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Posted

A heads up: If anyone's using these characters for a FM, I suggest doing a Git pull; I added 5 different hair styles (meshes) which I back-ported from another project where I made them. My defs use them rather simplistically, but I don't feel like creating more character settings right now.

 

I also realized I might have to make a few more corrections later; The head doesn't seem to have the same origin as other models. I counter that by using a different offset, but it's still arguable if I should use the same one as the other models. Also a check for later however.

  • 2 months later...
Posted (edited)

Can you do rigging (I think that's character animations)? I need a Ai animation that can use a pole to move a boat. Obviously

I'd use an entity to move the boat, but it'd be nice to have an AI that looks like he can use a rear oar, or pole to move a boat.

 

I'm doing a Venice map, and want to make and use a Venitian Gondola, and it'd be cool to have an AI use it. :)

Edited by NeonsStyle

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

Posted

Can you do rigging (I think that's character animations)? I need a Ai animation that can use a pole to move a boat. Obviously

I'd use an entity to move the boat, but it'd be nice to have an AI that looks like he can use a rear oar, or pole to move a boat.

 

I'm doing a Venice map, and want to make and use a Venitian Gondola, and it'd be cool to have an AI use it. :)

 

The characters are fully rigged (body and face rigs) and work with all TDM animations used on other characters. If you mean creating a custom animation myself, I haven't tried it yet and it's not something I have the time for now.

Posted

I'm all for diversity. If this furry stuff gets your motor going, then power to you. For me though if I were to make a mission, I'd probably choose

human over this, unless I wanted something for kids. As the furries seem to suit children.

 

If we had human children AI, it wouldn't be hard to make up a story around them. I'm not really the furry type. I love that you did this,

and it obviously means a lot to you, and I'd love to see it developed further. :)

  • Like 1

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

  • 5 years later...
  • 2 years later...
Posted
On 10/18/2016 at 4:11 PM, MirceaKitsune said:

The character set is meant to be used with fan missions. To include it, first clone the GitHub repository mentioned above somewhere on your drive.

Have you removed the link?

  • 2 weeks later...
Posted
On 2/24/2025 at 2:03 PM, datiswous said:

Have you removed the link?

The Github repository should still work. I should definitely consider further improving this mod at some point: Porting a new character this way was one of my biggest early achievements modding wise, would still love to see this used in FM's. Just so much to do including other missions I'm hoping to finish in time.

  • Thanks 1

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