ezze Posted January 2, 2014 Report Posted January 2, 2014 (edited) I just compiled (the code) the game and I started playing the Tears of St. Lucia. I was not expecting an angry guard when I was outside, but a hammer carrying guy run towards me.Quickly I understand he cannot hurt me, he strikes his hammer but always misses. It is the same when I try to defend with the sword: I cannot hurt him. I tried in the Training Mission arena and it is the same, but interestingly broadhead arrows and stones (or what ever the guard throws at you when you are not reachable) works fine. Is that a known bug? What can I try? Now I see if it happens also with the last trunk version. Edit: it does not help, same behavior.It is really annoying, because as far I can see not even the blackjack works... Edit: it seems there is no hitting at all. I cannot strike walls or objects either... % uname -a Linux pendulum 3.12.6-1-ARCH #1 SMP PREEMPT Fri Dec 20 19:39:00 CET 2013 x86_64 GNU/Linux % g++ --version g++ (GCC) 4.8.2 20131219 (prerelease) Copyright (C) 2013 Free Software Foundation, Inc. This is free software; see the source for copying conditions. There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. % glxinfo| grep '^dir\|^Open' direct rendering: Yes OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce GTS 250/PCIe/SSE2 OpenGL core profile version string: 3.3.0 NVIDIA 331.20 OpenGL core profile shading language version string: 3.30 NVIDIA via Cg compiler OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile OpenGL core profile extensions: OpenGL version string: 3.3.0 NVIDIA 331.20 OpenGL shading language version string: 3.30 NVIDIA via Cg compiler OpenGL context flags: (none) OpenGL profile mask: (none) % sudo lshw -short H/W path Device Class Description ================================================ system P31-ES3G /0 bus P31-ES3G /0/0 memory 128KiB BIOS /0/4 processor Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz /0/4/8 memory 64KiB L1 cache /0/4/9 memory 6MiB L2 cache /0/19 memory 4GiB System Memory /0/19/0 memory 2GiB DIMM 800 MHz (1,2 ns) /0/19/1 memory 2GiB DIMM 800 MHz (1,2 ns) /0/100 bridge 82G33/G31/P35/P31 Express DRAM Controller /0/100/1 bridge 82G33/G31/P35/P31 Express PCI Express Root Port /0/100/1/0 display G92 [GeForce GTS 250] /0/100/1c bridge NM10/ICH7 Family PCI Express Port 1 /0/100/1c.1 bridge NM10/ICH7 Family PCI Express Port 2 /0/100/1c.1/0 enp3s0 network RTL8111/8168/8411 PCI Express Gigabit Ethernet Controller /0/100/1d bus NM10/ICH7 Family USB UHCI Controller #1 /0/100/1d/1 usb1 bus UHCI Host Controller /0/100/1d.1 bus NM10/ICH7 Family USB UHCI Controller #2 /0/100/1d.1/1 usb2 bus UHCI Host Controller /0/100/1d.1/1/1 input USB Device /0/100/1d.2 bus NM10/ICH7 Family USB UHCI Controller #3 /0/100/1d.2/1 usb3 bus UHCI Host Controller /0/100/1d.3 bus NM10/ICH7 Family USB UHCI Controller #4 /0/100/1d.3/1 usb5 bus UHCI Host Controller /0/100/1d.7 bus NM10/ICH7 Family USB2 EHCI Controller /0/100/1d.7/1 usb4 bus EHCI Host Controller /0/100/1e bridge 82801 PCI Bridge /0/100/1e/2 multimedia SB Audigy /0/100/1e/2.1 input SB Audigy Game Port /0/100/1e/2.2 bus SB Audigy FireWire Port /0/100/1f bridge 82801GB/GR (ICH7 Family) LPC Interface Bridge /0/100/1f.2 storage NM10/ICH7 Family SATA Controller [iDE mode] /0/100/1f.3 bus NM10/ICH7 Family SMBus Controller Edited January 2, 2014 by ezze Quote
ezze Posted January 2, 2014 Author Report Posted January 2, 2014 (edited) Here is the fairly long log of TDM: I start the training mission, pickup the sword, and try to kill the first builder in the shadow section (the one busy with paperwork). I cannot stab him and when I do some noises he finds me, but he cannot hit me either. http://pastebin.com/deknX0CX Edited January 2, 2014 by ezze Quote
Springheel Posted January 2, 2014 Report Posted January 2, 2014 Sounds like some problem with the collision code, although I've never heard of that before. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps
Araneidae Posted January 2, 2014 Report Posted January 2, 2014 (edited) I vaguely remember hitting a problem like this a couple of years ago when I tried to make my own build of TDM on Linux, might well have also been on Arch, seem to remember trying to use the AUR for this ... but as that's all I remember (I didn't investigate, just went back to using Wine with the standard release) it's not too helpful, sorry. P.S. How do I search for my older posts? I can't find anything older than 22 posts back, think I may have posted on this topic longer ago, but can't find it... Edited January 2, 2014 by Araneidae Quote
ezze Posted January 3, 2014 Author Report Posted January 3, 2014 How can I debug, is there a way? Quote
ezze Posted January 4, 2014 Author Report Posted January 4, 2014 (edited) I also have problems loading... Probably I will just follow Araneidae idea and use Wine. It is a pity there is no 5.1 sound however... Edited January 4, 2014 by ezze Quote
Araneidae Posted January 4, 2014 Report Posted January 4, 2014 I also have problems loading... Probably I will just follow Araneidae idea and use Wine. It is a pity there is no 5.1 sound however...I don't recommend this -- I used Wine before TDM 2.0 was standalone. Still, if no one who knows their way around the code has seen the problem it's a bit tricky to get started on. Presumably the TDM 2.0 download works properly for you? Quote
ezze Posted January 4, 2014 Author Report Posted January 4, 2014 (edited) The load problems come from the binary I got from with the downloader, however no collision problem. In the beginning I wanted to compile because I had to use LD_LIBRARY_PATH to rename a lib with the pre-compiled binary. Besides I have the feeling the game is faster with Wine. Edited January 4, 2014 by ezze Quote
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