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  1. ok well i got my game resolution fixed for the dark mod(havent figured out doom 3 yet..) i had to switch to 4:3 1024x768 then switch it to 1920x1080 but when i get in game everything is upside down!?!?!?!??!!? edit: OK well i tried using 1280x1024 it got my character out of being upside down but the screen looks blurry and my character walks completely sideways...weird bugs.. im a huge thief fan i was really looking forward to playing!
  2. I'm writing late but there is one more way to solve it. When pops up the screen requesting the cd-key, type in console "disconnect" and that's it
  3. Hi everyone, The problem I have is when I start a new mission it installs everything. But when I press the start mission button, a screen pops up and request my cd key. Has anyone have this type of problems. I do not know how to get around this. I did put the cd numbers but nothing. Also, I notice in the Doom folder it has a trainng mission the same size as in the darkmod folder, is this natural. thanks Silent Warrior
  4. Hi all. I play Doom 3 no problem, but it installs darkmod no problem, it get me to the darkmod menue, and when I press the start mission button it ask me for a cd key. I dont understand this. I even put the startstring map name by using contl, alt ` a blue screen come on I type the mission file and it says not valid. Is this natural when I installed a new mission for example "crown of Penitence" it loads the video no problem then I press start mission it stills ask me for a cd key. The strange part that the fm mission crown of penitence is also in the doom folder as well in the darkmod folder could this be my problem and how to solve it.. I dont know what to do anymore. thanks Silent Warrior
  5. Sounds like "classic" ati POS. My old computer with a radeon9800 had sparkles over the entire screen when playing demanding games, like doom3. The solution was to clock the core down, using ATI Tool. Inexcusable IMO that a non-overclocked out-of-the-box card needs to be clocked down to work as advertised. For my new box I got a 4850, 2 or so months ago, and I was extremly PO'd when I saw artifacts like you describe, even in Quake bloody 1 (ezquake) on occasional surfaces. Never going to buy ATI again (luckily I only bought it as a temporary solution). I also got the same artifacts when trying TDM. It's not the same as on my 9800, those were single pixel sparkles, the new ones are larger blocks usually green but I think some red sometimes too, confined to surfaces or portals. Long story short, while I haven't gotten around to testing it yet, if possible you could try clocking it down a tad and see if it makes any difference. It's just pure speculation though based on my experience with my 9800.
  6. In my case it does not even get to the load screen or the load bar. The game crashes immediately after pressing the quickload key.
  7. I have encountered the issue #1. At the beginning of the mission quicksaving/loading works correctly. All the saves produced are "fine". But after some moment the savegame becomes "corrupted". After loading such a "corrupted" savegame: I can play the mission as long as I want, nothing strange happens.Saving the game works OK (but the produced saves are "corrupted" in the same way).When I try to quickload TDM crashes immediately (Visual Studio catches some exception). When I try to load a save which is "fine" it also crashes. When I try to quit mission it crashes. And when I win the mission it also crashes without showing stats screen or win movie."Corrupted" quicksave can always be loaded from fresh TDM successfully. They can also be loaded after loading some "fine" savegames.The .save file size is as the same (20-22Mb) for both "fine" and "corrupted" saves.So the problem is most likely in finishing game session. And this problem survives save + restart + load. Now I have this problem in map: "Trapped!". Also seen the same problem in the other map. In the first map I solved the problem by loading the last "fine" savegame and playing from it. In the "Trapped!" I decided to finish the mission without unnecessary loading... I do not know what pushes the savegame into the "corrupted" state. This bug is very annoying since after catching it each loadgame requires TDM restarting (which is very slow). And it is very sneaky because you understand that the game is corrupted only at the first quickload after corruption. And this bug can really spoil the fun for those who maintains only one save file (for example who often quicksaves but never does ordinary save).
  8. I have a similar problem. When I set the resolution to 1366x768 the resolution was 1280x720 in truth - and vice versa...not too big problem I have set to 1280x720 and I've got the needed 1366x768. Otherwise with 1280x720 (I thought it is 1366x768...) some texts - for example the longer inventory texts - slip out of the screen...not the all text, but some letters of it...
  9. Ok I did disable the Catalist AI. I tried the training mission and that now works. the mission i kept trying to load before was challice of kings. the game runs nicely but I've noticed that the Vsync just won't enable so now I get this slight screen tear while running. Come to think of it none of the video settings are changing even when I restart the game. Oh well so far so decent.
  10. Hm, yeah, did you choose 16:9 on the menu screen? (probably, because you also set your resolution). Oh, btw, you need to restart D3 to make a resolution change "stick". That is: * start D3 * change resolution * exit D3 * restart D3 * now install or play FM If you change the resolution, then install an FM or just play it, then exit, it might be that the setting is not saved and you end up with your previous setting. (because D3 only might write the config at exit but installing or playing an FM would reuse the setting from that FM). Just speculatin, but could be it
  11. "Catalyst AI" performs game-specific optimisations - the kind of optimisation that would break other games if it was used globally, but doesn't affect that particular game's correctness and provides a small speed boost for it. Unfortunately, one of those games is Doom 3, and while the optimisations that it performs work fine for base Doom 3, they are also applied to TDM (since it can't tell the difference between D3 and D3+TDM). TDM has some rendering modifications over base Doom 3 (bloom and skyportals), so those D3-specific optimisations are no longer appropriate and cause stuff to break. Hence, upside-down screen, weirdly rotating sky, etc.
  12. Hi. I'm sorry to post, since it's almost off topic. When running TDM on Linux (Ubuntu 9.04) I will occasionally get little cracks and dropouts in sound playback. Seems to be related to the number of sounds beeing played simultaniously -- like on the menu screen I can hear the title music, but when hovering over the menu cracks may occur due to the additional sound played. I start the mod from a terminal and get the following error message (lots of them) when it happens: snd_pcm_writei 4096 frames failed: Broken pipe preparing audio device for output Digging through the omniscient internet brought up a few things. It happens on linux with id Tech 4 based games usually when people use ALSA and the same soundhardware like me (soundblaster live 5.1 player). The Doom Linux FAQ suggests switching from ALSA to OSS. [i remember I had a similar problem with playback in Audacious (a Winamp substitute), turning to oss-emulation solved it.] So my only question for now is: how do I run TDM and tell Doom to use oss? I tried passing the "+set s_driver oss"-argument with the tdmlauncher, what didn't seem to do anything.
  13. Path to tdmlauncher is C:\Program Files\DOOM 3\darkmod\thedarkmod_v1.0_beta\darkmod\tdmlauncher.exe Darkmod directory is C:\Program Files\DOOM 3\darkmod\thedarkmod_v1.0_beta\darkmod\ Trying default value for engine executable is C:\Program Files\DOOM 3\darkmod\thedarkmod_v1.0_beta\DOOM3.exe Could not find engine executable at default locations, will be searching command line arguments for a path to doom3 executable. Could not find 'currentfm.txt' file in C:/Program Files/DOOM 3/darkmod/thedarkmod_v1.0_beta/darkmod/currentfm.txt Current FM is: Full argument string is: +set fs_game_base darkmod Starting process C:\Program Files\DOOM 3\darkmod\thedarkmod_v1.0_beta\DOOM3.exe +set fs_game_base darkmod Error when spawning D3 process: No such file or directory Closing logfile. Nothing for me seems to work could not print screen and I could not find file but I did find site where I could download thanks to another thread but it still does not work the above is all I get any help please
  14. Hi everyone! Everytime I start a FM (tested all of the website), I can flawlessly read the objectives and buy things, then click on "start misson". But after it reached 100% I am thrown back to the main menu, or, in case of the training mission, to the objectives screen. I can do this endlessly. In the console are a lot of warnings, such as: WARNING: Door XY not within valid AAS area. At the end it says: ERROR: Failed to open \\.\pipe\dm_renderpipe and ERROR: idRenderSystemLocal::uncrop currentcrop <1 I use WinXP (all patches), latest DirectX, latest videodriver (8800GTS) and I have 2 Gig of RAM. Doom3 Ver 1.3.1.1304 (game runs good). Darkmod was downloaded and copied into c:\games\doom3\darkmod with the update running. pk4-files were not extracted and are still named pk4. I am starting with tdmlauncher.exe and tried to change image_Compression as it says in the FAQ, but it did not help. Seems to be a folder-issue, but I have no idea how to solve it. Any ideas? Thank you in advance, I am really looking forward to play this great mod! //Edit: I forgot: Darkmod was downloaded with torrent. Maybe the configs are from someone´s computer. How could I find out / change that?
  15. Apologies if this has already been discussed. I did a quick search and didn't turn up anything. It seems like certain readable items are causing a huge drain on my framerate whenever they're in view. I don't mean the version that comes up when I've frobbed them to read, but the object in the world when they're visible anywhere on my screen. It seems like there's at least one in every mission I've played, while the majority of them are fine. Outpost is the mission in which I actually managed to narrow down the issue to a readable. The note on the desk in the Bishop's room causes massive slowdown, even with the candle taken away and with bloom turned off. If I stand on the desk, my framerate is fine in all directions except looking straight down. If I crouch in front of the desk, my framerate is fine in all directions until I stand up. If I look at just the chair, just the corner table, just the banner, etc., my framerate is fine. In the training mission, I encounter the same thing when I look at the book on the pedestal in the center. In the Saint Lucia demo, was there a readable in the basement? I remember a framerate issue in one particular spot, but I didn't figure out what the cause was there. I can go back and check if need be. I haven't played Chalice or Crown yet, but I can report on those once I have played them.
  16. Here is image of error. Also training mission finishes loading but never gets in game just crashes. Enabled compatibility for xp and administrator mode. Please help. Besides that I really like the loading screen and music, too bad I can't play. Doom 3 is updated with latest patch.
  17. ccaa

    TDM error

    yes , and after this I del this log and relaunch the TDM then appear the error screen and exit, the log is here: [.\DarkMod\DarkModGlobals.cpp ( 401):INI (INIT) FR: 0] LogFile created at 2009.09.23 14:47:45 [.\DarkMod\DarkModGlobals.cpp ( 404):INI (INIT) FR: 0] DLL compiled on Oct 13 2009 18:51:56 [.\DarkMod\DarkModGlobals.cpp ( 408):FRC (FORCE) FR: 0] Found Debug section [.\DarkMod\DarkModGlobals.cpp ( 415):FRC (FORCE) FR: 0] LogError: 1 [.\DarkMod\DarkModGlobals.cpp ( 423):FRC (FORCE) FR: 0] LogBegin: 1 [.\DarkMod\DarkModGlobals.cpp ( 430):FRC (FORCE) FR: 0] LogEnd: 1 [.\DarkMod\DarkModGlobals.cpp ( 437):FRC (FORCE) FR: 0] LogDebug: 1 [.\DarkMod\DarkModGlobals.cpp ( 444):FRC (FORCE) FR: 0] LogWarning: 1 [.\DarkMod\DarkModGlobals.cpp ( 451):FRC (FORCE) FR: 0] LogInfo: 1 [.\DarkMod\DarkModGlobals.cpp ( 462):FRC (FORCE) FR: 0] LogClass_FRAME: 0 [.\DarkMod\DarkModGlobals.cpp ( 472):FRC (FORCE) FR: 0] LogClass_SYSTEM: 0 [.\DarkMod\DarkModGlobals.cpp ( 482):FRC (FORCE) FR: 0] LogClass_MISC: 0 [.\DarkMod\DarkModGlobals.cpp ( 492):FRC (FORCE) FR: 0] LogClass_FROBBING: 0 [.\DarkMod\DarkModGlobals.cpp ( 502):FRC (FORCE) FR: 0] LogClass_AI: 0 [.\DarkMod\DarkModGlobals.cpp ( 512):FRC (FORCE) FR: 0] LogClass_SOUND: 0 [.\DarkMod\DarkModGlobals.cpp ( 522):FRC (FORCE) FR: 0] LogClass_FUNCTION: 0 [.\DarkMod\DarkModGlobals.cpp ( 532):FRC (FORCE) FR: 0] LogClass_ENTITY: 0 [.\DarkMod\DarkModGlobals.cpp ( 542):FRC (FORCE) FR: 0] LogClass_INVENTORY: 0 [.\DarkMod\DarkModGlobals.cpp ( 552):FRC (FORCE) FR: 0] LogClass_LIGHT: 0 [.\DarkMod\DarkModGlobals.cpp ( 562):FRC (FORCE) FR: 0] LogClass_WEAPON: 0 [.\DarkMod\DarkModGlobals.cpp ( 572):FRC (FORCE) FR: 0] LogClass_MATH: 0 [.\DarkMod\DarkModGlobals.cpp ( 592):FRC (FORCE) FR: 0] LogClass_STIM_RESPONSE: 0 [.\DarkMod\DarkModGlobals.cpp ( 602):FRC (FORCE) FR: 0] LogClass_OBJECTIVES: 0 [.\DarkMod\DarkModGlobals.cpp ( 612):FRC (FORCE) FR: 0] LogClass_DIFFICULTY: 0 [.\DarkMod\DarkModGlobals.cpp ( 622):FRC (FORCE) FR: 0] LogClass_CONVERSATION: 0 [.\DarkMod\DarkModGlobals.cpp ( 632):FRC (FORCE) FR: 0] LogClass_MAINMENU: 1 [.\DarkMod\DarkModGlobals.cpp ( 642):FRC (FORCE) FR: 0] LogClass_LOCKPICK: 0 [.\DarkMod\DarkModGlobals.cpp ( 651):FRC (FORCE) FR: 0] Found GlobalParams section [.\DarkMod\DarkModGlobals.cpp ( 734):FRC (FORCE) FR: 0] Jump hold mantle milliseconds: 100.000000 [.\DarkMod\DarkModGlobals.cpp ( 735):FRC (FORCE) FR: 0] Mantle hang milliseconds: 750.000000 [.\DarkMod\DarkModGlobals.cpp ( 736):FRC (FORCE) FR: 0] Mantle pull milliseconds: 750.000000 [.\DarkMod\DarkModGlobals.cpp ( 737):FRC (FORCE) FR: 0] Mantle shift hands milliseconds: 500.000000 [.\DarkMod\DarkModGlobals.cpp ( 738):FRC (FORCE) FR: 0] Mantle push milliseconds: 800.000000 [.\DarkMod\DarkModGlobals.cpp ( 740):FRC (FORCE) FR: 0] Lean milliseconds: 600.000000 [.\DarkMod\DarkModGlobals.cpp ( 741):FRC (FORCE) FR: 0] Lean degrees tilt: 12.000000 [.\DarkMod\DarkModGlobals.cpp ( 743):FRC (FORCE) FR: 0] AICommStimRadius: 5000.000000 [.\DarkMod\DarkModGlobals.cpp ( 744):FRC (FORCE) FR: 0] maxHidingSpotTestsPerAIFrame: 10 [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: actor.cpp 3709 2009-09-24 03:37:37Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: af.cpp 2926 2008-10-06 05:12:54Z ishtvan $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: afentity.cpp 3570 2009-07-23 18:29:36Z tels $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: brittlefracture.cpp 3328 2009-03-28 05:32:31Z ishtvan $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: camera.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: entity.cpp 3709 2009-09-24 03:37:37Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: fx.cpp 2458 2008-06-08 12:35:44Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: game_local.cpp 3717 2009-10-04 05:38:39Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: game_network.cpp 2458 2008-06-08 12:35:44Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: gameedit.cpp 1513 2007-10-21 23:57:17Z ishtvan $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ik.cpp 2081 2008-02-10 11:34:58Z tels $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: item.cpp 3070 2008-11-30 16:16:13Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: light.cpp 3679 2009-08-30 10:28:05Z tels $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: misc.cpp 3184 2009-01-19 12:49:11Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: moveable.cpp 3433 2009-05-08 15:36:35Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: mover.cpp 3268 2009-03-18 12:27:16Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: multiplayergame.cpp 3660 2009-08-09 08:37:27Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: player.cpp 3715 2009-10-01 03:09:04Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: playericon.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: playerview.cpp 3027 2008-11-14 21:02:35Z tels $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: projectile.cpp 3195 2009-01-20 07:41:47Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: pvs.cpp 3451 2009-05-21 12:51:23Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: securitycamera.cpp 2461 2008-06-08 13:30:47Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: smokeparticles.cpp 2462 2008-06-08 13:39:42Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: sound.cpp 2968 2008-10-22 19:19:08Z tels $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: target.cpp 3577 2009-07-24 17:43:53Z tels $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: trigger.cpp 1998 2008-01-18 18:02:26Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: weapon.cpp 3614 2009-07-30 05:10:52Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: worldspawn.cpp 2589 2008-06-30 05:09:36Z dram $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: aas.cpp 3261 2009-03-17 09:45:40Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: aas_debug.cpp 3453 2009-05-22 03:31:58Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Source$ $Revision: 3453 $ $Date: 2009-05-22 05:31:58 +0200 (Fr, 22 Mai 2009) $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: aas_routing.cpp 3453 2009-05-22 03:31:58Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ai.cpp 3713 2009-09-27 05:45:31Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ai_events.cpp 3630 2009-08-02 05:27:39Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ai_pathing.cpp 3305 2009-03-25 16:15:24Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ai_vagary.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: AreaManager.cpp 3053 2008-11-21 16:31:52Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Subsystem.cpp 2822 2008-09-13 04:50:55Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: DoorInfo.cpp 2338 2008-05-15 16:23:41Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Memory.cpp 3689 2009-09-03 12:40:05Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Mind.cpp 3070 2008-11-30 16:16:13Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: MovementSubsystem.cpp 3672 2009-08-15 03:17:43Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Subsystem.cpp 3524 2009-07-09 04:20:12Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Conversation.cpp 3512 2009-07-03 03:51:35Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ConversationCommand.cpp 3148 2009-01-16 18:59:23Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ConversationSystem.cpp 3148 2009-01-16 18:59:23Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: AgitatedSearchingState.cpp 3531 2009-07-13 13:27:15Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: AlertIdleState.cpp 3676 2009-08-19 08:00:46Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: BlindedState.cpp 3628 2009-08-01 04:46:12Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: CombatState.cpp 3668 2009-08-14 17:03:57Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ConversationState.cpp 3446 2009-05-19 16:49:30Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: DeadState.cpp 3705 2009-09-15 09:58:24Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: EmergeFromCoverState.cpp 3431 2009-05-08 02:54:31Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: FailedKnockoutState.cpp 3586 2009-07-26 12:37:43Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: FleeDoneState.cpp 3460 2009-05-23 13:41:04Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: FleeState.cpp 3547 2009-07-18 17:44:57Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: IdleSleepState.cpp 3222 2009-03-04 13:37:27Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: IdleState.cpp 3689 2009-09-03 12:40:05Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: KnockedOutState.cpp 3698 2009-09-07 11:01:56Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: LostTrackOfEnemyState.cpp 3363 2009-04-05 06:19:50Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ObservantState.cpp 3626 2009-07-31 16:39:11Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PainState.cpp 3563 2009-07-22 13:49:21Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: SearchingState.cpp 3635 2009-08-02 17:29:37Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: State.cpp 3702 2009-09-08 16:04:15Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: StayInCoverState.cpp 3354 2009-04-04 11:41:43Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: SuspiciousState.cpp 3635 2009-08-02 17:29:37Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: SwitchOnLightState.cpp 3354 2009-04-04 11:41:43Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: TakeCoverState.cpp 3354 2009-04-04 11:41:43Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: UnreachableTargetState.cpp 3625 2009-07-31 16:18:18Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: EAS.cpp 3453 2009-05-22 03:31:58Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: RouteInfo.cpp 2817 2008-09-11 17:38:12Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: RouteNode.cpp 2338 2008-05-15 16:23:41Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: AnimalPatrolTask.cpp 3184 2009-01-19 12:49:11Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ChaseEnemyRangedTask.cpp 2443 2008-06-07 13:48:49Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ChaseEnemyTask.cpp 3323 2009-03-27 23:44:04Z ishtvan $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: CombatTask.cpp 3549 2009-07-19 10:47:25Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: CommunicationTask.cpp 3184 2009-01-19 12:49:11Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: CommWaitTask.cpp 3428 2009-05-07 17:34:08Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: FleeTask.cpp 3472 2009-05-26 06:24:10Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: GreetingBarkTask.cpp 3582 2009-07-25 18:13:04Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: HandleDoorTask.cpp 3655 2009-08-06 07:29:36Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: HandleElevatorTask.cpp 2959 2008-10-20 15:46:29Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: IdleAnimationTask.cpp 3693 2009-09-05 14:43:56Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: InteractionTask.cpp 3537 2009-07-15 15:05:05Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: InvestigateSpotTask.cpp 3426 2009-05-07 16:44:17Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: MeleeCombatTask.cpp 3555 2009-07-19 16:53:13Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: MoveToCoverTask.cpp 2443 2008-06-07 13:48:49Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: MoveToPositionTask.cpp 3629 2009-08-01 04:53:27Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathAnimTask.cpp 3278 2009-03-20 19:53:12Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathCornerTask.cpp 3695 2009-09-06 19:27:53Z tels $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathCycleAnimTask.cpp 3086 2008-12-14 07:30:30Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathHideTask.cpp 3278 2009-03-20 19:53:12Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathInteractTask.cpp 3278 2009-03-20 19:53:12Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathLookatTask.cpp 3689 2009-09-03 12:40:05Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathShowTask.cpp 3278 2009-03-20 19:53:12Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathSitTask.cpp 3086 2008-12-14 07:30:30Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathSleepTask.cpp 3086 2008-12-14 07:30:30Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathTask.cpp 3184 2009-01-19 12:49:11Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathTurnTask.cpp 3278 2009-03-20 19:53:12Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathWaitForTriggerTask.cpp 3278 2009-03-20 19:53:12Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PathWaitTask.cpp 3291 2009-03-23 09:08:23Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PatrolTask.cpp 3689 2009-09-03 12:40:05Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PlayAnimationTask.cpp 2693 2008-07-18 16:28:56Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: RandomHeadturnTask.cpp 3092 2008-12-28 21:26:07Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: RandomTurningTask.cpp 3585 2009-07-26 11:42:54Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: RangedCombatTask.cpp 3651 2009-08-05 16:45:14Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: RepeatedBarkTask.cpp 3427 2009-05-07 17:02:16Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ResolveMovementBlockTask.cpp 3672 2009-08-15 03:17:43Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ScriptTask.cpp 2697 2008-07-18 17:01:32Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: SingleBarkTask.cpp 3575 2009-07-24 06:57:08Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ThrowObjectTask.cpp 3467 2009-05-24 11:12:58Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: WaitTask.cpp 2443 2008-06-07 13:48:49Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: WanderInLocationTask.cpp 2443 2008-06-07 13:48:49Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: anim.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: anim_blend.cpp 3622 2009-07-31 09:21:41Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: anim_import.cpp 3435 2009-05-08 17:27:20Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: anim_testmodel.cpp 3561 2009-07-22 12:54:08Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: class.cpp 2980 2008-10-26 11:41:35Z tels $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: debuggraph.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: event.cpp 2423 2008-06-02 16:22:52Z dram $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: savegame.cpp 3014 2008-11-11 18:12:59Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: syscmds.cpp 3449 2009-05-21 07:09:56Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: syscvar.cpp 3717 2009-10-04 05:38:39Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: typeinfo.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: clip.cpp 2458 2008-06-08 12:35:44Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: force.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: force_constant.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: force_drag.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: force_field.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: force_push.cpp 3205 2009-02-03 12:16:42Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: force_spring.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: physics.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: physics_actor.cpp 3611 2009-07-29 07:10:24Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: physics_af.cpp 3683 2009-08-31 06:20:14Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: physics_base.cpp 2404 2008-06-01 06:05:14Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: physics_liquid.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: physics_monster.cpp 2584 2008-06-28 15:10:38Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: physics_parametric.cpp 2458 2008-06-08 12:35:44Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Source$ $Revision: 3696 $ $Date: 2009-09-07 06:28:50 +0200 (Mo, 07 Sep 2009) $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: physics_rigidbody.cpp 3718 2009-10-13 14:07:26Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: physics_static.cpp 2404 2008-06-01 06:05:14Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: physics_staticmulti.cpp 2404 2008-06-01 06:05:14Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: push.cpp 2147 2008-03-28 20:48:42Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: script_compiler.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: script_interpreter.cpp 2443 2008-06-07 13:48:49Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: script_program.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: script_thread.cpp 3196 2009-01-20 08:26:46Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: AIComm_Message.cpp 2634 2008-07-12 08:20:10Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: BinaryFrobMover.cpp 3486 2009-06-01 14:56:59Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ButtonStateTracker.cpp 3412 2009-04-27 03:22:11Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: DarkmodAASHidingSpotFinder.cpp 2443 2008-06-07 13:48:49Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: DarkModGlobals.cpp 3631 2009-08-02 15:03:59Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: darkmodHidingSpotTree.cpp 2443 2008-06-07 13:48:49Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: darkModLAS.cpp 3631 2009-08-02 15:03:59Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: decltdm_matinfo.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: declxdata.cpp 1549 2007-10-23 17:47:45Z tels $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: EscapePointEvaluator.cpp 3453 2009-05-22 03:31:58Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: EscapePointManager.cpp 2817 2008-09-11 17:38:12Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: fdchar.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: force_grab.cpp 3424 2009-05-06 05:34:12Z ishtvan $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: FrobButton.cpp 2557 2008-06-21 19:42:20Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: FrobDoor.cpp 3692 2009-09-05 08:18:49Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: FrobDoorHandle.cpp 3302 2009-03-25 15:22:51Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: FrobHandle.cpp 3665 2009-08-13 09:34:55Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: FrobLever.cpp 2558 2008-06-22 10:32:10Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: FrobLock.cpp 3678 2009-08-29 03:03:27Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: FrobLockHandle.cpp 3306 2009-03-25 16:59:25Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: func_shooter.cpp 2734 2008-08-15 05:50:27Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Grabber.cpp 3602 2009-07-28 04:09:56Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: HidingSpotSearchCollection.cpp 2817 2008-09-11 17:38:12Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Intersection.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: liquid.cpp 2959 2008-10-20 15:46:29Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: MeleeWeapon.cpp 3514 2009-07-03 22:23:08Z ishtvan $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: MissionData.cpp 3588 2009-07-26 13:10:17Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: MultiStateMover.cpp 3318 2009-03-27 18:14:00Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: MultiStateMoverButton.cpp 2346 2008-05-15 19:32:33Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: MultiStateMoverPosition.cpp 2342 2008-05-15 18:43:06Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: overlaysys.cpp 1892 2007-12-25 11:25:58Z tels $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PickableLock.cpp 3694 2009-09-06 08:51:32Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PlayerData.cpp 2810 2008-09-10 04:43:44Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PositionWithinRangeFinder.cpp 2338 2008-05-15 16:23:41Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Profile.cpp 2424 2008-06-02 18:50:52Z tels $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ProjectileResult.cpp 3536 2009-07-14 15:31:12Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: PVSToAASMapping.cpp 2443 2008-06-07 13:48:49Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: rdline.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Relations.cpp 3369 2009-04-06 14:04:48Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: RevisionTracker.cpp 3152 2009-01-17 05:39:29Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: sndProp.cpp 3661 2009-08-09 17:35:18Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: sndPropLoader.cpp 3231 2009-03-10 16:10:16Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Strip.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: tdmAASFindEscape.cpp 1246 2007-08-27 17:04:18Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Source$ $Revision: 1435 $ $Date: 2007-10-16 18:53:28 +0200 (Di, 16 Okt 2007) $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: sourcehook.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Response.cpp 3402 2009-04-12 06:32:11Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ResponseEffect.cpp 2612 2008-07-05 20:20:02Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Stim.cpp 2614 2008-07-06 05:56:10Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: StimResponse.cpp 3329 2009-03-28 05:35:53Z ishtvan $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: StimResponseCollection.cpp 2642 2008-07-12 13:57:05Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: StimResponseTimer.cpp 2458 2008-06-08 12:35:44Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Category.cpp 3051 2008-11-21 16:13:37Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Cursor.cpp 3197 2009-01-20 08:58:09Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Inventory.cpp 3526 2009-07-12 16:11:20Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: Item.cpp 3039 2008-11-19 09:06:27Z ishtvan $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: WeaponItem.cpp 3126 2009-01-08 05:22:17Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: str.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: math.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: hashindex.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: dict.cpp 2458 2008-06-08 12:35:44Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: matrix.cpp 2461 2008-06-08 13:30:47Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: angles.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: vector.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: lexer.cpp 2485 2008-06-14 10:52:09Z tels $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: rotation.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: tracemodel.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: bounds.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: winding.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: bitmsg.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: lib.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: simd.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: quat.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: langdict.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: mersenne.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ranrotw.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: timer.cpp 2443 2008-06-07 13:48:49Z angua $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: mapfile.cpp 2461 2008-06-08 13:30:47Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: heap.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: cmdargs.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: winding2d.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: box.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: token.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: parser.cpp 2485 2008-06-14 10:52:09Z tels $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: lcp.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: ode.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: md4.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: crc32.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: polynomial.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: simd_generic.cpp 2084 2008-02-10 18:37:29Z tels $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: simd_mmx.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: simd_sse.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: simd_3dnow.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: simd_sse2.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: simd_sse3.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: surface_patch.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: jointtransform.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\DarkModGlobals.cpp ( 174):INI (INIT) FR: 0] $Id: surface.cpp 1435 2007-10-16 16:53:28Z greebo $ [.\DarkMod\ModMenu.cpp ( 525):DEB ((empty)) FR: 0] Looking for darkmod.txt file in fms/2492_outpost. [.\DarkMod\ModMenu.cpp ( 525):DEB ((empty)) FR: 0] Looking for darkmod.txt file in fms/chalice. [.\DarkMod\ModMenu.cpp ( 525):DEB ((empty)) FR: 0] Looking for darkmod.txt file in fms/crown_of_penitence. [.\DarkMod\ModMenu.cpp ( 525):DEB ((empty)) FR: 0] Looking for darkmod.txt file in fms/training_mission. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect called. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Both targetmode and mode are MM_STATE_NONE, switching to main menu. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect done. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuMusicSelect called. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Switching to MM_MUSIC_MAINMENU. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuMusicSelect done. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect called. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Switching to MAINMENU, forking to MM_STATE_MAINMENU_NOTINGAME. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect done. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect called. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Switching to mode MM_STATE_MAINMENU_NOTINGAME. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect done. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuStateInit called. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Trying to call main menu intro animation. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuIntroAnimation called. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuIntroAnimation started playing. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuMusicSelect called. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Tried to switch to same music as already set, exiting. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuMusicSelect done. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] ESC pressed. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Main menu: ESC leads back to main menu. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect called. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Switching to MAINMENU, forking to MM_STATE_MAINMENU_NOTINGAME. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect done. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect called. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Tried to switch to same mode as before, bailing out. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect done. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect called. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Switching from mode MM_STATE_MAINMENU_NOTINGAME, calling state end. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Switching to mode MM_STATE_QUITGAME. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuModeSelect done. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuStateEnd called. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] QuitGameStateInit called. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] Quit confirmation is enabled. [.\game\game_local.cpp (3391):INF ((empty)) FR: 0] MainMenuIntroAnimation successfully executed, stopping.
  18. ccaa

    TDM error

    the error screen pic URL also here: http://www.imgnets.com/viewer.php?id=98798233.jpg
  19. Thanks be to eberyone involved in making this great MOD I have a request: please fix the rotating sky problem. And yes... I have read the faq and totally uninstalled ATI Catalyst, but am using driver version 9-4_xp32_dd (cuz it's the last Theif I/II-friendly driver for ATI) and I have an ATI Radeon 4850. Pleeeeease for the love of God, Satan or whatever entity you do/don't believe in fix this swirling, rotating, hypnotizing screen. Thanks in advance
  20. When I select a new mission to play, the launcher restarts DM. After that restart is complete, my mouse pointer is frozen and the splash screen will stare at me endlessly. I have to ctrl-alt-delete to get Task Manager to kill Doom. After restarting again from tdmlauncher it is fine. It's fairly minor, but thought I'd point it out. What does the launcher do before restarting? Is there a way I can do the task(s) manually to avoid this for now? I'm running on XP service pack 3 with nvidea GeForce 6800. All else is well, just that oddity. The Mod is looking mighty fine! -DS:12
  21. Yeah but he said that already and the manual restart is very cumbersome. Just for the record, I got the same issue, but never thought of reporting it before. For me a d3 restart is always painful, because on exit it forgets to reset the screen, so I need to CTRL+ALT+PLUS to get it back to the normal resolution (and sometimes it even "forgets" the mouse). So adding a 1second or so delay to tdm_launcher would probably make us happy.
  22. I had the same problem but found out I made a silly mistake. Please look the following topic, hope the solution is in there. Keep in mind that the resolution is not in the usual order in the cfg file. So it's not 'width x height' but 'height x width'. http://modetwo.net/d...screen-problem/
  23. Hi there, Seeing how the the Dark Mod has just been released (), I re-installed Doom 3 (and the Resurrection of Evil expansion pack as well. just for the hell of it) in order to play this great looking mod. Yes, I installed the official 1.31 patch as well. Also, I have the latest Nvidia drivers. However, for the life of me, I cannot get Doom3 to play on anything other than a 640 x 480 display resolution! Sure, I've altered the 'cfg' file (as laid out in the appropriate Wide Screen Gaming entry) but it always defaults to the most basic resolution possible. Very frustrating! Any ideas how I can resolve this problem, as it looks Pig Ugly at this minimalist resolution? Thanks, DANNY My Specs: XP Home+Vista Ultimate (32-bit) \ Intel E6750 @ 3.47 \ Abit IP-35 Pro \ Antec 900 Ultimate Gamer \ Arctic Cooling Freezer 7 Pro \ 4gb Corsair Twin2X2048 XMS Xtreme Performance (800mhz) \ XFX 8800GTS 320mb \ Samsung SpinPoint F1 1TB \ Samsung Writemaster SH-S223 \ Corsair CMPSUHX 620w PSU \ DGM L-2248WD 22" TFT \ ZyXel P-660RU-T1
  24. If you still want to use bloom, the option I suggested will allow you to do so without the flipped screen issues.
  25. Not sure if this is what you mean, but there's a known issue where TDM doesn't have focus (windows application focus, not visual sharpness) after tdmlauncher restarts for a mission install. I'm not one of the programmers, but I believe there is/might be a fix for this at some point. For now, it can be 'fixed' by simply clicking the screen after TDM restarts.
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