Jump to content
The Dark Mod Forums

Blackthief's Props


DeepOmega

Recommended Posts

That's fantastic, BT. :)

 

I like how you've integrated freemasons symbols. I like the subtle faded pentagram too. Hints at their pagan origins.

 

didn't expect someone would actually notice the pentagram - acutally it was some kind of tribute to id, I think there's almost no id game without one.

 

 

 

I'll try another color now (I chose red because it fits pretty good to the golden symbols. )

Link to comment
Share on other sites

Hmm, yeah the green doesn't work as well. What about a really dark grey? The inventors don't likely have an 'official' colour, so ultimately you should use what looks best.

Link to comment
Share on other sites

Wouldn't it be possible to keep the red and gold for the Inventors Guild and change the Builders colours? It might be a good idea to differentiate the Builders from the Hammerites in Thief anyway, since they're pretty much entirely identical at the moment.

 

Edit: (ignore this post, too much mulled wine)

Link to comment
Share on other sites

Wouldn't it be possible to keep the red and gold for the Inventors Guild and change the Builders colours? It might be a good idea to differentiate the Builders from the Hammerites in Thief anyway, since they're pretty much entirely identical at the moment. Maybe a dark gray to black with red symbol would suit them better.

 

I don't think that would fit the inventors though. Red has power behind it, something that is really needed for the builders I think. The inventors would be far more drab...some kind of earthy tone would work better for them. I actually like the green banner.

Link to comment
Share on other sites

I don't think that would fit the inventors though. Red has power behind it, something that is really needed for the builders I think. The inventors would be far more drab...some kind of earthy tone would work better for them. I actually like the green banner.

 

Yes I changed my opinion completely after writing that post and have been trying to figure out how to delete the message for the last 10 minutes. :wacko:

 

Maybe a goldish-yellow banner with black trimming and emblem? Sepia yellow is very much associated with steampunk, and black could represent the copious amounts of soot rising from their factories. Yellow also brings to mind ancient egypt where the freemasons stole much of their symbols from (the pyramid appears everywhere in their stuff). Plus black and light yellow brings to mind the old chessboard; perfect for the mind puzzles of the inventors. And yellow brings to mind smoking - I could imagine the inventors lighting up a pipe while thinking about their next invention. And coffee stains, having to stay up all night working... OK, enough yellow associations.

Link to comment
Share on other sites

I think 'earthy' colours, as NH called them, should be kept for the mages or pagans. The inventors aren't very earthy, quite the opposite in fact. Blue might look good, but I don't see what royalty has to do with it. The inventors would probaly be seen as rather rebellious and anti-establishment, sent to the stocks for saying the earth was round, etcetera.

Link to comment
Share on other sites

We don't need to come up with a colour that has any significance--the Guild doesn't have any 'official' colour scheme. We just need something that looks good and doesn't look the same as a Builder or City banner from a distance (so not red/gold or blue/white). Pagans wouldn't have any kind of banner. The Mage Council probably would, but it would be rarely seen so it doesn't matter if they're the same colour.

Link to comment
Share on other sites

We don't need to come up with a colour that has any significance--the Guild doesn't have any 'official' colour scheme.

 

If they wouldn't really care what colour their banner is, why have one at all? It would certainly have some significance to them. A yellowish-brown/sepia banner would certainly blend better with the Inventors' surroundings. And since red and blue are taken, and green looks crap, some kind of olive brown colour would look best IMO. But the emblem and trimming would have to be a contrasting colour rather than gold to look good with the lighter yellow colour.

Link to comment
Share on other sites

Looks good, but the way the fabric lays doesn't look quite right to me. I think some vertical folds would help. It just doesn't seem like the fabric is falling how it naturally would. This is just a quick photochop of how I think it should more look:

 

banner_green1.jpg

 

Mine may not be perfect either, but I think it would help to study real-life banners somewhere. I couldn't find many references on Google, unfortunately. Just these:

Banner 1

Banner 2

Link to comment
Share on other sites

If they wouldn't really care what colour their banner is, why have one at all? It would certainly have some significance to them.

 

The symbol is significant, but whether it's on a black, green or purple banner doesn't matter. We could come up with 'story' justifications for virtually any colour of the rainbow. As long as it looks good and it's visually distinctive from the builder and city banners the player is likely to encounter semi-regularly, it's fine.

 

I still think black and gold would look sharp, but use your best judgement, BT. Whatever you come up with will be fine.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • OrbWeaver

      Has anyone had any luck with textures from Polyhaven? Their OpenEXR normal maps seem too washed out and give incorrect shading in the engine.
      · 4 replies
    • datiswous

      I tried to upscale the TDM logo video. First try:

      briefing_video.mp4 You can test it ingame by making a copy of the core tdm_gui.mtr and place it in your-tdm-root/materials/ , then edit line 249 of that file into the location where you placed the new briefing.mp4 file.
      What I did was I extracted all the image files, then used Upscayl to upscale the images using General photo (Real-Esrgan) upscale setting and then turn it back into a video.
      I might have to crop it a bit, the logo looks smaller on screen (or maybe it's actually better this way?). My video editor turned it into a 16:9 video, which I think overal looks better than 1:1 video of original.
      · 1 reply
    • nbohr1more

      Trying to be productive on my down-time before Capcom releases Akuma and my son is constantly on my PC playing Street Fighter...
      · 1 reply
    • OrbWeaver

      Finally got round to publishing a tutorial on baking normal maps in Blender, since most of the ones we have are inaccessible or years out of date.
      · 2 replies
    • nbohr1more

      The FAQ wiki is almost a proper FAQ now. Probably need to spin-off a bunch of the "remedies" for playing older TDM versions into their own article.
      · 1 reply
×
×
  • Create New...