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Posted (edited)

I just compiled (the code) the game and I started playing the Tears of St. Lucia. I was not expecting an angry guard when I was outside, but a hammer carrying guy run towards me.

Quickly I understand he cannot hurt me, he strikes his hammer but always misses. It is the same when I try to defend with the sword: I cannot hurt him.

 

I tried in the Training Mission arena and it is the same, but interestingly broadhead arrows and stones (or what ever the guard throws at you when you are not reachable) works fine.

 

 

Is that a known bug? What can I try? Now I see if it happens also with the last trunk version. Edit: it does not help, same behavior.

It is really annoying, because as far I can see not even the blackjack works...

 

Edit: it seems there is no hitting at all. I cannot strike walls or objects either...

 

% uname -a
Linux pendulum 3.12.6-1-ARCH #1 SMP PREEMPT Fri Dec 20 19:39:00 CET 2013 x86_64 GNU/Linux

% g++ --version
g++ (GCC) 4.8.2 20131219 (prerelease)
Copyright (C) 2013 Free Software Foundation, Inc.
This is free software; see the source for copying conditions.  There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

% glxinfo| grep '^dir\|^Open'
direct rendering: Yes
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GTS 250/PCIe/SSE2
OpenGL core profile version string: 3.3.0 NVIDIA 331.20
OpenGL core profile shading language version string: 3.30 NVIDIA via Cg compiler
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.3.0 NVIDIA 331.20
OpenGL shading language version string: 3.30 NVIDIA via Cg compiler
OpenGL context flags: (none)
OpenGL profile mask: (none)

% sudo lshw -short
H/W path		 Device  Class	   Description
================================================
					 system	  P31-ES3G
/0					   bus		 P31-ES3G
/0/0					 memory	  128KiB BIOS
/0/4					 processor   Intel(R) Core(TM)2 Duo CPU	 E8400  @ 3.00GHz
/0/4/8				   memory	  64KiB L1 cache
/0/4/9				   memory	  6MiB L2 cache
/0/19					memory	  4GiB System Memory
/0/19/0				  memory	  2GiB DIMM 800 MHz (1,2 ns)
/0/19/1				  memory	  2GiB DIMM 800 MHz (1,2 ns)
/0/100				   bridge	  82G33/G31/P35/P31 Express DRAM Controller
/0/100/1				 bridge	  82G33/G31/P35/P31 Express PCI Express Root Port
/0/100/1/0			   display	 G92 [GeForce GTS 250]
/0/100/1c				bridge	  NM10/ICH7 Family PCI Express Port 1
/0/100/1c.1			  bridge	  NM10/ICH7 Family PCI Express Port 2
/0/100/1c.1/0	enp3s0  network	 RTL8111/8168/8411 PCI Express Gigabit Ethernet Controller
/0/100/1d				bus		 NM10/ICH7 Family USB UHCI Controller #1
/0/100/1d/1	  usb1	bus		 UHCI Host Controller
/0/100/1d.1			  bus		 NM10/ICH7 Family USB UHCI Controller #2
/0/100/1d.1/1	usb2	bus		 UHCI Host Controller
/0/100/1d.1/1/1		  input	   USB Device
/0/100/1d.2			  bus		 NM10/ICH7 Family USB UHCI Controller #3
/0/100/1d.2/1	usb3	bus		 UHCI Host Controller
/0/100/1d.3			  bus		 NM10/ICH7 Family USB UHCI Controller #4
/0/100/1d.3/1	usb5	bus		 UHCI Host Controller
/0/100/1d.7			  bus		 NM10/ICH7 Family USB2 EHCI Controller
/0/100/1d.7/1	usb4	bus		 EHCI Host Controller
/0/100/1e				bridge	  82801 PCI Bridge
/0/100/1e/2			  multimedia  SB Audigy
/0/100/1e/2.1			input	   SB Audigy Game Port
/0/100/1e/2.2			bus		 SB Audigy FireWire Port
/0/100/1f				bridge	  82801GB/GR (ICH7 Family) LPC Interface Bridge
/0/100/1f.2			  storage	 NM10/ICH7 Family SATA Controller [iDE mode]
/0/100/1f.3			  bus		 NM10/ICH7 Family SMBus Controller

Edited by ezze
Posted (edited)

Here is the fairly long log of TDM: I start the training mission, pickup the sword, and try to kill the first builder in the shadow section (the one busy with paperwork). I cannot stab him and when I do some noises he finds me, but he cannot hit me either.

 

http://pastebin.com/deknX0CX

Edited by ezze
Posted (edited)

I vaguely remember hitting a problem like this a couple of years ago when I tried to make my own build of TDM on Linux, might well have also been on Arch, seem to remember trying to use the AUR for this ... but as that's all I remember (I didn't investigate, just went back to using Wine with the standard release) it's not too helpful, sorry.

 

P.S. How do I search for my older posts? I can't find anything older than 22 posts back, think I may have posted on this topic longer ago, but can't find it...

Edited by Araneidae
Posted (edited)

I also have problems loading... Probably I will just follow Araneidae idea and use Wine. It is a pity there is no 5.1 sound however...

Edited by ezze
Posted

I also have problems loading... Probably I will just follow Araneidae idea and use Wine. It is a pity there is no 5.1 sound however...

I don't recommend this -- I used Wine before TDM 2.0 was standalone. Still, if no one who knows their way around the code has seen the problem it's a bit tricky to get started on. Presumably the TDM 2.0 download works properly for you?

Posted (edited)

The load problems come from the binary I got from with the downloader, however no collision problem. :( In the beginning I wanted to compile because I had to use LD_LIBRARY_PATH to rename a lib with the pre-compiled binary.

 

Besides I have the feeling the game is faster with Wine.

Edited by ezze

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