Springheel 4645 Posted April 23, 2005 Report Share Posted April 23, 2005 I was doing some character sketches at work, and came up with something for our Mechanists (whatever we're calling them). It's one idea...I want them to look like a combination between engineer, inventor, and mad scientist. edit: Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
Schatten 6 Posted April 23, 2005 Report Share Posted April 23, 2005 Very nice! I like the concept. We would need "poseurs" too. The flock that gathers around the true artisans to shine in their light. Quote Link to post Share on other sites
Renzatic 12 Posted April 23, 2005 Report Share Posted April 23, 2005 Yes! Excellent. I like it. Quote Link to post Share on other sites
oDDity 3 Posted April 23, 2005 Report Share Posted April 23, 2005 I think we agreed they'd all look different anyway, so we'll probably need at least 6 different ones. Obviously we still want to tie them together visually, but only in a subtle way. Quote Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest. - Emil Zola character models site Link to post Share on other sites
Ishtvan 17 Posted April 23, 2005 Report Share Posted April 23, 2005 Nice, looks good! The head looks a lot like Ben Franklin, but that's not necessarily a bad thing. Quote Link to post Share on other sites
Springheel 4645 Posted April 23, 2005 Author Report Share Posted April 23, 2005 Yeah, I definitely want to do a more mad-scientist head as well. In terms of modeling, Odd, how many do you think we need? I can see adding a few different heads, but regular townsfolk bodies could be used for mechanites that weren't currently working (and thus wearing an apron), couldn't they? I don't want to add to your workload unnecessarily. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
Dram 123 Posted April 23, 2005 Report Share Posted April 23, 2005 Very nice It gives him a whole "looka t my beautiful creation" look. Quote Link to post Share on other sites
Macsen 5 Posted April 23, 2005 Report Share Posted April 23, 2005 I like it. Seems a bit too 'hands on' perhaps, like a trusty worker who might be helping the main mad inventor. If you give him some more victorian clothes underneath that apron, like a high collar, and perhaps an unshaven wispy beard and long pianist fingers, he might look more the part. It might seem odd that's he's dressed up to do such dirty work, but that all plays into the 'head in the clouds' mechanite persona. While Ben Franklin's head looks altogether too sane and reasonable, I love the glasses. Quote Link to post Share on other sites
god_is_my_goldfish 1 Posted April 24, 2005 Report Share Posted April 24, 2005 An idea for some head gear, have those awesome magnifying glasses that go around your head Ala "sleepy hollow" Quote http://www.thirdfilms. comA Thief's Path trailer is now on Youtube! Link to post Share on other sites
Ishtvan 17 Posted April 24, 2005 Report Share Posted April 24, 2005 I was tempted to suggest goggles or safety glasses, but I'm not sure if they had the materials to make safety glasses in those times. They definitely couldn't make polymer/lexan glasses, but maybe they could just make really thick glass for a safety barrier. Working with steam is pretty dangerous, at any time a bolt could fly out and shoot you in the eye. IRL, one of my friends was working with a mechanical press in a lab, compressing something, and all of a sudden one of the bolts just shot out and hit him right in the safety glasses, would've got him right in the eye without them. So anyway, I think some sort of goggles would be appropriate. Quote Link to post Share on other sites
Springheel 4645 Posted April 24, 2005 Author Report Share Posted April 24, 2005 Seems a bit too 'hands on' perhaps, like a trusty worker who might be helping the main mad inventor. Well, my take was that they would do all their own work, since they don't want others learning their secrets. I would expect them to be hands on. An idea for some head gear, have those awesome magnifying glasses that go around your head Thanks GIMG! I wanted to add something like that to one of the versions, but didn't have a good reference at work. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
Macsen 5 Posted April 24, 2005 Report Share Posted April 24, 2005 Well, my take was that they would do all their own work, since they don't want others learning their secrets. I would expect them to be hands on. Ha! Every mad scientist has his Igor. Quote Link to post Share on other sites
Springheel 4645 Posted April 24, 2005 Author Report Share Posted April 24, 2005 True, but Igor would also be a mechanist, under this model. If they are a guild, then only guild-members will be allowed to help with the work. They will have apprentices to do the grunt work, but they're all mechanists. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
sparhawk 17 Posted April 24, 2005 Report Share Posted April 24, 2005 They had glasses already in Thief so they can as well get some safety glasses. Quote Gerhard Link to post Share on other sites
oDDity 3 Posted April 28, 2005 Report Share Posted April 28, 2005 I had an idea that since these guys are non combat civilians really, and they are protected by their machines, what happenes when one spots you is that they run to the nearest alarm switch and press it, which brings the combat bots out on patrol, and makes a lot of secuirty gates close over all the doors. Now, the security gates will open automaticaly for the patroling bots, so you'll have to try and squeeze past them when your opportunity arises. This security state can last for n minutes based on gameplay testing, but if you trip the secutity 3 times, it's permenant. Quote Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest. - Emil Zola character models site Link to post Share on other sites
sparhawk 17 Posted April 28, 2005 Report Share Posted April 28, 2005 This would be something for our campaign only. Quote Gerhard Link to post Share on other sites
Ishtvan 17 Posted April 29, 2005 Report Share Posted April 29, 2005 I think they should be armed with pnuematic dart guns! (I know that sounds like a joke reference to our earlier debate, but sadly, I'm serious) Quote Link to post Share on other sites
oDDity 3 Posted April 29, 2005 Report Share Posted April 29, 2005 There's no reason for these guys to be armed with anything. They're weakling cowards who hide behind their machines. You'd stand as much chance of being attacked by a gay chartered accountant, who's only tactic would be to disorient you with wry comments on your choice of clothing. Quote Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest. - Emil Zola character models site Link to post Share on other sites
Ishtvan 17 Posted April 29, 2005 Report Share Posted April 29, 2005 (edited) Okay lemme answer this considering that I happen to be an Engineer of sorts myself: I'm an engineer back in the day, and I have the knowhow to create a pnuematic dart gun as a last resort, personal defense weapon. It would only fire a few shots before the compressed gas supply ran out, so it really would be a last resort. As in, someone is chasing me with a sword and has me cornered. What possible reason would I have not to make that gun, and instead decide to be a weakling coward who hides behind a bot? It might be better for gameplay to have them unarmed and run to get their bots, but I don't see the logical reason behind it. At least give them a small crossbow or something. I know they don't have any combat skill, but they have enough engineering knowhow to make some personal weapons that can be somewhat effective regardless of combat skill. Edited April 29, 2005 by Ishtvan Quote Link to post Share on other sites
Domarius 2 Posted April 29, 2005 Report Share Posted April 29, 2005 Yeah, how many movies have you seen where the nerd defeats the bad guy with some amazingly smart device or plan he thought up. Quote Domarius' To Do listDomarius' videos of completed anims Link to post Share on other sites
oDDity 3 Posted April 29, 2005 Report Share Posted April 29, 2005 These are normal people, like civilians,. Normal people don't carry weapons. THey have no fear of attack in their buildings, surrounded by their protective devices, cameras, alarms, traps and safeguards. Anyway , no thief would murder an unarmed scientist. Why would they expecting someone to break in and kill them? THey don't go out either, they have all their stuff delivered. THe townsfolk are all very curious as to what's going on there. We can overhear merchants talking about how they made a delivery to 'those gearheads' and gossip about what they saw glimses of (exaggerated of course) It also makes a nice change to have an unarmed faction in the game. Quote Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest. - Emil Zola character models site Link to post Share on other sites
sparhawk 17 Posted April 29, 2005 Report Share Posted April 29, 2005 That term "gearheads" is a good idea. We could use that term in some talks between "normal" folks, it could even be used as a synonym as crazy by towsfolk, because they don't understand them. That would be something for NH to include. Soemthing like "Stop acting like a gearhead". Quote Gerhard Link to post Share on other sites
Springheel 4645 Posted April 29, 2005 Author Report Share Posted April 29, 2005 I agree with Odd that they shouldn't be armed. I wouldn't mind giving them flashbombs though, to use as a defensive tactic. They blind the enemy, then run away and summon their bots. Sounds fair to me. Of course, FM authors can give them swords and hammers if they want to. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
Renzatic 12 Posted April 29, 2005 Report Share Posted April 29, 2005 They should defend themselves if they're cornered, it'd make sense that they'd carry around a dagger or other form of protection. But overall their attacks should be pretty weak, they're not much of a threat by themselves. Quote Link to post Share on other sites
Springheel 4645 Posted April 29, 2005 Author Report Share Posted April 29, 2005 Will our regular civilians be carrying daggers? That was something I had considered an interesting idea...they would flee whenever possible, but if someone is chasing them and they're cornered, there's a chance that--instead of cowering and just taking it--they pull out a dagger and slash wildly around. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
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