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Bug: 3D view freezes when closing the Surface Inspector.


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I am surprised that you haven't squashed this bug yet, since it's been so persistent for at least a whole year, but this is me formally reporting this bug (for version 2.14.0):

Every time you close the Surface Inspector window, the 3D view freezes, except for a small area underneath where the Surface Inspector window once was. To get it updating again, you must either hold right-click to move one of the orthographic views a bit, or minimize and maximize Dark Radiant.

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Posted (edited)

I take back "every time". It's more like 30% of the time.

You open the inspector, and then I think you select a brush in the 3D view, and then you immediately close the inspector window by hitting its X button. In the attached image, the inspector window took up the lower right corner of the window.

ConfirmOfSurfaceInspectorBug.gif

Edited by Nort
Described a bit, and attached a file.
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Posted (edited)

...and if this some kind of graphics card related bug, my card is an nVidia GeForce GTX 1060 6GB.

...and it has never happened with any other window - it's only the Surface Inspector window that does this. It's like every window uses its own code in this editor.

Edited by Nort
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12 hours ago, AluminumHaste said:

I'm using split pane layout, what are you using?

 

I don't know. Nothing is checked in the menu. I'll try to switch to "Split Pane". I need to restart the editor? Oh no! What have I done?! It's all ruined! How do I get it back?!

Edit: I managed to get my views back the way I had them. It appears to be the "Dockable" layout. May I suggest that you put a check mark next to the currently active layout? It's common practice.

 

"Also, try version 3.0 prerelease, see if it still happens."

This has been going on for a year now, and I upgraded just last week. I'm not going to upgrade again, to an unstable version.

 

12 hours ago, AluminumHaste said:

Also, since brushes can have a different texture on each face, you should probably be selecting a FACE of a brush with the surface inspector opened.

The attached screenshot is me selecting just a single face, and the bug still happening.

...and I sometimes use the Surface Inspector to cover a brush in caulk. How I use the editor, is not the issue here. I simply screwed around with the editor in order to reproduce the bug, when simply opening and closing the window didn't produce it. ...but sure, hold down <Ctrl> if you wish to reproduce it in a more proper way.

SelectedFace.gif

Edited by Nort
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Apparently it's not just the Surface Inspector that makes the camera view freeze up. It also happened now when I selected another skin for a model. Since the "folder selector / preview screen" window took up half the camera view, half the view froze.

FreezeAfterSkinSelect.gif

Edited by Nort
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5 hours ago, Nort said:

"Also, try version 3.0 prerelease, see if it still happens."

This has been going on for a year now, and I upgraded just last week. I'm not going to upgrade again, to an unstable version.

 

 

So this may have been fixed already in version 3, but you're not going to try it, even though the render window has been drastically changed. Ok.
 

You also seem to be the only person reporting this issue.
I've now tried your steps to reproduce on 4 computers, 2 with Nvidia GPU's, 2 with AMD GPU's, 2 Windows 10, 2 Windows 11, none of them do this.

I always assumed I'd taste like boot leather.

 

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32 minutes ago, AluminumHaste said:

So this may have been fixed already in version 3, but you're not going to try it, even though the render window has been drastically changed. Ok.
 

You also seem to be the only person reporting this issue.
I've now tried your steps to reproduce on 4 computers, 2 with Nvidia GPU's, 2 with AMD GPU's, 2 Windows 10, 2 Windows 11, none of them do this.

I didn't know that the camera window had been drastically changed, so hopefully the issue will be fixed in version 3 then. ...but can you really blame me for wanting to have a stable build?

Maybe my reproduction steps are wrong. Maybe it's when I switch focus back and forth between the camera view and the window. In any case, I have hopes that it'll be fixed in the next update, finally. It's only mildly annoying.

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5 hours ago, datiswous said:

I thought (at least in Windows) you can install multiple versions of DR. So you can install the v3.0 while keeping your current install, just to see if this fixes your issue.

I bet having multiple setups of settings on one computer, can introduce issues as well. Then when I go to update, the updater could be very confused over where "the" installation path is.

You're talking to a guy who really didn't have time to reinstall one new version, and you're asking him to install a second one. I'd much rather wait and see if the bug fixes itself. There's a good chance that it will, and if not, I'll just have to keep moving the other view a bit, like I've been doing, to get the camera to unfreeze again.

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Okay, this seems to be what actually reproduces it:

  1. Open a window (Surface Inspector/skin selection/Layers).
  2. Right-click in the 3D camera view and maybe swivel the view a little bit with the mouse. (At least this is true for when I tested this with the Layers window.)
  3. Left-click on the window again, to make it gain focus again.
  4. Close the window.
  5. Right-click on the 3D camera view and swivel it about a bit with the mouse again. Only the area underneath the former window, should now be moving, which is the bug.
  6. Right-click and drag one of the orthographic views a tiny bit.
  7. Right-click on the 3D camera view again and move the mouse. It should now snap back to updating the entire window as normal.

 

Update: I don't even need to close the window. The bug sometimes occur once you click back to focus on the window, but not reliably. Instead of closing it, try dragging it about, and sometimes it will smear out the background. It's clearly a window focus issue.

Edited by Nort
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