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Ideas, ideas, IDEAS!


JulioTheDanks

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To sum up my thoughts, I would say that what TDM gameplay adds to the Thief family is refinement. That's not radical innovation or a complete reimagination (Dishonored might be that game if it doesn't get squashed by overzealous marketers or focus groups halfway through - coincidentally, its team employs two of the top talents who have come out of the Thief fan mission community), but it is incremental innovation. It is possible to say any specific element is a small step, but a lot of small steps can make for a nice, long walk.

 

What I think you are missing, and based on your latest comments, I am increasingly sure of it, is more missions with high production values. We have few of those, but being an editing platform, they will only come when and if people actually complete them. That depends on the community. If we had more mappers from the Thief community make the jump in 2009, or people had more time, we might have seen more of these. As it is, things will take more time.

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

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"Only voice acting that could use some improvement are some of the guard and thugs."

 

Hey now, The thug is just perfect. Many of us love the character as he is. I've told myself that if I ever make an FM, he will be the mansion owner/target/ etc.

--- War does not decide who is right, war decides who is left.

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Hmmm. Hold up. Im talking about one of the commoners actually. The voice was good. Just monotone. When I stabbed he said "hey, stop that." with no sense or urgency or distress. Like i poked him or something.

The only limits your imagination has are the ones you set.

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I know you've already been somewhat velvet glove berated by a few, but from memory they only have 1, maybe 2 (greebo and Tels from memory) coders currently working on the mod - what these gentlemen have achieved is fantastic, and I love it. Don't feel bad about raging over Heart or Crown, (from memory both are Fidcal missions) Fids likes to turn up the difficulty. Biker and Sotha make fantastic missions (Alberic's Curse and Transaction/Mandrasola respectively), another thing, many (maybe 1/5) of the missions on the downloader are themed contest missions, so some missions will naturally feel small/plain/simple compared to someone's magnum opus. Keep going through the missions, you'll hit all the hidden treasure soon enough ;)

Intel Sandy Bridge i7 2600K @ 3.4ghz stock clocks
8gb Kingston 1600mhz CL8 XMP RAM stock frequency
Sapphire Radeon HD7870 2GB FLeX GHz Edition @ stock @ 1920x1080

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Aye, too much to remember these days, and here in NZ, New Years was a few hours ago.. you'll have to forgive my laxness.. consider Grayman and Angua ninja-added to my list of coders.. (and the spirits put back in the cupboard)

Intel Sandy Bridge i7 2600K @ 3.4ghz stock clocks
8gb Kingston 1600mhz CL8 XMP RAM stock frequency
Sapphire Radeon HD7870 2GB FLeX GHz Edition @ stock @ 1920x1080

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