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Texture stretching - any use?


Fidcal

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What do you texture experts think of this use of stretching textures for large scale non-tiling in some situations? I was just experimenting with colours for my steps and wanted a light background so used the same tile from the steps (textures/darkmod/stone/sculpted/carved_tiles01_x4_light) and stretched it with 'fit'. Immediately I'm thinking 'snow'. I have made no attempt to shift the texture along and it's just as it accidentally fell but it gives an impressions of drifts and faded paths. If an accident like this can look OK then a custom made texture should look better. Is it just me or does anyone else think this idea useable? At least in the distance surely? But I think it's good enough close up. And this is a flat brush. Imagine it spread over patches in drifts etc.

 

snow1.jpg

 

snow2.jpg

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I think the stretching effect is pretty obvious close-up. I think it could work fine at a distance, however.

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At this moment it definitely looks very artificial but before you throw this idea try to make material overlayed with detail texture. Since you can scale images you can have one big texture for colour variety and one much smaller for details. Of course that large texture shouldn't be random as it is at this moment.

 

This is part of snow material, so you can take a look at it:

textures/darkmod/nature/snow/plain_snow01
{
surftype15
description "snow"

{
	blend diffusemap
	map		 textures/darkmod/nature/snow/plain_snow01
	rgb 0.75
	scale 0.5, 0.5
}
{
	blend bumpmap
	map		 textures/darkmod/nature/snow/plain_snow01_local
	scale 0.5, 0.5
}

// Detail layers
{
	blend gl_zero, gl_one_minus_src_color
	map textures/darkmod/nature/snow/plain_detail
	rgb 0.1
	scale 6, 6
	rotate 0.3
}
{
	blend gl_zero, gl_one_minus_src_color
	map textures/darkmod/nature/snow/plain_detail
	rgb 0.2
	scale 36, 36
	rotate 0.8
}

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