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  1. Don't know if this is of any interest, but found this my accident when looking up what a dds file was in google :-) http://www.katsbits....s_utilities.htm http://en.wikipedia....wiki/GtkRadiant
  2. I will upgrade the DarkMod forums this Friday to the newest IPB version. This will hopefully help us stop the spammers from signing up so we can get rid of the manual authentication process. The forums will be unavailable for some time, and the skin might not look normal after the upgrade. Just a heads up. Cheers, ~m2
  3. I have a neutral hooded figure for atmosphere in the lockpicking section of the trainer. It occurred to me he might look better with his hands held in prayer or similar. I look on the wiki to see what is available and there is a huge number of articles on animations and it is not clear which one the mapper should use. I try several and eventually find a mention that animations are listed in the def for the AI. I look in the def and there are none that I can see. But we know all AI can sit and walk and lean forward to open a door, etc. I think we need a master wiki article for mappers with links with an overview of ways of setting up motions: path_anim, conversations, etc and including a master list of all animations even if it says 'might not work with all AI'. That should probably be the main article on the index, titled say 'Animations: main article' or something and have links to all the other articles. I can do this but where do I get a master list of motions? Searching further I see animations_reference.def. Am I right in thinking that as human AI will use a common skeleton then all human motions will work? Does the word 'anim' define the animation name in that def? and also 'anim' is the spawnarg in the path_anim? Like everything else, we need to make this info easily available and understandable to the mapper or it will not be used very much.
  4. It's possile to change the favicon.ico on DarkMod sites (Wiki, forum, mainsite)? Now it come with an "M", maybe it's more professional and cute to change it with a Favicon.ico made with the cool gear logo of DarkMod ? It's only a little apparence suggestion, absolutely not important :-)
  5. The wiki says, and I quote: And that's it, not HOW to select the particle after creating the emitter. I had to search around the SVN repository for a tree model with an emitter to finally find out that a model key was missing from the func_emitter, by default. 2 HOURS looking for this. God what a waste of fucking time. No where in the any article on the ENTIRE internet does it say that in order to attach a particle to an emitter that the model key needs to be added with the value of the path to the particle. And why isn't the model added by default in the editor, upon creation of a func_emitter entity? Why create a func_emitter entity that doesn't emit anything? Man I'm so angry right now I just want to scream, now I know how you guys feel like, when you work on something for hours and get nowhere. /Rant EDIT: I'll add it to the wiki Also found this: Now where is this particle list in DarkRadiant? EDIT 2: Wow just found this article: http://wiki.thedarkmod.com/index.php/...s_for_Beginners Now why isn't this in the tutorial list on the main page and I just found it now for some reason. EDIT 3: Does this make sense for you guys?
  6. Hey guys. The forums have been successfully upgraded, although it took longer than I thought due to some extensive mysql queries that had to be run. This version of IPB is the newest, and it includes changes, new features and more. Please have a look around! IMPORTANT: Since a lot of the client-script files have been updated it is mandatory to empty your cached files from this forum. You can either empty your browser cache if you want to (check the settings), or you can do a hard refresh (this is usually done by holding the Ctrl-button while you hit 'Refresh'). Yes, the skin is currently toe default IPB skin, but this will be changed ASAP. It takes some time to update the changes in the original darkmod-skin, so please be patient. If you spot anything out of order (e.g. bugs) or you have suggestions or general feedback, please use this thread. Because of a new CAPTCHA (Completely Automatic Public Turing Test to Tell Computers and Humans Apart) system introduced in this version, I have now disabled the manual validation process of new members. Cheers, ~m2
  7. http://modetwo.net/d...in_Dark_Radiant In this section, isn't this supposed to be other way? Like this: Mod Base (fs_game_base, optional) = darkmod Mod Base = mymap The last mod that engine should load is the map itself (fs_game). Even in lower sections where pointed how to run DR from cmd line its this way: fs_game_base=darkmod fs_game=mymap
  8. I made this page about Maya Animation Layers in the Wiki, because any file saved with Animation layers will need the plugin if it's to be modified easily. http://wiki.thedarkmod.com/index.php/...nimation_Layers If you're really adverse to layers, well you'll only need to install the plugin if you want to work on files I've edited, and setting up the plugin is very quick and painless. Plus I think all our other animators are already familiar with how to work with animation layers. (i.e. squill, heheh) Now I'm keen to strip out Motion Builder from the Wiki - well put all the motion builder stuff in an "archive" section or something. So we can keep the instructions clean and straight forward, for any new comers.
  9. Alright, the forum has successfully been upgraded to IPB version 2.2.2. If you have any comments, bug reports, suggestion or general feedback, post it here. IMPORTANT: Since a lot of the client-script files have been updated it is mandatory to empty your cached files from this forum. You can either empty your browser cache if you want to (check the settings), or you can do a hard refresh (this is usually done by holding the Ctrl-button while you hit 'Refresh'). Cheers, ~m2
  10. Hi, Even though I've done this once, on another computer months ago, having problems now - was something changed on the WIKI page? Windows users You'll need to install the Doom 3 patch 1.3.1 and copy the DevIL.dll (shipped with Darkmod) library to your C:\Windows\system32 folder otherwise D3 will crash. I downloaded DOOM3 I can play Doom I do not find the DevIL.dll anywhere. At first I thought it came with the patch, but that is not the case - I even did a search on it, nothing was found. I do not see it in files associated with the doom.exe which came from the game In order to install The Dark Mod, you need to have the v1.3.1 patch for Doom 3 installed. See the download section below for links. Make sure that the install path for Doom 3: does not contain any blanks (e.g. C:/doom3 is ok, C:/Program files/Doom3 is not) is in all lowercase (e.g. /usr/local/lib/doom3 is ok, /home/username/MyDoom is not) Once downloaded do I "run" the patch? when I do, a window opens up and at the bottom after some lines are written I get an error. Where is the blank that is mentioned? Does this mean Doom3 cannot be put in "Program Files" as "Program Files" is the "blank" between C:/ and Doom3? I have Doom3 in a folder called Doomgame in C:/ Install on Windows Download the DarkMod package, see below. What is the package? is it the patch? There is nothing else at "see below". except for link for Linux runners, and their patch. I never got the command/shortcut to lucia to work. Just linked to the game through doom3 main screen - I beleive I have to do all of the above successfully before I download dark radiant... Thanks!!!!!!!!!!
  11. Composer to composer forum @ finalemusic: http://acf.finalemusic.com/ This fairly new & isn't very busy at all. http://www.music-web.org/forum/index.php Better organized & a lot busier. So this would be a great place to introduce ourselves It has music theory, composition showcase, music encyclopedia, & more.
  12. cool i knew brown barn spiders are worth something.
  13. I decided to redo the terrible tower I had with a nicer one using patches, and since there was no article on it already I decided I would make one. Its pretty rough, and mostly information that most people know, but for someone just coming into TDM it might be nice (might save them from doing what I did). I figure if we can have an article on everything, all the better. http://wiki.thedarkmod.com/index.php/Creating_a_Tower I hacked it together this morning and didn't plan out my screenshots very well, I thought there might be some way to do thumbnails in the page but I didn't see a way immediately, and since the images are kind of big (1024x800 or something) I just put links rather than making the page impossible to read. As always, feel free to add or edit anything. I redid what I had already done once while writing it to make sure I was doing it right, but its a first draft and could probably use some editing.
  14. I'm sorry this took so long, but I've just restored the forums from a backup I took on saturday. The forums were 'hacked' by a script-kiddie yesterday. I saw in the admin logs that he logged in with one of the admin accounts (probably after 'guessing' the password with some brute force script). He then edited all of the admin accounts and removed their access to the admin control panel (acp). Then he edited the forum description and wrote a text saying we would get acp access back for the total amount of $100. Right. Anyway, since I had to restore a backup of the database, some posts/threads/PM's and new users were wiped, but I couldn't do anything with that. I don't think this guy did anything other than removing the admin powers and editing the forum description when he was in the acp (all operations in the acp is logged), and he had no access to download the database. But just in case I urge you to change your password on this forum, and other sites where you've got the same account name and password. It's better to be safe than sorry. All admins are instructed to change their passwords to a hard-to-guess one. The password should; not contain any words found in a dictionary contain atleast 8 characters or more consist of characters, numbers and signs in a good mix consist of both lower- and uppercase characters/signs Also, always LOG OUT after you're done in the admin cp, and don't click on links in threads when logged into the admin cp. If an intruder fetches your cookie, he can access the admin cp. All admins have lost their acp access. They will get it back once they have changed their password. Please PM Fingernail when you have changed your password. Also, the acp is .htaccess protected with a username/password, and I've given the login info to Fingernail.
  15. I've been wanting to add water to the water fall part of the map in which the player slides down and grabs a hanging rope, but I don't know how to edit particles beyond opening the particle editor in Doom 3. Could someone with the know-how add a tutorial to the dark wiki pretty please???
  16. I've seen in mentioned once in a different topic but theres appereantly no own topic for this and the news-site doesn't contain any information abput this. As the topic sais, the wiki is down. I cant reach it, no matter how often I try. And nearly every single bit of information about TDM is to be found in the wiki, if I get that right. So I just would like to know, if and when it will be up again.
  17. I was browsing the wiki (yes some people do read it lol) and I came across the guide for making glass (Found here: Link). Now in this article the author states; This isn't entirely true, you can use normalmaps and spec maps, they just have to be at the end of the material file like so: textures/darkmod/window/stained_glass_lion { noSelfShadow noshadows twosided glass forceoverlays sort decal sort nearest qer_editorimage textures/darkmod/window/lion_glass_editor { vertexProgram heatHaze.vfp vertexParm 0 0 , 0 // texture scrolling vertexParm 1 .5 // magnitude of the distortion fragmentProgram heatHaze.vfp fragmentMap 0 _currentRender fragmentMap 1 textures/darkmod/window/lion_glass_local // the normal map for distortion } { blend gl_dst_alpha, gl_one maskalpha cubeMap env/gen2 red Parm0 green Parm1 blue Parm2 texgen reflect } { blend filter map textures/darkmod/window/lion_glass_d } bumpmap textures/darkmod/window/lion_glass_local specularmap textures/darkmod/window/lion_glass_s } And there is a difference if you take out (or comment out) the bumpmap stage as shown in these pics. This is WITHOUT the bumpmap stage This is WITH the bumpmap stage As you can see there is a big difference. Also don't pay attention to the FPS counter, it was running slow because I also had DarkRadiant open in the background and I'm running at 1920x1200 with 8x Antialiasing, and when it takes screenshots the counter is really low. Just wanted to let people know.
  18. I thought maybe I saw a shift or something to use with the mouse to drag things along the grid in one plane only but I can't find it now. For instance, clone a window and drag it along the wall to a new position. In plan view I know it is not going to move up and down but it might move into or away from the wall so at the end I have to zoom in and check carefully. Ah, think I've got it: Alt + arrow key on selection. That will do nicely. But is there an option to do it with the mouse? I've been making a few rough personal notes of my own for keys, etc. meaning to put it on the wiki when it's in better shape and more complete but I may as well put it up now, warts and all, and improve it later. I might do the same with the doom/dark mod keys, etc. following MrMike's recent post. Rough notes might be better than nothing. If anyone knows any key/mouse tips, most especially if they cannot be deduced from the shortcuts etc. then add them here or on the wiki.
  19. Since our wiki is down maybe one here can help me how to do this. I installed mediawiki in my office and wanted to create a list of objects and usecases. So I created a usecase and tagged it with "[[Category:Usecase]]" and "[[Category:Usecase Object]]". On the main page I want to see a list of all usecases available. When I look in the usecase page, I can see on the bottom of the page the link to the category that I created, but how do I create a list of all available usecases in the mainpage?
  20. Jeez, I'm really loving the forum community for TDM. I mean, the replies I get for my topic is damn amazing. I jus post a topic asking about a release date, and I get 50 replies talking about wether or not we should add a bloody sword to the game(I personally think you should, as it came in handy when I got cornered). And im getting tired of people saying "If you get caught, or if you run out of flashbangs to use to run away with you dont even deserve to be playing the game" or something like that, I mean, not everybody spends so much time playing a damn stealth game so that they never ever get caught, plus a sword, and (my favourite weapon by far in any theif games) the bow, added more replayability, so you could always replay the game and just try to rampage through the level, or sneak, but be a bit more brutal, using the aggression to pick off your enemies in the dark with the sword, or bow, or (I almost forgot another useful tool) the blackjack. If theres one this that I dont like about the forums its that I cant figuire out how to reply in a topic... or maybe thats just my problem for being so stupid, but either way, can somebody please tell me before I have to start a new thread everytime I want to say something?!
  21. After some fund raising we were able to get a IPB perpetual license which makes us able to upgrade from an unsecure 1.3.x board to a fully updated 2.0.4 board. Feel free to poke around and look at the new features etc. The skin is reset to the default IPB one, because the old one won't work on this version. We'll get working on it ASAP. Happy posting!
  22. http://www.thirdfilms.com/darkwiki/index.php?title=Main_Page I added an Animation tutorial category to the main page. I'm not linking to it directly because I want to see if people think the navigation is okay. The Motion Builder tutorial is in there, and also a page I made of tips that I've discovered while animating.
  23. Is it just me or is the Darkmod Wiki down? "This Account Has Been Suspended Please contact the billing/support department as soon as possible."
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