kfmccall 5 Posted August 16, 2005 Report Share Posted August 16, 2005 Heres some concepts for the prostitutes. This first one could almost be a pagan, thoughts? Quote Link to post Share on other sites
Springheel 4645 Posted August 17, 2005 Report Share Posted August 17, 2005 These are good concepts, but they look a little too high fantasy for our setting IMO. The second one has potential as an urban pagan. But in general, TDM characters have a look that is a mixture of late medieval mixed in with some victorian trappings. Some factions, like the mages, have a more high-fantasy look, but most characters--especially everyday types--don't. Try using historical costumes for reference, and mix and match the more interesting parts. Your environmental concepts do this and are excellent. I envisioned our prostitutes as looking more like this (very quick) sketch: Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to post Share on other sites
New Horizon 524 Posted August 17, 2005 Report Share Posted August 17, 2005 I envisioned our prostitutes as looking more like this (very quick) sketch: <{POST_SNAPBACK}> Aye, now THAT's a whore!! They were great renderings Kfm, but I must agree with Spring in that they were too fantasy oriented. We need to retain somewhat of an historical feel without actually being part of any given time period. Quote Link to post Share on other sites
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