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Speaking of Skyrim, skin surface scattering


someTaff

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Look at this)

http://forums.nexusm...ess-dark-mod-1/

Methinks TDM capable of models no worse than that in terms of leather details, hard metal surfaces and such

But how to simulate skin scattering? TDM man-skin looks like piece of painted wood. Is there a may to to implement or simlulate SSS, like self-illuminate a bit?

 

Edit: checked Wiki, its called SUBsurface scattering, my bad

Edited by someTaff

What excuse do we have not to sculpt, and sculpt, and sculpt, until the job is done?

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Sikkpin made a SSS shader for his Doom 3 branch but it seems we have limited staff who could incorporate such work.

 

http://www.doom3worl...hp?f=13&t=25444

 

actual code:

 

https://github.com/Sikkpin/Feedback/blob/master/shaders/glprogs/skin.vfp

 

If anyone can answer that, Serpentine would be the go-to guy. Try him over at the dark mod IRC (webchat.freenode.net #thedarkmod )

 

That said, Rich_is_Bored's "Real Translucency" trick might get you pretty close if you blur the inverse vertex painting.

 

http://forums.thedar...lucency-anyone/

Edited by nbohr1more
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Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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That real transluceny thing is great for thin curtain! Like thete is a window, and its curtained and there is some character and light lamp behind - to the effect of a silhuette visible from the street.Cool!

 

What excuse do we have not to sculpt, and sculpt, and sculpt, until the job is done?

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It could work for light shining behind an earlobe as well... you would need to create a scripted light inside the AI that fade's in as a reaction

to the AI getting hit by the light. this would then cause the inverse side image to render

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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Rich's translucency method doesn't work for .md5mesh models.

 

Sikkpin's stuff looks interesting, but I don't have the time or know-how to look into it.

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Shoot. md5mesh doesn't support vertex color or twosided?

 

If it wouldn't cause too much hassle, I could just ask Sikkpin... Not sure he'd want to do it though (he seems burned out these days too...)

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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Am I the only one that finds it a little funny we can so easily talk about the skin shaders for soft CG-pr0n? ^_^

Well there's you're first sign we're techno-geeks...

What do you see when you turn out the light? I can't tell you but I know that it's mine.

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