Popular Post Dragofer Posted April 9, 2015 Popular Post Report Share Posted April 9, 2015 Downloads - the most up-to-date To install, place or extract the archive into the darkmod/fm folder of your mission. Schooner & Sloop - a test map containing two older mapped ships Caravel - a merchant ship made in Blender, including a scale model. The lifesize variant is somewhat overscaled in order to comply with minimum ceiling height requirements on both decks. Can be scaled down if you don't plan to give it an interior. Barouche - a posh carriage [part of 2.11] Weathered Ships - two small ships, fully mapped with interiors, available moored or sailing. The LOD scale models are already part of 2.08. [part of 2.11] Vintage Lamps - very posh brass lights for mansions [part of 2.11] [Furniture & Shelving] - a batch of models and prefabs in the furniture & shelving department [part of 2.09] [Blue Elemental] - blue variant of the flame elemental [part of 2.09] [Stagecoach] - a sturdy carriage for four [part of 2.06] [Oil Lamps ] - posh or rustic oil lamps & lanterns [part of 2.08] [Coffin] - an old coffin [part of 2.08] [Hookah ] - a waterpipe for smoking Mandrasola [part of 2.06] [Prefabs & Particles ] - a collection of prefabs and particles, i.e. fireplaces, furniture, see below for list of contents [part of 2.08] [Privy Chair ] - a rustic toilet seat [part of 2.08] Original release posts Ships Post #1 - Schooner [Variants: steamship] Post #9 - Sloop (Post #33 ingame) Post #97 - Caravel + accessories + scale model Post #123 - Brig (formerly known as the Ketch) Post #128 - Yacht Post - Merchant Additional ships in the form of scale models can be found in Down by the Riverside, but they haven't been optimised. Carriages Post #19 - Stagecoach Post #102 - Barouche A moving stagecoach setup can be found in both maps of Down by the Riverside. Note that this mission uses an older variant of the stagecoach. Lamps Post #33 - Sphere lamps Post #108 - Gas lamps collection Post #120 - Vintage lamps collection Ambients Maritime ambients (included with the Ketch) Dragofer's ambients Other models Coffin: Post #102 Altar: Post #102 Privy chair: Post #109 Hookah: Thread Office suite: Post Prefabs Furniture & shelving: Post Fireplace, marble: Post #113 Fireplace, rustic: Post #102 Statue with seating: Post #116 Naval clock Covered loaded cart Rustic bed Ship-derived bunk beds Workbench Large garden arrangement Rustic wardrobe Particles tdm_wisp - a glowing faintly pulsating orb of light tdm_smoke_ceiling - black smoke for indoor fires Original post in Dragofer's Stuff, starting from here Having your own thread to put what you're working on into sounds like a great idea, so here goes: Update: http://i.imgur.com/kSLWjkT.png Thanks for your suggestion, here's a new longer version with steam propulsion. http://i.imgur.com/RAoBKi0.png To begin with, I made a new ship, which is an idea I got after walking around my old carack and seeing many ways to do things better. This one is a smaller, single-decked ship with two masts, made entirely in DarkRadiant. The idea was to have a much tidier construction from the beginning, which suited a Victorian age ship (and rectangular railings can look surprisingly good ) The end result is 17500 polys, compared to 27000 polys for my carack and 16000 for Pink_Dot's galleon. I'd be happy for others to use it before I do (a while still), though it still needs to be optimised a lot. There are also new models, all .ase, for 2 skylights, a capstan (man-powered anchor winch), ventilation tubes, mooring pins and more detailed bullseyes that can be recoloured with _color. And yes, that's the statue of St Lucia under the bowsprit. If anyone wanted to model a galion figure, here's a happy taker http://i.imgur.com/U6U0sJV.png Some quick scenery. Comes with both gangplanks and ladders (still needs mooring ropes). http://i.imgur.com/RHMPTaW.png Schooner (new), Carack, Galleon. http://i.imgur.com/AuDmmiK.png http://i.imgur.com/BT1JvfJ.png For the ambience I'd like to get these sounds game-ready: For the exterior: http://freesound.org/people/jimsim/sounds/147776/ For the interior: http://freesound.org/people/AugustSandberg/sounds/265553/ Only editor screenshots at the moment because it's not so easy for me to recolour the wood textures - ingame, only a small area around me has the new colour. So I'm using the black_matt texture for now, which is invisible ingame at night. Also, an altar, as .ase. Somehow 1450 polys, but now that I looked at it again I saw plenty places to shave off some polys. http://i.imgur.com/99I8mGa.png http://i.imgur.com/Zt4Msrt.png 15 Quote FM: One Step Too Far | FM: Down by the Riverside | FM: Perilous Refuge Co-FM: The Painter's Wife | Co-FM: Written in Stone Dragofer's Stuff | Dragofer's Scripting | A to Z Scripting Guide | Dark Ambient Music & Sound Repository Link to comment Share on other sites More sharing options...
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