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Posted

I think a little dynamics to the windows (with light) on various buildings would add quite some life to the dark mod.

A first step might be to just simply animate the brightness of *some of* the window texture slightly and randomly +/- 5% or so to give the impression of a candle burning inside.

Windows that are close to rooms - for example a window next to a window that you can open could perhaps be enhanced by shadows moving inside (for example when a guard/person is moving by).

Not sure if this have been suggested before, or if this at all possible. Personally I think it would add a lot of life to the game and make it less static in places.

Posted

There are already flickering versions for a bunch of lit windows, which mappers can choose if they wish. IIRC I used them in Perilous Refuge for the ship windows and a certain house, but thought the effect would be too much if it were on all windows.

I don't think there's anything to simulate a shadow being cast onto the window from inside the house. The closest thing is switching the window to an unlit version when the corresponding light sources are exintinguished.

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