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Found 44 results

  1. I got this to compile all the way and produce a debian file, however, I tried to start the game, but there appears to be some pathing issues with the changes I choose (pushing files to the traditional user games). The "journey" or my steps is outlined in my github issues post I created for my SteamOS external tools repository. If anyone has any direction at all on where to proceed next, that would be GREATLY appreciated. The repository in use is a snapshot of TDM 2.0.3 with Debian packaging. One of the issues that was hard to overcome, is the wiki page is woefully out of date, vs the Dark Radiant wiki page counterpart. This incorporates the zllib/scons patch posted on another thread (linked in my github post and in the patches folder). The build came out to ~330 MB, so maybe I am missing a step to run the updater built afterward? OS: SteamOS / Debian 8 Builders: debuild or pdebuild (clean room) chroot arch: i386 (pdebuild) https://github.com/ProfessorKaos64/SteamOS-Tools/issues/126 contact: professorkaos64 at linux.com
  2. DarkRadiant stopped compiling after a series of system package updates in openSUSE Tumbleweed today. Oddly enough, I get an error related to boost again, although I compile DR with the same Boost version downloaded from the official website and compiled locally (was 1.54, now 1.59 but same issue). Core DR appears to compile, the error is in the filters plugin. Can anyone please take a look and fix this? make[2]: Entering directory '/home/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/plugins/filters' CXX XMLFilter.lo CXX BasicFilterSystem.lo CXX filters.lo CXXLD filters.la libtool: warning: '/usr/lib64/gcc/x86_64-suse-linux/5/../../../../lib64/libxml2.la' seems to be moved .libs/XMLFilter.o: In function `boost::re_detail_106000::perl_matcher<__gnu_cxx::__normal_iterator<char const*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<boost::sub_match<__gnu_cxx::__normal_iterator<char const*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > > >, boost::regex_traits<char, boost::cpp_regex_traits<char> > >::unwind_extra_block(bool)': /usr/include/boost/regex/v4/perl_matcher_non_recursive.hpp:1250: undefined reference to `boost::re_detail_106000::put_mem_block(void*)' .libs/XMLFilter.o: In function `boost::cpp_regex_traits<char>::transform_primary(char const*, char const*) const': /usr/include/boost/regex/v4/cpp_regex_traits.hpp:966: undefined reference to `boost::re_detail_106000::cpp_regex_traits_implementation<char>::transform_primary(char const*, char const*) const' .libs/XMLFilter.o: In function `boost::cpp_regex_traits<char>::transform(char const*, char const*) const': /usr/include/boost/regex/v4/cpp_regex_traits.hpp:962: undefined reference to `boost::re_detail_106000::cpp_regex_traits_implementation<char>::transform(char const*, char const*) const' .libs/XMLFilter.o: In function `void boost::re_detail_106000::raise_error<boost::regex_traits_wrapper<boost::regex_traits<char, boost::cpp_regex_traits<char> > > >(boost::regex_traits_wrapper<boost::regex_traits<char, boost::cpp_regex_traits<char> > > const&, boost::regex_constants::error_type)': /usr/include/boost/regex/pattern_except.hpp:75: undefined reference to `boost::re_detail_106000::raise_runtime_error(std::runtime_error const&)' .libs/XMLFilter.o: In function `boost::re_detail_106000::cpp_regex_traits_implementation<char>::error_string(boost::regex_constants::error_type) const': /usr/include/boost/regex/v4/cpp_regex_traits.hpp:449: undefined reference to `boost::re_detail_106000::get_default_error_string(boost::regex_constants::error_type)' .libs/XMLFilter.o: In function `boost::re_detail_106000::perl_matcher<__gnu_cxx::__normal_iterator<char const*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<boost::sub_match<__gnu_cxx::__normal_iterator<char const*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > > >, boost::regex_traits<char, boost::cpp_regex_traits<char> > >::extend_stack()': /usr/include/boost/regex/v4/perl_matcher_non_recursive.hpp:217: undefined reference to `boost::re_detail_106000::get_mem_block()' .libs/XMLFilter.o: In function `boost::re_detail_106000::save_state_init::save_state_init(boost::re_detail_106000::saved_state**, boost::re_detail_106000::saved_state**)': /usr/include/boost/regex/v4/perl_matcher_non_recursive.hpp:107: undefined reference to `boost::re_detail_106000::get_mem_block()' .libs/XMLFilter.o: In function `boost::re_detail_106000::perl_matcher<__gnu_cxx::__normal_iterator<char const*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<boost::sub_match<__gnu_cxx::__normal_iterator<char const*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > > >, boost::regex_traits<char, boost::cpp_regex_traits<char> > >::match_imp()': /usr/include/boost/regex/v4/perl_matcher_common.hpp:214: undefined reference to `boost::re_detail_106000::verify_options(unsigned int, boost::regex_constants::_match_flags)' .libs/XMLFilter.o: In function `boost::re_detail_106000::save_state_init::~save_state_init()': /usr/include/boost/regex/v4/perl_matcher_non_recursive.hpp:115: undefined reference to `boost::re_detail_106000::put_mem_block(void*)' /usr/include/boost/regex/v4/perl_matcher_non_recursive.hpp:115: undefined reference to `boost::re_detail_106000::put_mem_block(void*)' .libs/XMLFilter.o: In function `boost::re_detail_106000::perl_matcher<__gnu_cxx::__normal_iterator<char const*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<boost::sub_match<__gnu_cxx::__normal_iterator<char const*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > > >, boost::regex_traits<char, boost::cpp_regex_traits<char> > >::perl_matcher(__gnu_cxx::__normal_iterator<char const*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, __gnu_cxx::__normal_iterator<char const*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, boost::match_results<__gnu_cxx::__normal_iterator<char const*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<boost::sub_match<__gnu_cxx::__normal_iterator<char const*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > > > >&, boost::basic_regex<char, boost::regex_traits<char, boost::cpp_regex_traits<char> > > const&, boost::regex_constants::_match_flags, __gnu_cxx::__normal_iterator<char const*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >)': /usr/include/boost/regex/v4/perl_matcher.hpp:382: undefined reference to `boost::re_detail_106000::perl_matcher<__gnu_cxx::__normal_iterator<char const*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<boost::sub_match<__gnu_cxx::__normal_iterator<char const*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > > >, boost::regex_traits<char, boost::cpp_regex_traits<char> > >::construct_init(boost::basic_regex<char, boost::regex_traits<char, boost::cpp_regex_traits<char> > > const&, boost::regex_constants::_match_flags)' collect2: error: ld returned 1 exit status Makefile:490: recipe for target 'filters.la' failed make[2]: *** [filters.la] Error 1 make[2]: Leaving directory '/home/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/plugins/filters' Makefile:446: recipe for target 'install-recursive' failed make[1]: *** [install-recursive] Error 1 make[1]: Leaving directory '/home/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/plugins' Makefile:752: recipe for target 'install-recursive' failed make: *** [install-recursive] Error 1
  3. I have recently upgraded from openSUSE 13.2 to openSUSE Tumbleweed. I am able to compile DarkRadiant without any errors, but I can no longer run it. DR will immediately crash at startup when I try to do so. The crash takes place immediately after the menu in which I select the engine path, so it might occur when DR attempts to render something. mircea@linux-qz0r:~/Games/Quake/TheDarkMod/darkmod> /home/mircea/Games/Quake/TheDarkMod/DarkRadiant_GIT/install/bin/darkradiant Segmentation fault (core dumped) mircea@linux-qz0r:~/Games/Quake/TheDarkMod/darkmod> If it's of any help, here is also the darkradiant log: (140385268681216) Started logging to /home/mircea/.darkradiant/darkradiant.log (140385268681216) This is DarkRadiant 2.0.2 x64 (140385268681216) wxWidgets Version: 3.0.2 (140385268681216) ModuleRegistry: Warning! Module with name MainFrame requested but not found! Does anyone know what is happening please, and help me get DR back up and running? Relevant packages are: Boost 1.54.0 (separate), wxWidgets 2.8.12, gcc 5.0, Mesa 11.0.3. I attempted new settings but no change.
  4. I am trying to compile the latest SVN engine, on openSUSE Tumbleweed (via gcc 4.8). Compilation goes well until the end, when the process mysteriously fails for an unexplained reason. The only thing that seems to be printed is the name of the file and something called "Error 1". Anyone else running across this, and knows of a solution? Thanks. cm/CollisionModel_load.cpp: At global scope: cm/CollisionModel_load.cpp:42:13: warning: ‘versioned’ defined but not used [-Wunused-variable] static bool versioned = RegisterVersionedFile("$Id: CollisionModel_load.cpp 6551 2015-10-15 18:48:23Z stevel $"); ^ In file included from include/boost/filesystem/path_traits.hpp:23:0, from include/boost/filesystem/path.hpp:25, from include/boost/filesystem.hpp:16, from framework/../idlib/../idlib/Image.h:29, from framework/../idlib/../idlib/Lib.h:230, from framework/../idlib/precompiled.h:106, from framework/precompiled_engine.h:28: include/boost/system/error_code.hpp:221:36: warning: ‘boost::system::posix_category’ defined but not used [-Wunused-variable] static const error_category & posix_category = generic_category(); ^ include/boost/system/error_code.hpp:222:36: warning: ‘boost::system::errno_ecat’ defined but not used [-Wunused-variable] static const error_category & errno_ecat = generic_category(); ^ include/boost/system/error_code.hpp:223:36: warning: ‘boost::system::native_ecat’ defined but not used [-Wunused-variable] static const error_category & native_ecat = system_category(); ^ scons: *** [build/release/core/cm/CollisionModel_load.o] Error 1 scons: building terminated because of errors.
  5. Ever since I first installed TDM on my Linux machine, there has been just one problem that would never let me enjoy the game in peace: The audio system. Sound will either simply not work, work but constantly flicker, or lag behind as the game goes on. Every now and then I had to adjust the sound settings to get better results... and in doing so I got a hang of what the possible configurations are. I decided to share this info here, for others who are struggling with untangling the buggy sound system. In essence: If you are running The Dark Mod on Linux, you have 3 options for sound, each with its own potential set of problems: PulseAudio, ALSA, or OSS. PulseAudioThis is what TDM will try to use by default, when s_driver = "best" and s_alsa_pcm = "default". This is theoretically using ALSA, but the PulseAudio device instead of specifying your own. Sticking with this option should guarantee that the correct audio device is used, but it has one problem: Sound flickers and lags. Solution: The only easy solution is increasing the PA latency for the console you're running TDM in, by modifying an environment variable. Simply run the engine as follows... you can also put this in a TDM.desktop shortcut to do it automatically: "export PULSE_LATENCY_MSEC=60;./thedarkmod.x86". ALSAIf the above doesn't work out for you, the second best option is selecting your ALSA device manually. It should guarantee that there are no sound issues and you get the best playback. The downside is that pointing it to the right audio device can be tricky and might not work at all sometimes. Solution: First make sure that s_driver = "alsa". Then up open bash and type "aplay -l" or "aplay -L" to get a list of your audio devices. Identify the name of the one you wish to use, then set s_alsa_pcm to it. For example, you will want to have something like this: s_alsa_pcm = "front:CARD=Intel,DEV=0". Alternatively you can use device numbers directly, such as "plughw:0,0" or "hw:0,0". Simply using "sysdefault" instead of "default" is also said to have solved the problem for some. You might have to try all of these options and devices until you find the one that works. OSSIf both of the above options fail, OSS is the third path to take. The good part is that it might work at all... the bad part is that it's mostly deprecated nowadays, meaning your distribution might not support it or it can produce sound issues of its own. Therefore this should be considered the last resort. Solution: Set s_driver = "oss" in the settings. You must also run TDM through aoss for audio to work now, so set your TDM.desktop shortcut to: "aoss ./thedarkmod.x86".
  6. Bam! C4 engine is out of Linux gaming. http://www.phoronix.com/scan.php?page=news_item&px=C4-Engine-Drops-Linux
  7. I already posted this on Reddit, but since /r/TheDarkMod seems pretty inactive, I'll try here. I wanted to try to play around with the source of the game a little bit, but I can't get the code to compile. I'm using Ubuntu 14.04 64bit. I have installed all the dependencies (as far as I know), but the build process gives me a bunch of errors which look like they come from zlib. Here is (part of) the output: http://pastebin.com/VxQaLzwt[1] . Anyone have any idea how to solve this?
  8. I found that when I made these changes to the Darkmod.cfg file my sound was fine in Linux Mint 15 64bit with MATE seta s_driver "best" seta s_alsa_lib "libasound.so.2" seta s_alsa_pcm "sysdefault"
  9. Hi there ^^ After launching thedarkmod.x86, i get a complete (and sometimes partly) Black Screen on openSUSE 12.3 (Updated)
  10. I have small secondary monitor left of my large primary monitor. When I start thedarkmod fullscreen it starts in the left most window not the primary window as I expect it should. When I disable my secondary monitor in nvidia-settings it starts thedarkmod in the large monitor but in the bottom only filling a portion of the entire screen (tried various resolutions in thedarkmod video settings). Running Arch linux 64 bit with nVidia grahics Any ideas? Awesome project b.t.w.
  11. Hi! Since I am trying out ubuntu 13.04 right now, I thought that I should try installing TDM 2.0. So I checked the wiki and tried my best. As it is a standalone version now, I saved the TDM Updater (tdm_update_linux.zip) in the folder ~/.darkmod/ (instead of in a doom3 folder) (btw: why does it need to be a hidden folder?). I extracted the file, made it executable by right-clicking it (Properties->Permissions->Allow executing file as program (Checkbox)). Then I double-clicked the tdm_update.linux. Magically files did appear (also a folder 'fms' containing the training mission and tears of st lucia). But now I'm stuck. Double-clicking the .pk4 files did not work. Dash gives no results for neither darkmod nor tdm. How do I get to play it? Well, I'm pretty sure I provoked some severe facepalms by now, but every help is highly appreciated...
  12. Hello, I want to install DarkRadiant to mess up with my Doom 3. I am using Arch Linux, so first thing I did was to install it from AUR. But upon launch it segfaults $ darkradiant Segmentation fault (core dumped) $ Next I tried compiling from git, but it complains about boost python, though I do have boost installed, output here. I followed instruction in this post, i.e. changed the line 714 of file DarkRadiant/m4/boost.m4 from [`python-config --$2 2>/dev/null`])dnl to [`python2-config --$2 2>/dev/null`])dnl , then I did ./autogen.sh && ./configure && make, this time it went further, but stuck with python linking errors, see output here. I am really out of options, any help appreciated.
  13. Hi everyone, I maintained the dark mod and the darkradiant package for archlinux for quite some time. Unfortunately I do not have time or will to patch the dark mod to make it work on arch since I do not play anymore and I started working. Yet, I think TDM is one of the best game project on the Internet. A great example that is possible to make extremely high quality products without direct support of companies. So I am little sad that Archlinux remains without support, can anyone maintain the packages? Thanks
  14. If you miss turn-based strategy, like MoO2.. we would like to present You our project: an old school turn-based space stretegy - "M.O.R.E." The game is based on "Master of Orion 2" and will have: 3D turn-based spacebattles, 3D galaxy map, 20 races, technology tree with dedicated tech branch to every race spaceships created from predefined blocks by player great music, cutscenes and many many more of unique features! (like Dyson Spheres) For more information, I invite you to visit our project website on kickstarter: http://www.kickstart...e-strategy-game We have over 75% now and we have still 28 more days to go, but we need your support! And our community needs Your support! If You can help us - we will appreciate this. Thank You
  15. Hello gentlemen i have problems building the DarkRadiant editor. I started a map when i was using ubuntu, now I use Arch and i want to finish the map and help to make the Darkmod even larger. The problem is that i can't build the editor from source by using: $ ./configure $ make $ sudo make install because this happens: checking for boost/tokenizer.hpp... yes checking for the toolset name used by Boost for g++... configure: WARNING: could not figure out which toolset name to use for g++ checking boost/regex.hpp usability... yes checking boost/regex.hpp presence... yes checking for boost/regex.hpp... yes checking for the Boost regex library... yes checking boost/system/error_code.hpp usability... yes checking boost/system/error_code.hpp presence... yes checking for boost/system/error_code.hpp... yes checking for the Boost system library... yes checking boost/filesystem/path.hpp usability... yes checking boost/filesystem/path.hpp presence... yes checking for boost/filesystem/path.hpp... yes checking for the Boost filesystem library... yes checking for boost/system/error_code.hpp... (cached) yes checking for the Boost system library... (cached) yes checking for python-config... python-config checking boost/python.hpp usability... yes checking boost/python.hpp presence... yes checking for boost/python.hpp... yes checking for the Boost python library... no configure: error: cannot find the flags to link with Boost python And i have Boost-libs installed [dragora@irya DarkRadiant]$ pacman -Ss boost extra/boost 1.50.0-2 [instalado] Free peer-reviewed portable C++ source libraries - Development extra/boost-libs 1.50.0-2 [instalado] Free peer-reviewed portable C++ source libraries - Runtime community/boost-build 2.0_m12-3 [instalado] Boost build system I tried to install it using "aur", it correctly build and install the package but when i start the editor: segmentation fault Someone told me to do this: sed -i~ configure -e 's/^BOOST_PYTHON_LIBS=\$.*/BOOST_PYTHON_LIBS='\''-lboost_python -lpython2.7'\''/' boost_cv_lib_python='donottest' ./configure --prefix=/usr --enable-darkmod-plugins --enable-python make It builds, and installs correctly, but when i invoke darkradiant, "segmentation fault". when i look up in the darkradiant.log: Started logging to /home/dragora/.darkradiant/darkradiant.log Today is: Mon Sep 3 12:47:13 2012 This is DarkRadiant 1.7.2 x64 gtkmm Version: 2.24.2 ModuleLoader: Loading module '/usr/local/lib/darkradiant/modules/filetypes.so' Module registered: FileTypes ModuleLoader: Loading module '/usr/local/lib/darkradiant/modules/entitylist.so' Module registered: EntityList ModuleLoader: Loading module '/usr/local/lib/darkradiant/modules/uimanager.so' Module registered: UIManager ModuleLoader: Loading module '/usr/local/lib/darkradiant/modules/eclassmgr.so' Module registered: EntityClassManager ModuleLoader: Loading module '/usr/local/lib/darkradiant/modules/model.so' Module registered: ModelLoaderMD3 Module registered: ModelLoader3DS Module registered: ModelLoaderASE Module registered: ModelLoaderMS3D Module registered: ModelLoaderMDC Module registered: ModelLoaderMD2 Module registered: ModelLoaderFM Module registered: ModelLoaderLWO Module registered: ModelLoaderPICOTERRAIN Module registered: ModelLoaderOBJ ModuleLoader: Loading module '/usr/local/lib/darkradiant/modules/undo.so' Module registered: UndoSystem ModuleLoader: Loading module '/usr/local/lib/darkradiant/modules/image.so' Module registered: ImageLoaderTGA Module registered: ImageLoaderJPG Module registered: ImageLoaderPNG Module registered: ImageLoaderPCX Module registered: ImageLoaderBMP Module registered: ImageLoaderDDS Module registered: ImageLoaderGDK ModuleLoader: Loading module '/usr/local/lib/darkradiant/modules/grid.so' Module registered: Grid ModuleLoader: Loading module '/usr/local/lib/darkradiant/modules/script.so' Module registered: ScriptingSystem ModuleLoader: Loading module '/usr/local/lib/darkradiant/modules/sound.so' Module registered: SoundManager ModuleLoader: Loading module '/usr/local/lib/darkradiant/modules/mapdoom3.so' Module registered: Doom3MapLoader Module registered: Quake4MapLoader Module registered: Doom3PrefabLoader Module registered: MapCompiler ModuleLoader: Loading module '/usr/local/lib/darkradiant/modules/xmlregistry.so' Module registered: XMLRegistry ModuleLoader: Loading module '/usr/local/lib/darkradiant/modules/eventmgr.so' Module registered: EventManager ModuleLoader: Loading module '/usr/local/lib/darkradiant/modules/vfspk3.so' Module registered: VirtualFileSystem ModuleLoader: Loading module '/usr/local/lib/darkradiant/modules/md5model.so' Module registered: ModelLoaderMD5MESH Module registered: MD5AnimationCache ModuleLoader: Loading module '/usr/local/lib/darkradiant/modules/archivezip.so' Module registered: ArchivePK4 ModuleLoader: Loading module '/usr/local/lib/darkradiant/modules/filters.so' Module registered: FilterSystem ModuleLoader: Loading module '/usr/local/lib/darkradiant/modules/skins.so' Module registered: ModelSkinCache ModuleLoader: Loading module '/usr/local/lib/darkradiant/modules/particles.so' Module registered: ParticlesManager Module registered: ParticlesEditor ModuleLoader: Loading module '/usr/local/lib/darkradiant/modules/fonts.so' Module registered: FontManager ModuleLoader: Loading module '/usr/local/lib/darkradiant/modules/scenegraph.so' Module registered: SceneGraph Module registered: SceneGraphFactory ModuleLoader: Loading module '/usr/local/lib/darkradiant/modules/shaders.so' Module registered: MaterialManager ModuleLoader: Loading module '/usr/local/lib/darkradiant/modules/entity.so' Module registered: Doom3EntityCreator ModuleLoader: Loading module '/usr/local/lib/darkradiant/modules/commandsystem.so' Module registered: CommandSystem ModuleLoader: Loading module '/usr/local/lib/darkradiant/plugins/dm_editing.so' Module registered: DarkMod Editing ModuleLoader: Loading module '/usr/local/lib/darkradiant/plugins/dm_conversation.so' Module registered: ConversationEditor ModuleLoader: Loading module '/usr/local/lib/darkradiant/plugins/eclasstree.so' Module registered: EClassTree ModuleLoader: Loading module '/usr/local/lib/darkradiant/plugins/dm_gui.so' Module registered: GUI Editing ModuleLoader: Loading module '/usr/local/lib/darkradiant/plugins/dm_objectives.so' Module registered: ObjectivesEditor ModuleLoader: Loading module '/usr/local/lib/darkradiant/plugins/dm_difficulty.so' Module registered: DifficultyEditor ModuleLoader: Loading module '/usr/local/lib/darkradiant/plugins/wavefront.so' Module registered: WaveFrontExporter ModuleLoader: Loading module '/usr/local/lib/darkradiant/plugins/dm_stimresponse.so' Module registered: StimResponseEditor ArchivePK4::initialiseModule called XMLRegistry::initialiseModule called XMLRegistry: looking for XML files under /usr/local/share/darkradiant/ XMLRegistry: Importing XML file: /usr/local/share/darkradiant/user.xml XMLRegistry: Importing XML file: /usr/local/share/darkradiant/colours.xml XMLRegistry: Importing XML file: /usr/local/share/darkradiant/input.xml XMLRegistry: Importing XML file: /usr/local/share/darkradiant/menu.xml XMLRegistry: Importing XML file: /usr/local/share/darkradiant/commandsystem.xml XMLRegistry: no user.xml in /home/dragora/.darkradiant/user.xml CommandSystem::initialiseModule called. EventManager::initialiseModule called. EventManager: Critical: No modifiers definitions found! MouseEventManager: Critical: No button definitions found! MouseEventManager: Critical: No XYView event definitions found! MouseEventManager: Critical: No observer event definitions found! MouseEventManager: Critical: No camera event definitions found! MouseEventManager: Critical: No camera strafe definitions found! EventManager successfully initialised. UIManager::initialiseModule called MenuManager: Could not find menu root in registry.ToolbarManager: Warning: No toolbars found. ColourSchemeManager: Loading colour schemes... ColourSchemeManager: No schemes found... MainFrameLayoutManager::initialiseModule called. OrthoviewManager::initialiseModule called. MainFrame::initialiseModule called. Clipper::initialiseModule called GridManager::initialiseModule called. SceneGraph::initialiseModule called RadiantSelectionSystem::initialiseModule called. RadiantModule::initialiseModule called. EventManager: Event ToggleClipper is not a Toggle. EventManager: Event MouseTranslate is not a Toggle. EventManager: Event MouseRotate is not a Toggle. EventManager: Event MouseDrag is not a Toggle. PreferenceSystem::initialiseModule called FileTypes::initialiseModule called. GameManager: Scanning for game description files: /usr/local/share/darkradiant/games/ XMLRegistry: Importing XML file: /usr/local/share/darkradiant/games/doom3.game XMLRegistry: Importing XML file: /usr/local/share/darkradiant/games/doom3-demo.game XMLRegistry: Importing XML file: /usr/local/share/darkradiant/games/xreal.game XMLRegistry: Importing XML file: /usr/local/share/darkradiant/games/quake4.game GameManager: Found game definitions: Doom 3 Doom 3 Demo Quake 4 XreaL GameManager: Selected game type: Doom 3 GameManager: Querying Windows Registry for game path: HKEY_LOCAL_MACHINE\SOFTWARE\id\Doom 3\InstallPath GameManager: Windows Registry returned result: GameManager: Map path set to /home/dragora/.doom3/base/maps/ GameManager: Prefab path set to /home/dragora/.doom3/base/prefabs/ VFS Search Path priority is: - /home/dragora/.doom3/base/ - /usr/local/games/doom3/base/ VFS::initialiseModule called filesystem initialised [vfs] searched directory: /home/dragora/.doom3/base/ [vfs] searched directory: /usr/local/games/doom3/base/ [vfs] pak file: /usr/local/games/doom3/base/pak008.pk4 [vfs] pak file: /usr/local/games/doom3/base/pak007.pk4 [vfs] pak file: /usr/local/games/doom3/base/pak006.pk4 [vfs] pak file: /usr/local/games/doom3/base/pak005.pk4 [vfs] pak file: /usr/local/games/doom3/base/pak004.pk4 [vfs] pak file: /usr/local/games/doom3/base/pak003.pk4 [vfs] pak file: /usr/local/games/doom3/base/pak002.pk4 [vfs] pak file: /usr/local/games/doom3/base/pak000.pk4 [vfs] pak file: /usr/local/games/doom3/base/game03.pk4 [vfs] pak file: /usr/local/games/doom3/base/game02.pk4 [vfs] pak file: /usr/local/games/doom3/base/game01.pk4 MaterialManager::initialiseModule called 6276 shaders found. OpenGL::initialiseModule called. ShaderCache::initialiseModule called. ColourScheme: Colour selected_brush_camera doesn't exist! ColourScheme: Colour selected_brush doesn't exist! Camera::initialiseModule called. ConversationEditor::initialiseModule called. UndoSystem::initialiseModule called DarkMod Editing::initialiseModule called. DifficultyEditor::initialiseModule called. BrushModuleClass::initialiseModule called. Map::initialiseModule called. Doom3EntityCreator::initialiseModule called. EntityClassDoom3::initialiseModule called. searching vfs directory 'def' for *.def model intro_scientist inherits unknown model char_npc ColourScheme: Colour default_entity doesn't exist![eclassmgr] Entity class damage_bfgfreq_cinematic specifies unknown parent class damage_bfgFreq[eclassmgr] Entity class damage_bfgsplash_cinematic specifies unknown parent class damage_bfgSplash[eclassmgr] Entity class damage_bfgsplash_mp specifies unknown parent class damage_bfgSplash[eclassmgr] Entity class damage_grenadedirect_mp specifies unknown parent class damage_grenadeDirect[eclassmgr] Entity class damage_grenadesplash_inhand specifies unknown parent class damage_grenadeSplash[eclassmgr] Entity class damage_grenadesplash_inhand_mp specifies unknown parent class damage_grenadeSplash_mp[eclassmgr] Entity class damage_grenadesplash_mp specifies unknown parent class damage_grenadeSplash[eclassmgr] Entity class damage_rocketdirect_mp specifies unknown parent class damage_rocketDirect[eclassmgr] Entity class damage_rocketsplash_mp specifies unknown parent class damage_rocketSplash[eclassmgr] Entity class damage_soulsplash_mp specifies unknown parent class damage_soulSplash[eclassmgr] Entity class intro_scientist specifies unknown parent class char_labcoat_youn ColourScheme: Colour default_brush doesn't exist! ColourScheme: Colour light_volumes doesn't exist! LayerSystem::initialiseModule called. MapFormatManager::initialiseModule called. PatchModuleDef2::initialiseModule called. PatchModuleDef3::initialiseModule called. Doom3MapLoader: initialiseModule called. Doom3PrefabLoader: initialiseModule called. EClassTree::initialiseModule called. EntityListModule::initialiseModule called [filters] Loaded 15 filters from registry. FontManager::initialiseModule called FontLoader: fonts/english/an/fontImage_12.dat loaded successfully. FontLoader: fonts/english/an/fontImage_24.dat loaded successfully. FontLoader: fonts/english/an/fontImage_48.dat loaded successfully. FontLoader: fonts/english/bank/fontImage_12.dat loaded successfully. FontLoader: fonts/english/bank/fontImage_24.dat loaded successfully. FontLoader: fonts/english/bank/fontImage_48.dat loaded successfully. FontLoader: fonts/english/micro/fontImage_12.dat loaded successfully. FontLoader: fonts/english/micro/fontImage_24.dat loaded successfully. FontLoader: fonts/english/micro/fontImage_48.dat loaded successfully. 3 fonts registered. GUI Editing::initialiseModule called. [GuiManager]: Found 0 guis. ImageLoaderBMP::initialiseModule called. ImageLoaderDDS::initialiseModule called. ImageLoaderGDK::initialiseModule called. ImageLoaderJPG::initialiseModule called. ImageLoaderPCX::initialiseModule called. ImageLoaderPNG::initialiseModule called. ImageLoaderTGA::initialiseModule called. MD5AnimationCache::initialiseModule called. MapCompiler: initialiseModule called. MapResourceManager::initialiseModule called. PicoModelLoader: ModelLoaderASE initialised. PicoModelLoader: ModelLoaderLWO initialised. MD5Model::initialiseModule called. ModelCache::initialiseModule called. PicoModelLoader: ModelLoader3DS initialised. PicoModelLoader: ModelLoaderFM initialised. PicoModelLoader: ModelLoaderMD2 initialised. PicoModelLoader: ModelLoaderMD3 initialised. PicoModelLoader: ModelLoaderMDC initialised. PicoModelLoader: ModelLoaderMS3D initialised. PicoModelLoader: ModelLoaderOBJ initialised. PicoModelLoader: ModelLoaderPICOTERRAIN initialised. Doom3SkinCache::initialiseModule called [skins] Loading skins. NamespaceFactory::initialiseModule called. ObjectivesEditorModule::initialiseModule called. ParticlesEditor::initialiseModule called. ParticlesManager::initialiseModule called Quake4MapLoader: initialiseModule called. RenderSystemFactory::initialiseModule called. SceneGraphFactory::initialiseModule called. ScriptingSystem::initialiseModule called. ScriptingSystem: Python interpreter initialised. Registered script file commands/convert_to_ase_and_replace.py as aseConvertAndReplace Registered script file commands/shift_textures_randomly.py as ShiftTexturesRandomly Registered script file commands/shift_textures_upwards_randomly.py as ShiftTexturesUpwardsRandomly Registered script file commands/ase_export.py as aseExport Registered script file commands/example.py as Example Registered script file commands/select_all_models_of_type.py as SelectAllModelsOfType ScriptModule: Found 6 commands. MenuManager: Could not find insertPath: main/help MenuManager: Could not find insertPath: main/file/refreshShaders SelectionSetManager::initialiseModule called. SoundManager: initialising sound playback StimResponseModule::initialiseModule called. WaveFrontModule::initialiseModule called MenuManager: Could not find insertPath: main/file/createCM MenuManager: Could not find insertPath: main/file/exit Please, help me if you can, I only want to finish a map for the mod.
  16. Hello, i have a problem trying to run TDM, I'll put the terminal output: [dragora@irya darkmod]$ ./tdmlauncher.linux Path to tdmlauncher is /home/dragora/.doom3/darkmod/tdmlauncher.linux Darkmod directory is /home/dragora/.doom3/darkmod/ Darkmod directory after normalisation is /home/dragora/.doom3/darkmod Trying default value for engine executable: /home/dragora/.doom3/doom.x86 Trying default Linux location for engine executable /usr/local/games/doom3/doom.x86 Found engine executable in /usr/local/games/doom3/doom.x86 Engine path after normalisation is /usr/local/games/doom3/doom.x86 Could not find 'currentfm.txt' file in /home/dragora/.doom3/darkmod/currentfm.txt Current FM is: Searching the /proc/ folder for PID files Using the following argument vector: #0: /usr/local/games/doom3/doom.x86 #1: +set #2: fs_game #3: darkmod Trying to launch /usr/local/games/doom3/doom.x86 /usr/local/games/doom3/doom.x86 +set fs_game darkmod [dragora@irya darkmod]$ DOOM 1.3.1.1304 linux-x86 Jan 16 2007 21:58:02 found interface lo - loopback found interface wlan0 - 192.168.1.35/255.255.255.0 ------ Initializing File System ------ Loaded pk4 /usr/local/games/doom3/base/game01.pk4 with checksum 0x51c6981f Loaded pk4 /usr/local/games/doom3/base/game02.pk4 with checksum 0xf3ec6f7 Loaded pk4 /usr/local/games/doom3/base/game03.pk4 with checksum 0x5d4230ea Loaded pk4 /usr/local/games/doom3/base/pak000.pk4 with checksum 0x28d208f1 Loaded pk4 /usr/local/games/doom3/base/pak001.pk4 with checksum 0x40244be0 Loaded pk4 /usr/local/games/doom3/base/pak002.pk4 with checksum 0xc51ecdcd Loaded pk4 /usr/local/games/doom3/base/pak003.pk4 with checksum 0xcd79d028 Loaded pk4 /usr/local/games/doom3/base/pak004.pk4 with checksum 0x765e4f8b Loaded pk4 /usr/local/games/doom3/base/pak005.pk4 with checksum 0x8ffc3621 Loaded pk4 /usr/local/games/doom3/base/pak006.pk4 with checksum 0x95b65ab Loaded pk4 /usr/local/games/doom3/base/pak007.pk4 with checksum 0x666bdb3c Loaded pk4 /usr/local/games/doom3/base/pak008.pk4 with checksum 0x23ae5993 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_animals01.pk4 with checksum 0xacda2bb Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_base01.pk4 with checksum 0xf42f339d Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_humanoid_builders01.pk4 with checksum 0xcb2854bf Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_humanoid_females01.pk4 with checksum 0x1b2a6a31 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_humanoid_guards01.pk4 with checksum 0x33ca6394 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_humanoid_heads01.pk4 with checksum 0x5dd21227 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_humanoid_mages01.pk4 with checksum 0x4fb92e26 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_humanoid_nobles01.pk4 with checksum 0xe4ff336c Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_humanoid_pagans01.pk4 with checksum 0xa1349247 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_humanoid_townsfolk01.pk4 with checksum 0x8ddbd904 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_humanoid_undead01.pk4 with checksum 0x2477a779 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_monsters_spiders01.pk4 with checksum 0x792b0ca5 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_steambots01.pk4 with checksum 0x731159a8 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_base01.pk4 with checksum 0xfb74186c Loaded pk4 /home/dragora/.doom3/darkmod/tdm_defs01.pk4 with checksum 0x31417173 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_env01.pk4 with checksum 0x70046471 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_fonts01.pk4 with checksum 0x4d337925 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_game01.pk4 with checksum 0xab7fd2d2 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_game02.pk4 with checksum 0x4a1b32fc Loaded pk4 /home/dragora/.doom3/darkmod/tdm_game03.pk4 with checksum 0x1c4edae4 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_gui01.pk4 with checksum 0x63a09f0e Loaded pk4 /home/dragora/.doom3/darkmod/tdm_gui_credits01.pk4 with checksum 0x5b1d7253 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_models01.pk4 with checksum 0x16c8a70a Loaded pk4 /home/dragora/.doom3/darkmod/tdm_models02.pk4 with checksum 0x3d12c87e Loaded pk4 /home/dragora/.doom3/darkmod/tdm_models_decls01.pk4 with checksum 0x92c43427 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_player01.pk4 with checksum 0xe4d3e6fd Loaded pk4 /home/dragora/.doom3/darkmod/tdm_prefabs01.pk4 with checksum 0x838252d0 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_ambient01.pk4 with checksum 0x40500cb Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_ambient02.pk4 with checksum 0x666b0cac Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_ambient03.pk4 with checksum 0xfa3d0336 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_ambient_decls01.pk4 with checksum 0x1f53dda2 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_sfx01.pk4 with checksum 0x8d3d8fa7 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_sfx02.pk4 with checksum 0x6a7ee5ef Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_vocals01.pk4 with checksum 0x749a24b6 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_vocals02.pk4 with checksum 0x3ce30b71 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_vocals03.pk4 with checksum 0xfbc08dea Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_vocals04.pk4 with checksum 0x6bae7076 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_vocals05.pk4 with checksum 0x8bc0bbe1 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_vocals06.pk4 with checksum 0xe1f2a386 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_vocals07.pk4 with checksum 0xe7d94add Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_vocals_decls01.pk4 with checksum 0x1a0de03d Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_base01.pk4 with checksum 0x87f7f590 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_carpet01.pk4 with checksum 0xcc1e2e32 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_decals01.pk4 with checksum 0x7e7ce54e Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_door01.pk4 with checksum 0xda543894 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_fabric01.pk4 with checksum 0x7c12c7ad Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_glass01.pk4 with checksum 0x5fa01a26 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_metal01.pk4 with checksum 0x173ce02a Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_nature01.pk4 with checksum 0x444352b6 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_paint_paper01.pk4 with checksum 0xf4cab8d7 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_plaster01.pk4 with checksum 0xf1b2549c Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_roof01.pk4 with checksum 0x2efab03d Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_sfx01.pk4 with checksum 0xff5da4d5 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_stone_brick01.pk4 with checksum 0xe942a997 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_stone_cobblestones01.pk4 with checksum 0xb215367c Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_stone_flat01.pk4 with checksum 0xc063445 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_stone_natural01.pk4 with checksum 0x6cd8c52a Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_stone_sculpted01.pk4 with checksum 0xf225aa20 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_window01.pk4 with checksum 0xdb10db90 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_wood01.pk4 with checksum 0xe96a8d66 Current search path: /home/dragora/.doom3/darkmod /home/dragora/.doom3/darkmod/tdm_textures_wood01.pk4 (293 files) /home/dragora/.doom3/darkmod/tdm_textures_window01.pk4 (226 files) /home/dragora/.doom3/darkmod/tdm_textures_stone_sculpted01.pk4 (304 files) /home/dragora/.doom3/darkmod/tdm_textures_stone_natural01.pk4 (99 files) /home/dragora/.doom3/darkmod/tdm_textures_stone_flat01.pk4 (256 files) /home/dragora/.doom3/darkmod/tdm_textures_stone_cobblestones01.pk4 (185 files) /home/dragora/.doom3/darkmod/tdm_textures_stone_brick01.pk4 (350 files) /home/dragora/.doom3/darkmod/tdm_textures_sfx01.pk4 (32 files) /home/dragora/.doom3/darkmod/tdm_textures_roof01.pk4 (65 files) /home/dragora/.doom3/darkmod/tdm_textures_plaster01.pk4 (96 files) /home/dragora/.doom3/darkmod/tdm_textures_paint_paper01.pk4 (22 files) /home/dragora/.doom3/darkmod/tdm_textures_nature01.pk4 (193 files) /home/dragora/.doom3/darkmod/tdm_textures_metal01.pk4 (329 files) /home/dragora/.doom3/darkmod/tdm_textures_glass01.pk4 (30 files) /home/dragora/.doom3/darkmod/tdm_textures_fabric01.pk4 (38 files) /home/dragora/.doom3/darkmod/tdm_textures_door01.pk4 (155 files) /home/dragora/.doom3/darkmod/tdm_textures_decals01.pk4 (226 files) /home/dragora/.doom3/darkmod/tdm_textures_carpet01.pk4 (71 files) /home/dragora/.doom3/darkmod/tdm_textures_base01.pk4 (159 files) /home/dragora/.doom3/darkmod/tdm_sound_vocals_decls01.pk4 (23 files) /home/dragora/.doom3/darkmod/tdm_sound_vocals07.pk4 (1083 files) /home/dragora/.doom3/darkmod/tdm_sound_vocals06.pk4 (661 files) /home/dragora/.doom3/darkmod/tdm_sound_vocals05.pk4 (80 files) /home/dragora/.doom3/darkmod/tdm_sound_vocals04.pk4 (1258 files) /home/dragora/.doom3/darkmod/tdm_sound_vocals03.pk4 (722 files) /home/dragora/.doom3/darkmod/tdm_sound_vocals02.pk4 (1335 files) /home/dragora/.doom3/darkmod/tdm_sound_vocals01.pk4 (66 files) /home/dragora/.doom3/darkmod/tdm_sound_sfx02.pk4 (549 files) /home/dragora/.doom3/darkmod/tdm_sound_sfx01.pk4 (457 files) /home/dragora/.doom3/darkmod/tdm_sound_ambient_decls01.pk4 (8 files) /home/dragora/.doom3/darkmod/tdm_sound_ambient03.pk4 (24 files) /home/dragora/.doom3/darkmod/tdm_sound_ambient02.pk4 (148 files) /home/dragora/.doom3/darkmod/tdm_sound_ambient01.pk4 (151 files) /home/dragora/.doom3/darkmod/tdm_prefabs01.pk4 (440 files) /home/dragora/.doom3/darkmod/tdm_player01.pk4 (123 files) /home/dragora/.doom3/darkmod/tdm_models_decls01.pk4 (88 files) /home/dragora/.doom3/darkmod/tdm_models02.pk4 (1770 files) /home/dragora/.doom3/darkmod/tdm_models01.pk4 (1533 files) /home/dragora/.doom3/darkmod/tdm_gui_credits01.pk4 (49 files) /home/dragora/.doom3/darkmod/tdm_gui01.pk4 (661 files) /home/dragora/.doom3/darkmod/tdm_game03.pk4 (2 files) /home/dragora/.doom3/darkmod/tdm_game02.pk4 (2 files) /home/dragora/.doom3/darkmod/tdm_game01.pk4 (2 files) /home/dragora/.doom3/darkmod/tdm_fonts01.pk4 (731 files) /home/dragora/.doom3/darkmod/tdm_env01.pk4 (92 files) /home/dragora/.doom3/darkmod/tdm_defs01.pk4 (147 files) /home/dragora/.doom3/darkmod/tdm_base01.pk4 (125 files) /home/dragora/.doom3/darkmod/tdm_ai_steambots01.pk4 (27 files) /home/dragora/.doom3/darkmod/tdm_ai_monsters_spiders01.pk4 (89 files) /home/dragora/.doom3/darkmod/tdm_ai_humanoid_undead01.pk4 (29 files) /home/dragora/.doom3/darkmod/tdm_ai_humanoid_townsfolk01.pk4 (65 files) /home/dragora/.doom3/darkmod/tdm_ai_humanoid_pagans01.pk4 (8 files) /home/dragora/.doom3/darkmod/tdm_ai_humanoid_nobles01.pk4 (51 files) /home/dragora/.doom3/darkmod/tdm_ai_humanoid_mages01.pk4 (7 files) /home/dragora/.doom3/darkmod/tdm_ai_humanoid_heads01.pk4 (64 files) /home/dragora/.doom3/darkmod/tdm_ai_humanoid_guards01.pk4 (286 files) /home/dragora/.doom3/darkmod/tdm_ai_humanoid_females01.pk4 (138 files) /home/dragora/.doom3/darkmod/tdm_ai_humanoid_builders01.pk4 (84 files) /home/dragora/.doom3/darkmod/tdm_ai_base01.pk4 (8 files) /home/dragora/.doom3/darkmod/tdm_ai_animals01.pk4 (76 files) /usr/local/games/doom3/darkmod /home/dragora/.doom3/base /usr/local/games/doom3/base /usr/local/games/doom3/base/pak008.pk4 (3 files) /usr/local/games/doom3/base/pak007.pk4 (38 files) /usr/local/games/doom3/base/pak006.pk4 (48 files) /usr/local/games/doom3/base/pak005.pk4 (63 files) /usr/local/games/doom3/base/pak004.pk4 (5137 files) /usr/local/games/doom3/base/pak003.pk4 (4676 files) /usr/local/games/doom3/base/pak002.pk4 (6120 files) /usr/local/games/doom3/base/pak001.pk4 (8972 files) /usr/local/games/doom3/base/pak000.pk4 (2698 files) /usr/local/games/doom3/base/game03.pk4 (2 files) /usr/local/games/doom3/base/game02.pk4 (2 files) /usr/local/games/doom3/base/game01.pk4 (2 files) game DLL: 0x0 in pak: 0x0 Addon pk4s: file system initialized. -------------------------------------- ----- Initializing Decls ----- ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- 1141 strings read from strings/english.lang Couldn't open journal files execing editor.cfg execing default.cfg execing DoomConfig.cfg Unknown command 'objectives' couldn't exec autoexec.cfg 1141 strings read from strings/english.lang ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Setup X display connection dlopen(libGL.so.1) Initializing OpenGL display Using XFree86-VidModeExtension Version 2.2 DGA DirectVideo Mouse (Version 2.0) initialized Free86-VidModeExtension Activated at 1024x768 Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. GL_RENDERER: GeForce 9200M GS/PCIe/SSE2 idCommon::VPrintf: truncated to 4094 characters GL_EXTENSIONS: GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fb ------- Input Initialization ------- XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK XKB extension present on server ( 0x1:0x0 ) ------------------------------------ dlopen(libasound.so.2) asoundlib version: 1.0.25 Alsa is available ------ Alsa Sound Initialization ----- opened Alsa PCM device default for playback device buffer size: 5644 frames ( 22576 bytes ) allocated a mix buffer of 16384 bytes -------------------------------------- ...using GL_ARB_multitexture ...using GL_ARB_texture_env_combine ...using GL_ARB_texture_cube_map ...using GL_ARB_texture_env_dot3 ...using GL_ARB_texture_env_add ...using GL_ARB_texture_non_power_of_two ...using GL_ARB_texture_compression ...using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 ...using GL_1.4_texture_lod_bias X..GL_EXT_shared_texture_palette not found ...using GL_EXT_texture3D ...using GL_EXT_stencil_wrap ...using GL_NV_register_combiners ...using GL_EXT_stencil_two_side X..GL_ATI_fragment_shader not found X..GL_ATI_text_fragment_shader not found ...using GL_ARB_vertex_buffer_object ...using GL_ARB_vertex_program ...using GL_ARB_fragment_program ...using EXT_depth_bounds_test ---------- R_NV20_Init ---------- --------------------------------- ----------- R200_Init ----------- Not available. ---------- R_ARB2_Init ---------- Available. --------------------------------- ----- R_ReloadARBPrograms ----- glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/shadow.vp glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp glprogs/arbVP_glasswarp.txt: File not found glprogs/arbFP_glasswarp.txt: File not found ------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem found DLL in pak file: /home/dragora/.doom3/darkmod/tdm_game02.pk4/gamex86.so copy gamex86.so to /home/dragora/.doom3/darkmod/gamex86.so dlopen '/home/dragora/.doom3/darkmod/gamex86.so' failed: libjpeg.so.62: cannot open shared object file: No such file or directory Regenerated world, staticAllocCount = 0. Shutting down sound hardware ----------- Alsa Shutdown ------------ close pcm dlclose -------------------------------------- idRenderSystem::Shutdown() Sys_Error: couldn't load game dynamic library [dragora@irya darkmod]$ [dragora@irya darkmod]$ ./tdmlauncher.linux Path to tdmlauncher is /home/dragora/.doom3/darkmod/tdmlauncher.linux Darkmod directory is /home/dragora/.doom3/darkmod/ Darkmod directory after normalisation is /home/dragora/.doom3/darkmod Trying default value for engine executable: /home/dragora/.doom3/doom.x86 Trying default Linux location for engine executable /usr/local/games/doom3/doom.x86 Found engine executable in /usr/local/games/doom3/doom.x86 Engine path after normalisation is /usr/local/games/doom3/doom.x86 Could not find 'currentfm.txt' file in /home/dragora/.doom3/darkmod/currentfm.txt Current FM is: Searching the /proc/ folder for PID files Using the following argument vector: #0: /usr/local/games/doom3/doom.x86 #1: +set #2: fs_game #3: darkmod Trying to launch /usr/local/games/doom3/doom.x86 /usr/local/games/doom3/doom.x86 +set fs_game darkmod [dragora@irya darkmod]$ DOOM 1.3.1.1304 linux-x86 Jan 16 2007 21:58:02 found interface lo - loopback found interface wlan0 - 192.168.1.35/255.255.255.0 ------ Initializing File System ------ Loaded pk4 /usr/local/games/doom3/base/game01.pk4 with checksum 0x51c6981f Loaded pk4 /usr/local/games/doom3/base/game02.pk4 with checksum 0xf3ec6f7 Loaded pk4 /usr/local/games/doom3/base/game03.pk4 with checksum 0x5d4230ea Loaded pk4 /usr/local/games/doom3/base/pak000.pk4 with checksum 0x28d208f1 Loaded pk4 /usr/local/games/doom3/base/pak001.pk4 with checksum 0x40244be0 Loaded pk4 /usr/local/games/doom3/base/pak002.pk4 with checksum 0xc51ecdcd Loaded pk4 /usr/local/games/doom3/base/pak003.pk4 with checksum 0xcd79d028 Loaded pk4 /usr/local/games/doom3/base/pak004.pk4 with checksum 0x765e4f8b Loaded pk4 /usr/local/games/doom3/base/pak005.pk4 with checksum 0x8ffc3621 Loaded pk4 /usr/local/games/doom3/base/pak006.pk4 with checksum 0x95b65ab Loaded pk4 /usr/local/games/doom3/base/pak007.pk4 with checksum 0x666bdb3c Loaded pk4 /usr/local/games/doom3/base/pak008.pk4 with checksum 0x23ae5993 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_animals01.pk4 with checksum 0xacda2bb Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_base01.pk4 with checksum 0xf42f339d Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_humanoid_builders01.pk4 with checksum 0xcb2854bf Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_humanoid_females01.pk4 with checksum 0x1b2a6a31 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_humanoid_guards01.pk4 with checksum 0x33ca6394 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_humanoid_heads01.pk4 with checksum 0x5dd21227 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_humanoid_mages01.pk4 with checksum 0x4fb92e26 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_humanoid_nobles01.pk4 with checksum 0xe4ff336c Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_humanoid_pagans01.pk4 with checksum 0xa1349247 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_humanoid_townsfolk01.pk4 with checksum 0x8ddbd904 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_humanoid_undead01.pk4 with checksum 0x2477a779 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_monsters_spiders01.pk4 with checksum 0x792b0ca5 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_ai_steambots01.pk4 with checksum 0x731159a8 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_base01.pk4 with checksum 0xfb74186c Loaded pk4 /home/dragora/.doom3/darkmod/tdm_defs01.pk4 with checksum 0x31417173 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_env01.pk4 with checksum 0x70046471 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_fonts01.pk4 with checksum 0x4d337925 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_game01.pk4 with checksum 0xab7fd2d2 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_game02.pk4 with checksum 0x4a1b32fc Loaded pk4 /home/dragora/.doom3/darkmod/tdm_game03.pk4 with checksum 0x1c4edae4 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_gui01.pk4 with checksum 0x63a09f0e Loaded pk4 /home/dragora/.doom3/darkmod/tdm_gui_credits01.pk4 with checksum 0x5b1d7253 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_models01.pk4 with checksum 0x16c8a70a Loaded pk4 /home/dragora/.doom3/darkmod/tdm_models02.pk4 with checksum 0x3d12c87e Loaded pk4 /home/dragora/.doom3/darkmod/tdm_models_decls01.pk4 with checksum 0x92c43427 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_player01.pk4 with checksum 0xe4d3e6fd Loaded pk4 /home/dragora/.doom3/darkmod/tdm_prefabs01.pk4 with checksum 0x838252d0 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_ambient01.pk4 with checksum 0x40500cb Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_ambient02.pk4 with checksum 0x666b0cac Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_ambient03.pk4 with checksum 0xfa3d0336 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_ambient_decls01.pk4 with checksum 0x1f53dda2 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_sfx01.pk4 with checksum 0x8d3d8fa7 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_sfx02.pk4 with checksum 0x6a7ee5ef Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_vocals01.pk4 with checksum 0x749a24b6 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_vocals02.pk4 with checksum 0x3ce30b71 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_vocals03.pk4 with checksum 0xfbc08dea Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_vocals04.pk4 with checksum 0x6bae7076 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_vocals05.pk4 with checksum 0x8bc0bbe1 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_vocals06.pk4 with checksum 0xe1f2a386 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_vocals07.pk4 with checksum 0xe7d94add Loaded pk4 /home/dragora/.doom3/darkmod/tdm_sound_vocals_decls01.pk4 with checksum 0x1a0de03d Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_base01.pk4 with checksum 0x87f7f590 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_carpet01.pk4 with checksum 0xcc1e2e32 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_decals01.pk4 with checksum 0x7e7ce54e Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_door01.pk4 with checksum 0xda543894 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_fabric01.pk4 with checksum 0x7c12c7ad Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_glass01.pk4 with checksum 0x5fa01a26 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_metal01.pk4 with checksum 0x173ce02a Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_nature01.pk4 with checksum 0x444352b6 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_paint_paper01.pk4 with checksum 0xf4cab8d7 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_plaster01.pk4 with checksum 0xf1b2549c Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_roof01.pk4 with checksum 0x2efab03d Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_sfx01.pk4 with checksum 0xff5da4d5 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_stone_brick01.pk4 with checksum 0xe942a997 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_stone_cobblestones01.pk4 with checksum 0xb215367c Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_stone_flat01.pk4 with checksum 0xc063445 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_stone_natural01.pk4 with checksum 0x6cd8c52a Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_stone_sculpted01.pk4 with checksum 0xf225aa20 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_window01.pk4 with checksum 0xdb10db90 Loaded pk4 /home/dragora/.doom3/darkmod/tdm_textures_wood01.pk4 with checksum 0xe96a8d66 Current search path: /home/dragora/.doom3/darkmod /home/dragora/.doom3/darkmod/tdm_textures_wood01.pk4 (293 files) /home/dragora/.doom3/darkmod/tdm_textures_window01.pk4 (226 files) /home/dragora/.doom3/darkmod/tdm_textures_stone_sculpted01.pk4 (304 files) /home/dragora/.doom3/darkmod/tdm_textures_stone_natural01.pk4 (99 files) /home/dragora/.doom3/darkmod/tdm_textures_stone_flat01.pk4 (256 files) /home/dragora/.doom3/darkmod/tdm_textures_stone_cobblestones01.pk4 (185 files) /home/dragora/.doom3/darkmod/tdm_textures_stone_brick01.pk4 (350 files) /home/dragora/.doom3/darkmod/tdm_textures_sfx01.pk4 (32 files) /home/dragora/.doom3/darkmod/tdm_textures_roof01.pk4 (65 files) /home/dragora/.doom3/darkmod/tdm_textures_plaster01.pk4 (96 files) /home/dragora/.doom3/darkmod/tdm_textures_paint_paper01.pk4 (22 files) /home/dragora/.doom3/darkmod/tdm_textures_nature01.pk4 (193 files) /home/dragora/.doom3/darkmod/tdm_textures_metal01.pk4 (329 files) /home/dragora/.doom3/darkmod/tdm_textures_glass01.pk4 (30 files) /home/dragora/.doom3/darkmod/tdm_textures_fabric01.pk4 (38 files) /home/dragora/.doom3/darkmod/tdm_textures_door01.pk4 (155 files) /home/dragora/.doom3/darkmod/tdm_textures_decals01.pk4 (226 files) /home/dragora/.doom3/darkmod/tdm_textures_carpet01.pk4 (71 files) /home/dragora/.doom3/darkmod/tdm_textures_base01.pk4 (159 files) /home/dragora/.doom3/darkmod/tdm_sound_vocals_decls01.pk4 (23 files) /home/dragora/.doom3/darkmod/tdm_sound_vocals07.pk4 (1083 files) /home/dragora/.doom3/darkmod/tdm_sound_vocals06.pk4 (661 files) /home/dragora/.doom3/darkmod/tdm_sound_vocals05.pk4 (80 files) /home/dragora/.doom3/darkmod/tdm_sound_vocals04.pk4 (1258 files) /home/dragora/.doom3/darkmod/tdm_sound_vocals03.pk4 (722 files) /home/dragora/.doom3/darkmod/tdm_sound_vocals02.pk4 (1335 files) /home/dragora/.doom3/darkmod/tdm_sound_vocals01.pk4 (66 files) /home/dragora/.doom3/darkmod/tdm_sound_sfx02.pk4 (549 files) /home/dragora/.doom3/darkmod/tdm_sound_sfx01.pk4 (457 files) /home/dragora/.doom3/darkmod/tdm_sound_ambient_decls01.pk4 (8 files) /home/dragora/.doom3/darkmod/tdm_sound_ambient03.pk4 (24 files) /home/dragora/.doom3/darkmod/tdm_sound_ambient02.pk4 (148 files) /home/dragora/.doom3/darkmod/tdm_sound_ambient01.pk4 (151 files) /home/dragora/.doom3/darkmod/tdm_prefabs01.pk4 (440 files) /home/dragora/.doom3/darkmod/tdm_player01.pk4 (123 files) /home/dragora/.doom3/darkmod/tdm_models_decls01.pk4 (88 files) /home/dragora/.doom3/darkmod/tdm_models02.pk4 (1770 files) /home/dragora/.doom3/darkmod/tdm_models01.pk4 (1533 files) /home/dragora/.doom3/darkmod/tdm_gui_credits01.pk4 (49 files) /home/dragora/.doom3/darkmod/tdm_gui01.pk4 (661 files) /home/dragora/.doom3/darkmod/tdm_game03.pk4 (2 files) /home/dragora/.doom3/darkmod/tdm_game02.pk4 (2 files) /home/dragora/.doom3/darkmod/tdm_game01.pk4 (2 files) /home/dragora/.doom3/darkmod/tdm_fonts01.pk4 (731 files) /home/dragora/.doom3/darkmod/tdm_env01.pk4 (92 files) /home/dragora/.doom3/darkmod/tdm_defs01.pk4 (147 files) /home/dragora/.doom3/darkmod/tdm_base01.pk4 (125 files) /home/dragora/.doom3/darkmod/tdm_ai_steambots01.pk4 (27 files) /home/dragora/.doom3/darkmod/tdm_ai_monsters_spiders01.pk4 (89 files) /home/dragora/.doom3/darkmod/tdm_ai_humanoid_undead01.pk4 (29 files) /home/dragora/.doom3/darkmod/tdm_ai_humanoid_townsfolk01.pk4 (65 files) /home/dragora/.doom3/darkmod/tdm_ai_humanoid_pagans01.pk4 (8 files) /home/dragora/.doom3/darkmod/tdm_ai_humanoid_nobles01.pk4 (51 files) /home/dragora/.doom3/darkmod/tdm_ai_humanoid_mages01.pk4 (7 files) /home/dragora/.doom3/darkmod/tdm_ai_humanoid_heads01.pk4 (64 files) /home/dragora/.doom3/darkmod/tdm_ai_humanoid_guards01.pk4 (286 files) /home/dragora/.doom3/darkmod/tdm_ai_humanoid_females01.pk4 (138 files) /home/dragora/.doom3/darkmod/tdm_ai_humanoid_builders01.pk4 (84 files) /home/dragora/.doom3/darkmod/tdm_ai_base01.pk4 (8 files) /home/dragora/.doom3/darkmod/tdm_ai_animals01.pk4 (76 files) /usr/local/games/doom3/darkmod /home/dragora/.doom3/base /usr/local/games/doom3/base /usr/local/games/doom3/base/pak008.pk4 (3 files) /usr/local/games/doom3/base/pak007.pk4 (38 files) /usr/local/games/doom3/base/pak006.pk4 (48 files) /usr/local/games/doom3/base/pak005.pk4 (63 files) /usr/local/games/doom3/base/pak004.pk4 (5137 files) /usr/local/games/doom3/base/pak003.pk4 (4676 files) /usr/local/games/doom3/base/pak002.pk4 (6120 files) /usr/local/games/doom3/base/pak001.pk4 (8972 files) /usr/local/games/doom3/base/pak000.pk4 (2698 files) /usr/local/games/doom3/base/game03.pk4 (2 files) /usr/local/games/doom3/base/game02.pk4 (2 files) /usr/local/games/doom3/base/game01.pk4 (2 files) game DLL: 0x0 in pak: 0x0 Addon pk4s: file system initialized. -------------------------------------- ----- Initializing Decls ----- ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- 1141 strings read from strings/english.lang Couldn't open journal files execing editor.cfg execing default.cfg execing DoomConfig.cfg Unknown command 'objectives' couldn't exec autoexec.cfg 1141 strings read from strings/english.lang ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- Setup X display connection dlopen(libGL.so.1) Initializing OpenGL display Using XFree86-VidModeExtension Version 2.2 DGA DirectVideo Mouse (Version 2.0) initialized Free86-VidModeExtension Activated at 1024x768 Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. GL_RENDERER: GeForce 9200M GS/PCIe/SSE2 idCommon::VPrintf: truncated to 4094 characters GL_EXTENSIONS: GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fb ------- Input Initialization ------- XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK XKB extension present on server ( 0x1:0x0 ) ------------------------------------ dlopen(libasound.so.2) asoundlib version: 1.0.25 Alsa is available ------ Alsa Sound Initialization ----- opened Alsa PCM device default for playback device buffer size: 5644 frames ( 22576 bytes ) allocated a mix buffer of 16384 bytes -------------------------------------- ...using GL_ARB_multitexture ...using GL_ARB_texture_env_combine ...using GL_ARB_texture_cube_map ...using GL_ARB_texture_env_dot3 ...using GL_ARB_texture_env_add ...using GL_ARB_texture_non_power_of_two ...using GL_ARB_texture_compression ...using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 ...using GL_1.4_texture_lod_bias X..GL_EXT_shared_texture_palette not found ...using GL_EXT_texture3D ...using GL_EXT_stencil_wrap ...using GL_NV_register_combiners ...using GL_EXT_stencil_two_side X..GL_ATI_fragment_shader not found X..GL_ATI_text_fragment_shader not found ...using GL_ARB_vertex_buffer_object ...using GL_ARB_vertex_program ...using GL_ARB_fragment_program ...using EXT_depth_bounds_test ---------- R_NV20_Init ---------- --------------------------------- ----------- R200_Init ----------- Not available. ---------- R_ARB2_Init ---------- Available. --------------------------------- ----- R_ReloadARBPrograms ----- glprogs/test.vfp glprogs/test.vfp glprogs/interaction.vfp glprogs/interaction.vfp glprogs/bumpyEnvironment.vfp glprogs/bumpyEnvironment.vfp glprogs/ambientLight.vfp glprogs/ambientLight.vfp glprogs/shadow.vp glprogs/R200_interaction.vp glprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp glprogs/arbVP_glasswarp.txt: File not found glprogs/arbFP_glasswarp.txt: File not found ------------------------------- using ARB_vertex_buffer_object memory using ARB2 renderSystem found DLL in pak file: /home/dragora/.doom3/darkmod/tdm_game02.pk4/gamex86.so copy gamex86.so to /home/dragora/.doom3/darkmod/gamex86.so dlopen '/home/dragora/.doom3/darkmod/gamex86.so' failed: libjpeg.so.62: cannot open shared object file: No such file or directory Regenerated world, staticAllocCount = 0. Shutting down sound hardware ----------- Alsa Shutdown ------------ close pcm dlclose -------------------------------------- idRenderSystem::Shutdown() Sys_Error: couldn't load game dynamic library You can see that all go normal except for the fact that the program doesn't find "libjpeg", and the libjpeg-turbo and lib32-libjpeg-turbo program are alredy installed in my 64-bit System. I didn't use AUR to install Doom3 nor Darkmod. Doom3 runs flawlessly on my system. My hypothesis is that libjpeg is installed on /usr/bin instead of /bin, in that case, how can i tell TDM to look up in /usr/bin instead of /bin ? [dragora@irya ~]$ sudo pacman -Ql libjpeg-turbo libjpeg-turbo /usr/ libjpeg-turbo /usr/bin/ libjpeg-turbo /usr/bin/cjpeg libjpeg-turbo /usr/bin/djpeg libjpeg-turbo /usr/bin/jpegtran libjpeg-turbo /usr/bin/rdjpgcom libjpeg-turbo /usr/bin/wrjpgcom libjpeg-turbo /usr/include/ libjpeg-turbo /usr/include/jconfig.h libjpeg-turbo /usr/include/jerror.h libjpeg-turbo /usr/include/jmorecfg.h libjpeg-turbo /usr/include/jpegint.h libjpeg-turbo /usr/include/jpeglib.h libjpeg-turbo /usr/lib/ libjpeg-turbo /usr/lib/libjpeg.a libjpeg-turbo /usr/lib/libjpeg.so libjpeg-turbo /usr/lib/libjpeg.so.8 libjpeg-turbo /usr/lib/libjpeg.so.8.0.2 libjpeg-turbo /usr/share/ libjpeg-turbo /usr/share/doc/ libjpeg-turbo /usr/share/doc/libjpeg-turbo/ libjpeg-turbo /usr/share/doc/libjpeg-turbo/README libjpeg-turbo /usr/share/doc/libjpeg-turbo/README-turbo.txt libjpeg-turbo /usr/share/doc/libjpeg-turbo/example.c libjpeg-turbo /usr/share/doc/libjpeg-turbo/libjpeg.txt libjpeg-turbo /usr/share/doc/libjpeg-turbo/structure.txt libjpeg-turbo /usr/share/doc/libjpeg-turbo/usage.txt libjpeg-turbo /usr/share/doc/libjpeg-turbo/wizard.txt libjpeg-turbo /usr/share/licenses/ libjpeg-turbo /usr/share/licenses/libjpeg-turbo/ libjpeg-turbo /usr/share/licenses/libjpeg-turbo/README libjpeg-turbo /usr/share/licenses/libjpeg-turbo/README-turbo.txt libjpeg-turbo /usr/share/man/ libjpeg-turbo /usr/share/man/man1/ libjpeg-turbo /usr/share/man/man1/cjpeg.1.gz libjpeg-turbo /usr/share/man/man1/djpeg.1.gz libjpeg-turbo /usr/share/man/man1/jpegtran.1.gz libjpeg-turbo /usr/share/man/man1/rdjpgcom.1.gz libjpeg-turbo /usr/share/man/man1/wrjpgcom.1.gz Please help.
  17. Fixed the earlier error, thought I had installed ia32-libs before, but apparently not. But now, the tdm launcher launches the base game instead of the mod.
  18. I just rebuilt my PC to run Fedora Linux 16 and I have successfully installed Doom 3 and TDM 1.07. I start up TDM and try to download all the missions. I manage to get the download to run, it progresses to 100% then starts again. This happens 3 or 4 times then announces that the download failed. Anyone have any idea what's going on? Is it a permissions thing?
  19. How to start Darkmod on engine compiled from doom3.gpl source (compiled from https://github.com/TTimo/doom3.gpl ) ? I tryed to do it, but many errors like "can`t find _defaul_ material" and others were appeared. I`m not strong in mod-developing, so I don`t see any salvation for these problems... It is looks like, original doom3 game data is working well on doom3.gpl ... (at least, according to http://wiki.iodoom3....ing_under_Linux ) So, I`m sure, it is not so hard to adapt Darkmod to run on stand-alone-free-engine? (as I understand, the problem is in some media resources and/or in some config/package files?) Would you be so pleasent to adapt Darkmod to run on doom3.gpl engine, or write an "instruction how to run dark mod on doom3.gpl"? It would be greate for spreading your mod ) Thanks! (PS: sorry for my bad English, if you see some errors....)
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