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Lights out at start


Winter

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How do you get switchable light entities to be turned off at the start of the map? i couldn't see anything relevant in the properties list.

 

Thank you

 

I think it was start_off 1.

Check the inherited properties.

 

If that does not help, right click in the entity inspector and select add spawnarg, or something similar. You'll get a list of all spawnargs, shouldn't be difficult to find the correct one from there.

 

I hope this helps, I can't check the exact method now, I am at work.

Clipper

-The mapper's best friend.

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For non-extinguishable lights use start_off 1. For extinguishables use extinguished 1

 

I am uncertain if the above works with light entities such as candles but if not, try:

 

set extinguished on flame

1

 

If it doesn't work you may have to do a separate model and flame but that means candles won't be snuffable.

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Well, things like candles and torches (I think) have an 'off' entity already. Gotta be careful because some lights are called :

torch

torch_lit

 

and some are named

 

torch

torch_unlit

 

obviously one tells you whether or not it's lit, the one that doesn't say is opposite.

 

Same with electric lights, and I suppose levers just invert send a signal, (not on/off) but not sure. You might be able to use unlit sources and just link to a switch.

Dark is the sway that mows like a harvest

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