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Bug: Light entities extinguishing on map start


Frost_Salamander

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I've just raised this: https://bugs.thedarkmod.com/view.php?id=6334

If you have lights randomly extinguishing on map start and you can't figure out why, it might be because the light is surrounded by a merged water entity and the engine thinks it's submerged.  There are links to test maps I've made available in the bug report.

Screenshot below illustrates the issue.  The arrow is pointing to the water line, and the circled torches are below the water line.  The walls are made of glass so it's easier to see what's going on.

If you run into this, the workaround is to simply not merge your water entities!

water-torch-bug.jpg

Edited by Frost_Salamander
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Do you have a single water entity behind those two pieces of glass? If so you need to divide them or the engine will consider everything in between as water and therefore douse your torches. 

 

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3 minutes ago, kingsal said:

Do you have a single water entity behind those two pieces of glass? If so you need to divide them or the engine will consider everything in between as water and therefore douse your torches. 

 

Yes - that's what I found (it's all in the bug report).  There are 2 test maps, one with the a single entity and one with them divided.  In the one with the divided entities it works properly.

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1 hour ago, datiswous said:

Oh it's one entity on left and right of the walkway? This wasn't clear to me at first. I don't know why you would have this water merged. Clearly, these are 2 areas.

Well I guess if the water goes around it behind the player.

Yes it goes around behind the player. It's a single body of water so it makes sense to merge it all into a single entity.  It's easier to manage that way.

I don't know if I really expect this to be fixed, or if it's even a bug and more a limitation. I thought I would raise it because the issue with the torches has plagued me for my last 2 FMs, so I thought I would raise it for awareness.

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On 11/11/2023 at 11:32 AM, Frost_Salamander said:

Yes - that's what I found (it's all in the bug report).  There are 2 test maps, one with the a single entity and one with them divided.  In the one with the divided entities it works properly.

Sorry misread, thought this was post asking why that was happening. Thanks for logging it.

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