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Normal gives reverse lighting


Fidcal

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Made a patch pillow with a fabric texture and normal. It looks reasonable without the normal...

 

pillowsNoNorm.jpg

 

But when the normal is added (and player light to emphasise) I get...

 

pillowsNormL.jpg

 

This view from the other side clearly shows the light is 'inverted' and I see dark shadow nearest the light and brightly lit where it should be shadowed....

 

pillowsNormR.jpg

 

I softened and brightened the normal so there is only really the soft crease marking on it and texture detail is lost. In Gimp'3 3D it looks OK, ie, not inverted. There are options in Gimp to invert X and Y. Should I use either or both of those?

 

Failing which I can just ditch the normal as they are not too bad without.

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This looks like the normalmap is not loaded correctly.

 

Yep, I'd agree with that.

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