Jump to content
The Dark Mod Forums

Zombies and Doors


Sotha

Recommended Posts

I've experimented with zombies and realized that they do not know how to operate doors.

Luckily, this is easily remedied with adding spawnarg "canOperateDoors 1"

 

1) Without wandering into deep academic discussion about what animated pile of rotting flesh can do with mechanical objects, the zombies should probably be able to open doors simply due to gameplay reasons. Usually in the zombie movies closed unlocked light wooden doors will not halt the undead horde. ;)

 

2) At present, the zombies do not have any kind of animation for opening the door. They simply move in front of the door, stand there and magically the door opens. Could it be possible for me, as a mapper, to make the zombie do the attack animation to open the doors?

 

3) If the zombie has "canOperateDoors 1" set they can open doors. But they will also close them. Is there a spawnarg to prevent the door closing behavior? Zombies should be smart enough to brainlessly bash a door open, but surely they will not turn and close it after they have passed through. Performance-wise the door could be closed later with autoclose. The halls are quite drafty..

 

Thanks for any help!

 

EDIT:

Also I'd like to know is there a neat way of putting decals on AI's, or is it done by creating a decal patch, turning it into an entity and binding it on the AI?

Clipper

-The mapper's best friend.

Link to comment
Share on other sites

Though my own zombies have no doors they have to deal with, I second the motion to have zombies that can batter open a door, pass through, and not close it behind them. Since doors open in a specific direction, the mapper will have to make sure that when a zombie bangs on the door it opens away from him.

 

Good fun to be standing in a shadowy room and a door bursts open to reveal a lurching zombie.

 

The door could even be specially made for a zombie, coming off its hinges and crashing to the floor.

Link to comment
Share on other sites

Check the Doors wiki article. There are settings for not closing doors but it might go on the door itself.

 

You might try a conversation attack animation but I don't think it will work in sync if the AI is in the process of opening the door. You might check the AI to see if it has a door opening animation but otherwise I think it needs a new spawnarg, ie, code change.

 

Yes, bind a func_static brush or patch to an AI is a convenient way for mappers.

Link to comment
Share on other sites

The "zombies close doors" sounds like a bug and I'd like you to file a tracker entry for this. (wether we just forbid it for zombies or make it a general spawnarg solution is secondary).

 

As for the rest, I can't answer.

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • Xolvix

      Took a break from TDM until I got my backlog under control. It's been months and it's still not "under control". Damnit.
      · 1 reply
    • Ansome

      I sleep well at night knowing the player will never see the absolute nightmare that is my sealing brushwork outside the playable area. Only the pointfile can judge me now.
      · 4 replies
    • JackFarmer

      Somehow I admire the fact that the material from Dune has now been filmed for the third time. Personally, I could never do much with the material, but as a child of the 80s, I of course know the David Lynch movie...and that movie was at least funny!
      · 2 replies
    • Baal

      Episode 3 of the second best Doom 3 mod, Phobos,  was just released.
      · 6 replies
    • snatcher

      TDM Modpack v4.2 released!
      · 1 reply
×
×
  • Create New...