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  • Gadavre changed the title to The guards can cheat ( resolved)
Posted
17 hours ago, Gadavre said:

Thanks, I figured it out. I play recently and I'm interested in understanding how AI works.  I love testing and finding hidden bugs in games.. I don't want to make the game easier, just help the developers make it more realistic

 

In my opinion, the third-person model has very wide-spread arms. Therefore, it is impossible to hide behind a pillar, as the hands will be visible.

I understand. Thank you for the explanation. I agree about the third person model. I do not know how the stealth calculations work behind the scenes, but if they do use that model then there will be some discrepancies, particularly when compared to the view the player has in first person. The crouch model seems at least a full head taller than the first person perspective portrays. I can only imagine that it is rather difficult to animate a model like that, especially considering all of the dynamic movements the player can make. The rigid shoulders do look kind of silly when you see yourself but I can certainly look past all of that considering how rarely the player actually does see themselves. The important thing, I imagine, is that the stealth detection matches what the player sees on-screen.

Posted (edited)
12 hours ago, New Horizon said:

No, guards are not programmed to see shadows as it creates far too many ungair gameplay issues.

Well I could see this as an interesting dificulty setting, if coupled with clever level design.

Edited by datiswous

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