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Assistance Request for the TDM Community: Mandrasola Goes Standalone


Sotha

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Mandrasola will crash after 2.0 update, because werebeast is not completed.

 

I propose we replace were beasts with zombies.

 

Could someone please do it on my behalf? I really, *REALLY* dislike opening old missions of mine. (Might sound silly, but please understand. Consider it as my kryptonite.)

 

You need to do the following:

* Replace the werebeast AI classnames to point to zombies. All the werebeasts were in the tunnels, I think there were two or three.

* Replace any readable references from werebeasts to zombies. I have done this already, you just need to implement the changes into the readable editor. See below.

* Test and see everything works. Especially pay attention to zombie paths, they don't get stuck, readable text isn't overflowing from pages, etc.

* Add your name into the mission readme "thanks"-section and give credit for converting the mission TDM standalone-ready.

* Dmap and repackage.

 

Workload estimate timewise: 1-2 hrs.

 

Readable fixes required:

 

ENTITY name: atdm_readable_immobile_paper01_1

XDATA name: readables/mandrasola/monster_note

Text fixes:

"

Dey already got Vinnie when dey appeared from no-where.

 

None enter our cave hideout here until we gots de poison holy water arrows or moar fire arrows.

Once we get stuff, we clear the hideout of them vermins monsters.

-Karl

"

 

+++

 

ENTITY name: atdm_readable_mobile_book01_1

XDATA name: readables/mandrasola/ldiary

Text fixes:

"

The idiots couldn't even defeat a few animals zombies and now they are hiding in my basement. Even a hired thug cannot swing a sword nowadays! Pathetic!

"

"

I sent Julien to discreetly buy some fire and poison arrows holy water and fire arrows so those cowards can finally venture down to the caves and get rid of those pathetic creatures scaring them this time.

"

+++

 

Thanks in advance for helping! I really would appreciate if someone would do this for me!

Clipper

-The mapper's best friend.

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Allright, replaced the werebeasts and fixed the readables. However, your mage is not working properly. The magical projectiles do no fly anymore and the shaders are unknown. Will try to fix this.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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Fixed. Uploading pk4...

  • Like 2

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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2.0 ready version of Mandrasola. It starts fine and everything seems to work now.

 

Excellent! Thank you so much!

 

You have done a great service to both me and the whole TDM community.

Clipper

-The mapper's best friend.

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Excellent! Thank you so much!

 

You have done a great service to both me and the whole TDM community.

If you want to thank me, please test the new version of the ASE exporter script with the prefabs you've once built. (See the respective thread)

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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It's good to know that this FM will make it for 2.0, and that as a community we're there to help each other out.

What do you see when you turn out the light? I can't tell you but I know that it's mine.

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