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  • 2 years later...
Posted (edited)

I've messed around with noise for a while now and I have a pretty nice ambient for a thunder storm, heard from inside. Heavy rain, wind and some rumbling thunder. I've tried to make a seamless loop of it but I can't get it to work as I want in Audacity, I'm getting a very small popping noise. I've tried fading and copying the end and add to the start etc.

 

Is there anyone here who wants to take a look at it and help me out?

 

edit: Didn't know which thread to post in and it felt unneccesary to create a new one, so I posted here.

Here's a Dropbox link with the file.
https://www.dropbox.com/s/7euvxfxiirw0qw3/Thunder%20Storm.wav?dl=0

Edited by Paralytik
  • Like 1

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"When Kleiner showed me the sky-line of New York I told him that man is like the coral insect—designed to build vast, beautiful, mineral things for the moon to delight in after he is dead."

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Posted

Did you test it out ingame? From my knowledge, some Media Players add the small gap before replaying, even if it is not there in the file itself (because they reload the same file after ending which sometimes causes some small lag which resolves in this clipping you mentioned).

 

About your ambient sound itself: Is this one compressed with a low bit rate or something? Because it seems a bit like "low quality" / "high compression" to me.

"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

Posted (edited)

I've only tried it in Audacity, which should play back the loop perfectly to my knowledge.

 

It is an uncompressed wav exported from Reason 9, but the EQing might make it sound compressed. I've removed some of the low end with high pass filters. The sounds themselves are noise occilators with some FX on some of them. I've made it so it should sound like rain outside of a building when you play it on lower volume. I'm pretty happy with it myself, but I can always make adjustments, it's not very hard.

 

EDIT: Just to clarify, the file I've uploaded is not an attempt at looping it, just the raw file from Reason. I thought someone else might want to have a go and make it work better than I've managed so far.

Edited by Paralytik

"My milkshake bringeth all ye gentlefolk to the yard. Verily 'tis better than thine, I would teach thee, but I must levy a fee."

"When Kleiner showed me the sky-line of New York I told him that man is like the coral insect—designed to build vast, beautiful, mineral things for the moon to delight in after he is dead."

https://soundcloud.com/paralytik

 

Posted

Yes, then it is indeed the EQing. You might want to consider finding a "true" in-house recording.

 

For Audacity it is true, it should loop pretty good without a gap. But as I said - you should also try it ingame with a short looping sample. :)

"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

Posted

I made our ambient sound system to overlap the incoming & outgoing music, but a lot of ambients themselves start with fade-ins, so it isn't all that seamless, but still much better than a hard cut.

  • Like 2

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Posted

I've messed around with noise for a while now and I have a pretty nice ambient for a thunder storm, heard from inside. Heavy rain, wind and some rumbling thunder. I've tried to make a seamless loop of it but I can't get it to work as I want in Audacity, I'm getting a very small popping noise. I've tried fading and copying the end and add to the start etc.

 

Is there anyone here who wants to take a look at it and help me out?

 

edit: Didn't know which thread to post in and it felt unneccesary to create a new one, so I posted here.

Here's a Dropbox link with the file.

https://www.dropbox.com/s/7euvxfxiirw0qw3/Thunder%20Storm.wav?dl=0

 

 

I've only tried it in Audacity, which should play back the loop perfectly to my knowledge.

 

It is an uncompressed wav exported from Reason 9, but the EQing might make it sound compressed. I've removed some of the low end with high pass filters. The sounds themselves are noise occilators with some FX on some of them. I've made it so it should sound like rain outside of a building when you play it on lower volume. I'm pretty happy with it myself, but I can always make adjustments, it's not very hard.

 

EDIT: Just to clarify, the file I've uploaded is not an attempt at looping it, just the raw file from Reason. I thought someone else might want to have a go and make it work better than I've managed so far.

 

 

Here's a looped version: https://www.dropbox.com/s/em1r34w8r6o3q3y/thunder_storm_looped.wav?dl=0

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