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Gloomwood


Diego

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I finished the update today. I in favor too yes. I still ahve my doubts about that 5/5 tho... The inventory is always the same size no matter the difficulty. I often find myself not understanding the mechanics of the game because nearly nothing is explained. I dont like this experimental approach, never will. It has nothing todo with handholding, its about world building. Anyways. Had fun, cant wait for more!

Can we have more scary Zombie Horror maps?

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I'm also not a fan of the limited inventory, especially because the first place to store some items in a chest is at the current end of the playable area, which, in my case, is 8 to 10 hours into the game, so, pretty late... I also don't like fixed save points/rooms, which require a lot of backtracking if you don't want to lose your progress, when you do a mistake like falling from a ceiling, or alerting 5 or 6 guards at the same time, which can easily happen. It seems like a silly restriction, which adds nothing to the gameplay.

Other than that, as I said, I'm really impressed, and, I also like that the game doesn't explain you the whole game in the first 30 minutes. I think that's an unfortunate development in modern games, and it's refreshing to see games like the System Shock remake and this one getting rid of that hand holding. Because, sorry, that's basically what it is. Unless something is super unclear, it's really not impossible to figure those games out yourself. That's a big part of the fun and appeal of them for me.

Edited by chakkman
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