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Posted (edited)

Hello taffers,

I'm currently attempting to ghost (supreme ghost if possible) the aforementioned mission on expert + hardcore settings,

and upon trying to loot the spider lair in the sewers, it started to behave rather strangely, as though it was attracted to my general position no matter what:

  • altitude
  • lightgem level
  • alert level.
     

Also, could be a bug with the unofficial patch by  @wesp5: rarely when it detects me, the stealth stats won't update when the spider attacks, it will settle to roaming immediately after I'm hidden or on high ground, this didn't happen on my vanilla installation.

Since the unofficial patch "balances" some game mechanics, the root cause could be related. On vanilla TDM this is not an issue, or not that I had encountered on my previous normal and ghosting runs of this mission.

If this is a core game bug and not something related to the mod, and can be reproduced consistently on vanilla TDM, I can create a bug report if needed.

[edited]

Thank you.

Edited by Reoscachazos
Videos were recorded at 1/4 quality in OBS, not useful.
  • Like 1
Posted (edited)

My Unofficial Patch doesn't change the spiders at all, so it must be something different. Maybe they are supposed to smell you or use other animal senses and this is a hidden feature?

Edited by wesp5
  • Like 1
Posted
11 hours ago, freyk said:

Maybe those spiders need an ai- and hitbox-fix

--> techsupport (??)

 

Definitely, their hitbox is weird it's hard to hit them with any weapon.

Posted (edited)
8 hours ago, datiswous said:

Maybe this issue is related? https://bugs.thedarkmod.com/view.php?id=5888

I used the following commands:

  1. tdm_ai_showbark 1
  2. tdm_ai_showfov 1

And yes, at times the alert (denoted by snd_alertXs) doesn't get registered as a suspicion and sometimes it does, it depends how fast it changes to attack or settle, so i guess it's just inconsistent as of now; search and sightings seem to work relatively fine though.

Edited by Reoscachazos
Posted

Upon doing some more investigation duty, that one spider seem to be extremely sensitive to my presence, even on low difficulty settings. Here's video proof. I had to host it in GDrive due to YT compression downgrading the quality and resolution from 1440p to 1080p.

Additionally, it's alert states act inconsistently as it will switch from suspicion to full attack, or from full search into settle mode in an instant and incorrectly registers such changes in the stats more often than not.

The behaviour described where it prefers to roam or stick to my particular location regardless of alertness, seems difficulty invariant. Notarget fixes it for obvious reasons.

My conclussion, spiders (or at least this particular one) are bugged, or maybe the do have super olfatory senses as @wesp5 mentioned 😅. Let's just hope their AI gets fixed on the next release, maybe i'll try the latest dev release and see if it makes any difference at all 🤔.

I guess this will be it, not getting that golden plate it seems.

 

Posted
4 hours ago, Reoscachazos said:

maybe i'll try the latest dev release and see if it makes any difference at all

One of the latest dev versions does bring a new version of mission Tears of St. Lucia with added EFX, but also some fixxes, who knows..

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