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Posted

Just looking a startpack 3 for the first time. It's useful, but the presented sample AI characters ARE 100% DUDES. And more broadly, whole classes of standard-distribution AI humans and creatures are omitted.

I'm willing to look into expanding the size and number of the character rooms to be more comprehensive (rather than immediately plan a new game).  But only if the community thinks that is worthwhile. Has any work already been done on a StartPack 4? 

Posted

I can't speak for everyone, but personally I've never had much use of the startpack map. When starting a new project I always use the startpack, but not the map file itself just all the handy dandy things that come with it like in-game maps, briefing files, the store etc. The AI rooms in particular seem pretty worthless to me, I think I did use the water room once or twice though.

My Fan Missions:

   Series:                                                                           Standalone:

Chronicles of Skulduggery 0: To Catch a Thief                     The Night of Reluctant Benefaction

Chronicles of Skulduggery 1: Pearls and Swine                    Langhorne Lodge

Chronicles of Skulduggery 2: A Precarious Position              

Chronicles of Skulduggery 3: Sacricide

 

 

 

Posted

I can understand that. The other aids to character selection also seem limited. The AI entity view in DR doesn't give much of a feel, given the rather distant view of separate bodies and heads with their obscuring patches and textures. In the forum, I did see that a skeleton AI "database" webpage exists, which could have character screenshots and entity paths, but doesn't currently.

Posted
On 7/12/2019 at 11:22 AM, Geep said:

I can understand that. The other aids to character selection also seem limited. The AI entity view in DR doesn't give much of a feel, given the rather distant view of separate bodies and heads with their obscuring patches and textures.

 

You can zoom in and rotate the image in the character window, in case you weren't aware.

 

 

Posted

That's true. And you can use the filters to hide the obscuring patches. It's OK, but

- you only see one character at a time (i.e., can't have multiple "create entity" viewers open)

- without heads

- can't change default zoom level, as you bounce among characters. Always have to rezoom.

On a different topic, I'm playing around with water inside a sunken ship for the next mission. Info about floating objects was slight, so after researching it and doing some experiments I created a wiki page, attached. Could you instantiate it for me (and review as time allows)? Please also link from the [[Water Tutorials]] index topic. Thanks.

 

Objects Floating in Water.txt

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