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IZaRTaX

Suggestion, simple terrain mesh/advanced patch editing (paint,smooth...)

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Hi all, it's been 4 years since I use cod4radiant, there is an option to create / edited the "terrain patch" directly into the editor.

 

Here is an example using the powerful editor field.:

 

-here is cod4 radiant create a simple terrain patch:

1380131947-1.png

 

-terrain density 14x15:1380131940-2.png

 

-this makes vertex like a gtkgensurf style but is a patch:

1380131946-3.png

 

-advanced patch editing dialogs; blend/paint texture:

1380131931-4.png

 

-advanced patch editing dialogs height/smooth (make a mountain)

1380131937-5.png

 

lock/unlock vertex for paint or height/smooth

1380131927-6.png

 

this is just a suggestion that may help in the creation of "terrain"

I know that works for this is huge, but as said it is a suggestion.

 

example vidéo call of duty terrain :

 

http://youtu.be/4kiZZLiqQf4

 

my building in darkradiant :

 

http://youtu.be/2k2YcXNSYfA

 

maybe my english is bad ^^ sorry im french . :D

Edited by IZaRTaX
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CoD4 / CoD5 Mapper Mp / Zombie Black ops 3 Mod Tools Alpha Tester.

 

Portfolio : https://www.zartax-level-design.com/

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Regarding CodRadiant -

  • Can CodRadiant use TDM resources, can we dispence with CoD (not use CoD)
  • Can the exported patch be used by DR..?
  • Can CoD map files be imported by DR..?

Regarding DartkRadiant -

  • Very impresive building!
  • Did all the textures come from unity? and if some what licence are they covered by..?

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-The textures is from me,i take in cgtexture and converting, i have just take the caulk and draw decals texture from cod4.

-impossible exporte map and patch in dr radiant because the engine use id tech 3 and have lightmaping grey (reflection, light, specular texture, normal map etc).

 

all call of duty games, mw2, mw3, black ops, black ops2 and more news use the quake 3 engine (idtech 3) but have make a very good modification ^^

Edited by IZaRTaX

CoD4 / CoD5 Mapper Mp / Zombie Black ops 3 Mod Tools Alpha Tester.

 

Portfolio : https://www.zartax-level-design.com/

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What you are asking for is "Vertex painting". Unfortunately, this would require either modifying the existing map format or introducing a new (alternate) map format.

This has been discussed here quite a bit. The consensus is that we do not have any coders who are able or willing to take on this project.

 

The only way to see this to fruition would be to have an outside contributor offer a patch and working tech demo.


Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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maybe the engine support blend fonction, you can paint terrain patch and yes is supported !

but yes maybe need a good scripter ^^

is just my suggestion for maybe help you for creating terrain and like blend fonction :D

Edited by IZaRTaX

CoD4 / CoD5 Mapper Mp / Zombie Black ops 3 Mod Tools Alpha Tester.

 

Portfolio : https://www.zartax-level-design.com/

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Obsttorte created a script that can output special "blended patches" as models as I recall, is this what you are referring to?

 

Id Tech 4 does support vertex blending but only for models, "brushes" do not support this feature as they lack the vertex color attribute.

 

Another option that Arcturus has been exploring is using Blender's "Export to Map" script which is Q3 format but very minimal

which means it can be imported into Dark Radiant. For that approach to work, any texture blends would need to be baked to a new

texture then UV unwrapped as I recall... Yeah, a decal might work better since you'd probably need to cut the texture at the blend

regions to avoid ridiculous sizes anyway (depending on how much terrain you are working with, of course).


Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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Except the blend stuff all that was shown in the first vid can be done in DR as well. And regarding the blending, either use my script as mentioned by Mr. Bohr, or use a modelling programm that is capable exporting to lwo or ase.


FM's: Builder Roads, Old Habits, Old Habits Rebuild

WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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