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Posted (edited)
3 hours ago, datiswous said:

Why did you do this?

Because I am a sucker for plot holes and inconsistencies ;). I believe there is one Europe map that shows Bridgeport to be in southern France which just doesn't fit with some missions and the whole feeling that it should be a British city. So I just removed the name on there. On the other hand there is a small map inside the game in which only the local area around Bridgeport is shown and I added names of other cities to this map according to how they were mentioned in missions.

Edited by wesp5
Posted
3 hours ago, Timothey said:

It's not working on William Steele 3, it gives this error:

Thanks for the report, I just fixed this and uploaded the new version to the ModDB!

  • Like 1
Posted (edited)

Well that was fast, I'm gonna try it thanks

edit: It works thanks again

Edited by Timothey
Posted
16 hours ago, wesp5 said:

Because I am a sucker for plot holes and inconsistencies ;). I believe there is one Europe map that shows Bridgeport to be in southern France which just doesn't fit with some missions and the whole feeling that it should be a British city. So I just removed the name on there.

I thought everything TDM is fantasy, no? If mappers want that map in there with Bridgeport in France then they have to work around your patch. I think the "fix" is too opinionated to be placed in one big patch. It's also not really gameplay related, while your other fixes are. I think you should make a seperate patch for that. Especially since (I think) tdm now offers a way to have multiple mods working at the same time.

Posted (edited)

Btw. I'm looking at your subtitle overrides. Why do you override whole files? Currently you override everything in a subs file, while actually you only want to change a couple of lines. Can't you simply include 1 fm_root.subs file with all the inline and srt declarations that you want to override? If there's ever a change to the tdm bark subs files, your patch still overrides them.

I also think you don't have to override whole defenition files (either, only the sections you want to change).

Edited by datiswous
Posted (edited)
2 hours ago, datiswous said:

I thought everything TDM is fantasy, no? If mappers want that map in there with Bridgeport in France then they have to work around your patch.

No, they can just ask me and I will provide it. One modder already did and it is easier than offering multiple versions of the patch (I know how complicated this can get from my Bloodlines patch). About the fantasy aspect, I thought so as well, but there are two maps where Bridgeport and another city are located in southern France surrounded by Latin and French city names and it looks so fake. Was this ever discussed and made canon by the developer team or was this just random art?

Edited by wesp5
Posted (edited)
2 hours ago, datiswous said:

I also think you don't have to override whole defenition files (either, only the sections you want to change).

Currently the patch doesn't use an installer so I wouldn't know how to make subs files work. I never even used one before so unless TDM supports this natively and somebody explains to me how this is done, I have no idea ;)! It would certainly make my work easier as right now I always have to manually update some files each time a new TDM version is released...

Edited by wesp5
Posted
2 hours ago, wesp5 said:

Currently the patch doesn't use an installer so I wouldn't know how to make subs files work. I never even used one before so unless TDM supports this natively and somebody explains to me how this is done, I have no idea ;)

Here is information about subtitles:

https://wiki.thedarkmod.com/index.php?title=Subtitles

 

Although actually I'm not sure how to best override core subs.

Posted
1 hour ago, datiswous said:

Although actually I'm not sure how to best override core subs.

My problem is that I don't know how subs work in the first place. I know they somehow only store differences between two files, but how do you get those into the complete file that the game uses?

Posted
4 hours ago, wesp5 said:

I know they somehow only store differences between two files

I don't know what you mean with storing differences between files. In subs files you just specify the audio file and what subtitle is related to that.

Posted

Oh, I thought you meant some kind of mechanism to change only the line that is wrong without changing the whole file. Because I don't know how to do that! As far as I know the game needs all lines for a specific speaker to be in one file.

  • 3 months later...
Posted

Installed the latest version of the patch. Had this mission installed before, even played it a bit. Now, when I try to activate it, it just goes to the "unofficial patch" menu and I can't activate the mission. 

  • 5 months later...
  • 2 months later...
Posted

Is it possible to disable the auto save every 5 minutes feature? The game stutters/freezes for a second while it saves, especially in more complex missions, so when this happens automatically every 5 minutes it feels weird. I'm pretty good at quicksaving when needed anyway. And the F9/quickload key always reloads the last quicksave rather than a more recent autosave, so it's not as convenient, in my opinion.

Posted (edited)

I noticed this myself and raised the interval to 10 min. If you want to remove it completely, find tdmup.pk4 in the TDM folder, open it with WinRAR or another zip tool, open the script folder and delete the autosave.script file.

Edited by wesp5
  • Like 1
  • 8 months later...
Posted

@wesp5 and I have recently been in contact to see if we could address some inconsistencies between the Unofficial Patch and the TDM Modpack and wesp5 was very receptive and took some decisions and the Unofficial Patch received an update yesterday. Fans of the Unofficial Patch: make sure to update!

The Unofficial Patch and the TDM Modpack can be used together. Let us know if you detect any incompatibilities.

I really appreciate your cooperation wesp5! Thank you.

(I suggest you keep the opening post of this topic up to date)

  • Like 4

TDM_Modpack_Thumb_51.png.748522d7ee2ef4ae4c47f52887da2c66.png

Posted (edited)

Speaking of updating the patch. It was reported that of all the player tools only the Spyglass can accidentally be dropped so I fixed that! While doing so I noticed that the compass shows no name when used while in the recently released "Displacement" mission it clearly does. I looked at the gui code which seems to be even older, but I can't get it to work. Maybe somebody with more TDM knowledge can help me out please?

 

 

Edited by wesp5
Posted

The location of the compass (bottom right corner) is completely wrong. To find the north players will instinctively try to place the needle (red part) pointing to the center of the screen but to get the true north the needle must be parallel to the right edge of the screen. Terrible.

Anyway, you want to display then name?

TDM_Modpack_Thumb_51.png.748522d7ee2ef4ae4c47f52887da2c66.png

Posted (edited)

I already figured out the name problem, I forgot to use the right guis subfolder! I also made the compass model itself less bright now, but I have no idea why people would point the needle towards the middle of the screen. Up seems logical...

Edited by wesp5
  • Like 1
Posted
1 hour ago, wesp5 said:

I also made the compass model itself less bright now [...]

Good call!

1 hour ago, wesp5 said:

[...] but I have no idea why people would point the needle towards the middle of the screen. Up seems logical...

More opinions are welcome.

TDM_Modpack_Thumb_51.png.748522d7ee2ef4ae4c47f52887da2c66.png

  • 4 weeks later...

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