Jump to content
The Dark Mod Forums

Can't load pointfile?

Recommended Posts

I have two separate computers, and for some reason the pointfile doesn't load correctly on one of the machines.

I looked into the .log file, and I noticed this difference:

  • on the machine that works. Here's what it displays when I intentionally delete the .lin file: 
    Command 'TogglePointfile' failed: Could not open pointfile: D:/games/monstergame/base/maps/test_combat_tworoom.lin


  • on the machine that doesn't work. Here's what it displays when it attempts to load the .lin file: 
    Command 'TogglePointfile' failed: Could not open pointfile: maps/test_combat_tworoom.lin



On the computer that works, it prints the full absolute file path. And on the machine that doesn't work, it prints a relative path. I don't know if this has any bearing, but I couldn't find anything else pertinent. The only difference between the two computers is that on the machine that doesn't work, it has a partitioned hard drive.

Has anyone experienced a similar issue?

Link to comment
Share on other sites

Can you attach the pointfile, please? I assume it's existing and valid, but I just want to rule out any issues with the file.

Link to comment
Share on other sites


It turns out that on the machine that didn't work, "Open Map From Project..." was being used to open the map. This was somehow affecting the .lin and autosave functionality. At any rate, using "Open..." resolves the issue.

Link to comment
Share on other sites

That's still interesting though. The way you open the map shouldn't cause this, so I'd be grateful for more insight. Can you describe what steps you did to make this fail, either here or on the tracker?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recent Status Updates

    • jaxa

      RTX 3090 Super, RTX 3070 Ti 16 GB, RTX 2060 12 GB
      · 0 replies
    • duzenko

      CPU benchmark time - compiling DarkRadiant (2nd run)
      i5 8600K 6C/6T@4.4GHz DDR4 2x2133MHz 9MB cache
      Parallel builds: 1. 3:57 Parallel builds: 6 (default). 2:28 r5 1600AF 6C/12T@3.3GHz DDR4 1x2666MHz 16 MB cache, temp folder on HDD
      Parallel builds: 1. 5:05 Parallel builds: 4. 2:47 Parallel builds: 6. 2:55 Parallel builds: 12 (default). 2:57
      · 6 replies
    • nbohr1more

      Status updates are back so it is also a good time to return to contests!
      · 0 replies
    • freyk

      Having seen the new scifi stuff from bladeghost/scythwraith, want to continue the cyberpunk project. Only one problem, can't map.
      · 1 reply
    • jaxa

      Behold, the brand new RTX 2060!
      NVIDIA ponders GeForce RTX 2060 re-release with 12 GB VRAM to paper over RTX 30 scarcity
      · 1 reply
  • Create New...