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Spiders


jdude

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I'm working with spiders and need some help. Hopefully someone knows how to do this stuff.

 

I want to speed up some of them, but I know they use a hole range of different animations which would be needed to be accelerated within their paramters. When experimenting with Wolfbeast I discovered one parameter would speed him up while he was neutral, but if he saw me he would randomly slow then speed up. So I need a list of all the Spider movements which would be required to be adjusted to make a spider move 2x faster (not the attacks though).

 

Also does anyone know how to stick these buggers on the roofs? IIRC it is possible, but I haven't found any documentation on how to do it.

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I'm not sure about speeding them up.

I'd love to place them on roofs though. I wish we could place them vertically (head/cephalothorax pointing down). I tried doing so to have one descend from a ceiling, but in-game it stayed parallel with the floor as it descended. I had even tried surrounding it with nodraw solid brushwork, hoping that would force it to stay in position, but it didn't work.

System: Mageia Linux Cauldron, aka Mageia 8

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i remember reading there was something about a gravity parameter that let the imps walk on walls in d3 that was disabled in tdm or something....?

 

IIRC it was defined on the .def level, so if you defined a new spider AI with gravity disabled.... something might be worked out. i forget, or never knew the details though, really.

Edited by ungoliant
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I wish we could place them vertically (head/cephalothorax pointing down). I tried doing so to have one descend from a ceiling

 

That's already possible, though it's a bit hacky. There is an animation of spiders hanging from the ceiling. There's a prop you can attach to the spider that makes that his default idle animation. Unfortunately the spider's bounding box extends to the floor, so the player can't walk underneath it. It's good to use with a trigger though.

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I want to speed up some of them, but I know they use a hole range of different animations which would be needed to be accelerated within their paramters

 

You can speed them up with an animation rate spawnarg. I forget exactly what the syntax is right now, but I'm pretty sure it is already used in the spider.def file to speed up the walk for running. The animations are also listed in that file.

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