Jump to content
The Dark Mod Forums

Flame particles


Springheel

Recommended Posts

One thing I notice with the new flame particles is that the smoke doesn't always face up. When you drop a torch, the flame properly orients itself upwards, but the smoke goes sideways.

 

This is the part that controls the smoke....I can't see anything obviously different that would affect that, but I don't know much about particles:

 

{

count 50

material textures/particles/barrelpoof

time 1.000

cycles 0.000

bunching 1.000

distribution rect 10.000 10.000 5.000

direction cone "0.000"

orientation view

speed "17.000" to "4.000"

size "5.500" to "13.000"

aspect "1.000"

randomDistribution 1

boundsExpansion 0.000

fadeIn 0.600

fadeOut 0.850

fadeIndex 0.000

color 0.500 0.500 0.500 0.400

fadeColor 0.270 0.270 0.270 0.000

offset 0.000 0.000 8.000

gravity world -3.000

}

Link to comment
Share on other sites

gravity is the paramter that controls this. (the sparks in my replacement particles had the same problem).

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Link to comment
Share on other sites

That's because in this case gravity is relative to particle emitter not world. Another possibility is that the gravity value is so high that the particles dissipate before local gravity can take over? I know for the snow particles that if you turn the emitter the particles come out relative to the emitter but then fall to the ground still.

 

EDIT: I take that back, I see the value is for Gravity world.... very strange.

I always assumed I'd taste like boot leather.

 

Link to comment
Share on other sites

I updated torchflame_new01 and torchflame_new01_small. I increased the gravity and set speed to zero. Also I had to lower the offset and change size of the smoke. It looks a bit different now.

It's only a model...

Link to comment
Share on other sites

It looks a bit different now.

 

Hmm, thanks for fixing the smoke so that it raises up. I have to be honest though, I'm really not a fan of the new look. It seems like a LOT of smoke for a relatively small flame; far more than the previous version. It also seems to be coming from too low on the flame, originating almost right from the torch base itself. Is it not possible to keep the old look but just have it oriented up all the time?

post-9-0-84802300-1336065223_thumb.jpg

Link to comment
Share on other sites

Smoke has to start low (offset needs needs to be small), otherwise it will look like this:

 

post-2001-0-82532200-1336071054_thumb.jpg

 

I increased the fade in number. See how it looks now. Check how it looks on different backgrounds.

It's only a model...

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • nbohr1more

      The FAQ wiki is almost a proper FAQ now. Probably need to spin-off a bunch of the "remedies" for playing older TDM versions into their own article.
      · 1 reply
    • nbohr1more

      Was checking out old translation packs and decided to fire up TDM 1.07. Rightful Property with sub-20 FPS areas yay! ( same areas run at 180FPS with cranked eye candy on 2.12 )
      · 3 replies
    • taffernicus

      i am so euphoric to see new FMs keep coming out and I am keen to try it out in my leisure time, then suddenly my PC is spouting a couple of S.M.A.R.T errors...
      tbf i cannot afford myself to miss my network emulator image file&progress, important ebooks, hyper-v checkpoint & hyper-v export and the precious thief & TDM gamesaves. Don't fall yourself into & lay your hands on crappy SSD
       
      · 7 replies
    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 7 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
×
×
  • Create New...