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How to delete black cube?


someTaff

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I was messing with custom windows, and then accidently the whole black cube. What to do? Can't see it in DR

It appeared somewhere in the procceess of changing func_static to atdm:mover_door to worldspawn and again to atdm:mover_door

Edited by someTaff

What excuse do we have not to sculpt, and sculpt, and sculpt, until the job is done?

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did you dmap after changing the entity class to mover_door?

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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Is there away to see all entities existing on the map in DR?

UPD: View>Entity List

UPPD: I've found it on the List, it's invisible, how to delete?

UUPPD: I've select it and set origin arg out of game area inside bounding box

Edited by someTaff

What excuse do we have not to sculpt, and sculpt, and sculpt, until the job is done?

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In game open the console and type g_showEntityInfo 1

 

Then move around until the black cube is centered in your view. You should see it's entity details.

 

Then open the map file and delete the stanza that references that entity. Then delete all the other files (cm, aas, proc etc) and dmap to rebuild them.

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maybe the last steps mentioned by nbohr1more are enough

 

I remember having problems myself (although I'm not sure if it were exactly the same) and dmapping doesn't help

 

I than deleted the specified files and dmapped again and it works

 

I don't know how the dmapping routines work but it seems to me that sometimes some steps are skipped if they appear unnecessary although they aren't, ... not sure

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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btw, edit project files with care and have a backup, DR may crash on Open for some reason, good thing there is autosave (project file was edited in notepad and then saved, maybe encoding issue)

 

Upd: saved in UTF-8 and no problem

Edited by someTaff

What excuse do we have not to sculpt, and sculpt, and sculpt, until the job is done?

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