grayman 2968 Posted October 29, 2020 Report Share Posted October 29, 2020 3 hours ago, greebo said: I assume this must have been due to the lost keybindings. I think it will start working again once you reset the bindings to default, in either version. At least I have the default key binds and it's working for me, and it appears to be working for OrbWeaver too. Done, and it works now. Thanks for the help. Quote Link to post Share on other sites
Spooks 700 Posted October 29, 2020 Report Share Posted October 29, 2020 Indefinite app hang seemingly out of nowhere. I was in the process of making a foglight and probably pressed the light inspector button, L, while still focused on the entity pane rather than the orthoview. Or at least that's what I think was my last action. Here's the dumpfile. 1 Quote My FMs: The King of Diamonds (2016) | Visit my Mapbook thread sometimes! | Read my tutorial on Image-Based Lighting Workflows for TDM! Link to post Share on other sites
PranQster 454 Posted October 30, 2020 Report Share Posted October 30, 2020 (edited) checking for GL/glew.h... yes checking for main in -lGLEW... no configure: error: GLEW not found I have built DR many times in the past, and always make sure the dependencies are installed, etc. I have never had an issue w/ GLEW dependencies before. DR 2.8.0 built properly for me a few months ago, but now I get this. lib64glew-devel Version: 2.1.0-5.mga8 Currently installed version: 2.1.0-5.mga8 Group: Development/C Architecture: x86_64 Size: 1584 KB Edited October 30, 2020 by PranQster 1 Quote System: Mageia Linux Cauldron, aka Mageia 8 Link to post Share on other sites
greebo 41 Posted October 30, 2020 Author Report Share Posted October 30, 2020 Thanks for all the reports, I'll try to chew through them. Quote Link to post Share on other sites
Spooks 700 Posted October 30, 2020 Report Share Posted October 30, 2020 (edited) Cheers, greebo. I come here with another report of a crash. It is scarily easy to replicate. Pressing Ctrl+C prompts DR to SAVE (even though I checked the bindings and it's clearly set to Copy) and it crashes the application in no time. Just in case here's another dumpfile, but if it's replicable on your end I figure you may not need it. I'll create a bugtracker entry in a bit. edit: created Edited October 30, 2020 by Spooks Quote My FMs: The King of Diamonds (2016) | Visit my Mapbook thread sometimes! | Read my tutorial on Image-Based Lighting Workflows for TDM! Link to post Share on other sites
Spooks 700 Posted October 30, 2020 Report Share Posted October 30, 2020 (edited) double post, what is the name for the "arbitrary transformation" widget (Modify > Rotate and scale...) in the shortcut list? I had it assigned to "A" but now the aforementioned crashes have also deemed it necessary to reset my keybinds as well so "A" is back to CameraMoveUp or however that goes. I would check the non-beta version but I don't want to destroy my camera mouselook move shortcut keys again... Edited October 30, 2020 by Spooks 2 Quote My FMs: The King of Diamonds (2016) | Visit my Mapbook thread sometimes! | Read my tutorial on Image-Based Lighting Workflows for TDM! Link to post Share on other sites
greebo 41 Posted October 31, 2020 Author Report Share Posted October 31, 2020 4 hours ago, Spooks said: what is the name for the "arbitrary transformation" widget (Modify > Rotate and scale...) in the shortcut list? It should be "TransformDialog". Thanks for the reports! Quote Link to post Share on other sites
greebo 41 Posted October 31, 2020 Author Report Share Posted October 31, 2020 On 10/30/2020 at 4:05 AM, PranQster said: checking for GL/glew.h... yes checking for main in -lGLEW... no configure: error: GLEW not found I have built DR many times in the past, and always make sure the dependencies are installed, etc. I have never had an issue w/ GLEW dependencies before. DR 2.8.0 built properly for me a few months ago, but now I get this. Can you please try to checkout the "2.9.0" branch from git and do a full compile including ./autogen.sh? That branch contains some build changes that should fix that problem. At least it's working in my own Mageia Cauldron VM, which has GCC10 and the same lib64glew-devel package. Quote Link to post Share on other sites
PranQster 454 Posted November 1, 2020 Report Share Posted November 1, 2020 (edited) OK, I'll do that now. Thank you! Got it sorted. Building now. Edited November 1, 2020 by PranQster 1 Quote System: Mageia Linux Cauldron, aka Mageia 8 Link to post Share on other sites
greebo 41 Posted November 7, 2020 Author Report Share Posted November 7, 2020 2.9.0pre2 is available with a couple of bug and crash fixes, it's in the first post Quote Link to post Share on other sites
greebo 41 Posted November 15, 2020 Author Report Share Posted November 15, 2020 2.9.0pre3 available with a load of bug fixes. Appreciate all the test reports of you guys, thank you! Quote Link to post Share on other sites
greebo 41 Posted November 16, 2020 Author Report Share Posted November 16, 2020 Wanted to add, unless something critical comes up real quick, I'm going to release 2.9.0 within the next two days. After all those bugs I'll be looking forward to implementing new features again. Quote Link to post Share on other sites
grayman 2968 Posted November 16, 2020 Report Share Posted November 16, 2020 Congrats!! 2 Quote Link to post Share on other sites
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