://forums.thedarkmod.com/index.php?act=S...st=0#entry24097
  12. I like detailed games, and realism is good IMO unless it tries to replace something that we do naturally in RL thru other senses than sound and sight with some clunky awkward interface ingame. For example, it would be silly to have a key for "step with right leg" and "step with left leg" and then 10 keys for different leg movement speeds. Personally I'm pro-saving, because things like game crashes and AI's getting stuck do occasionally happen, no matter how carefully we code the AI and how carefully the map is designed. When I'm playing T2 and an AI gets stuck at a corner or along a wall somewhere, resulting in the map becoming un-ghostable, I like to be able to restore the game to some point without losing 30 minutes of progress (maybe 5 minutes of lost progress is okay) I know we've been over this debate in the private forums several times, but I think making limited saves an option, or even just reporting the number of saves/reloads at the end stats screen is enough for people to enforce save-discipline on themselves if they want. Enforcing limited saves on everyone will not result in revolutionizing how people play games, it will just result in people who don't like limited saves not playing the game.
  13. I usually have something playing on Windows Media player while I'm modeling, Radiant'ing, reading the forums or chatting on IRC. Ranges from David Bowie to Radiohead to music from the game Outcast, etc. etc.
  14. I finally got Redguard to work on WinXP. I'm very happy cos i love the game . Here are 2 screens from the game of the same place but with a slight change - in one the character is normal Cyrus. But in the other i've changed his model to be a skeleton (duh!). But anyway, if anyone wants to know how to make it run on XP (or other windows for that matter) tell me, cos fishing for it in the TES forums takes quite a while. Oh wait, I got a link However, the only problem is that it's all over the place in that thread so read it if you're interested. But anyway, here's the pics:
  15. There's another guy on the doom3world forums with exactly the same problem as you. I notcied his doom path was C:/Doom_III/ If your path is anything other than drive letter:/Doom3/ then that could well be the problem.
  16. If it helps, idChain is defined in /src/game/AFEntity (It stands for articulated figure entity) Also an interesting function you might want to look at to make the rope is: void idChain::BuildChain( const idStr &name, const idVec3 &origin, float linkLength, float linkWidth, float density, int numLinks, bool bindToWorld ) Apparently it needs the density to do a realistic hanging chain (ie, chain with heavier links is going to hang differently). So if you want nice behavior, you should put in the density of rope. I don't know that number off the top of my head I think I posted the density of modern nylon ropes somewhere in our private forums, but you probably want the density of medieval ropes which I guess were hemp or something. Also, I think origin is where it hangs down from.
  17. NO the texture doesn't matter for this part. here's the dll I use. You may as well try it, in case yours is corrupt or something. Clutching at straws now) I think you may need to try for answewrs at the doom3world forums, since I can't think of anything else that might be the culprit. MayaImportx86_Maya60.zip
  18. Don't know anything about this, but did you check this thread in Docs? http://forums.thedarkmod.com/index.php?showtopic=1485
  19. You see, whatever link you click on the website, the url in the browser address bar stays http://www.thedarkmod.com. When you e.g. click on the Screenshot link, the url should change to http://www.mindplaces.com/darkmod/screenshots.php - but it stays www.thedarkmod.com. This means that the domain is masked. It's putting a frame around the website and loading content from mindplaces.com/darkmod. Read more here. It's no need to remove it, it's just a suggestion. However, when you click on the Forum link on the website, you are sent to the forums, but the url is still http://www.thedarkmod.com. This might confuse users who want to copy thread url's to paste elsewhere etc.
  20. You'll notice some weird things happening with the forum colours for the next few days. The new website should be up in a matter of days, and I'm going to try to update the look of the forums to match. Unfortunately I can't preview changes before I make them, so if you notice some really, really bad colours, they're only temporary.
  21. I kinda finally realised, now that I have gotten back into fan missions for thief 1/2 and playing the first mission of CoSaS. I would be real kool to play the Dark Mod since the main character doesn't have a name or anything, game creators would have more flexibilty on thier missions as far as storyline (if there is one) would go, Their not tied down to using garrett thus use some other characters people come up with an creativitiy would go through the roof... or at least sneaking on the roof.......er whatever... I'd Imagine this has already been disscussed but hey, I absolutly CANNOT wait (well I can) for the Dark Mod to be released, cause it would be kick ass for a thief-oriented game for Linux! an it looks so damn good. So yeah.... can't wait to see Judging by te forums new format this game looks more or less like a dream come true! SO thanks Dark Mod team! (oh an yeah I kinda don't like the dagger in thief anymore..kinda promoted killing.. I got used to ghosting, an Oddity was right about that.) Roguetech
  22. Used to hang around ISA forums a while ago (ISA = Ion Storm Austin, right?). However that was before i played Thief 3
  23. We have both compasses. Just because one has been uploaded to CVS and the other hasn't we're suddenly not supporting it? http://forums.thedarkmod.com/index.php?showtopic=1192&st=100 It also doesn't make sense to change a decision reached over many, many discussions because one or two people restate their objections to it. Well, I'd like to hear what more people have to say about this. The last time we had this discussion there didn't seem to be much support for a combined lightgem/healthbar. I don't have strong feelings either way, although I don't care for the particular design you posted above. BTW, can I just mention how excited I am that we're arguing over the lightgem again? And here I was worried that we might have finally settled that issue.
  24. Not difficult, there is a freely downloadable version of it. You could also talk to der_ton from doomworld forums to get an idea of exactly what needs to be done on the coding, since he'd be able to save you a lot of time I'm sure.
  25. You should be able to see now the coding forums and documentation/design as well. If not please tell me. If it doesn't work right away, you might need to log out and login again to refresh your settings.
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