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Doom3's map command not working properly...


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Issue: Created a map called cath.map.

Made a backup called cath.backup.map

 

Went into Darkmod and dmaped cath.backup.map

After it was done I used that "map" command on "cath.backup" and I got an error saying that multiple entites had the same name. (pews_left0).

So I opened the .map file for cath.backup.map and changed the entities name to pews_left1 for the copy and now there weren't any copies.

 

So I reopened DarkMod and used the "map" command on cath.backup.map. Got the same error :(

So I tried dmapping again and the upon map got the same error. Hmmm that's weird.

 

I opened the cath.backup.map and there aren't any entities called pews_left0 anymore. Even weirder. So I opened cath.map and changed it's entities that were named the same.

I then went into darkmod and was able to use map command on cath.backup.map. I think that their are some problems with the parsing of the filename so that upon encountering the "." period it assumes that's the end of the filename so attaches .map to the end.

So to doom 3 the maps cath.backup.map and cath.map are the same file.

 

Is this known?

I always assumed I'd taste like boot leather.

 

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I somewhat religiously avoid using periods within file names, it's only asking for trouble with many programs out there.

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I somewhat religiously avoid using periods within file names, it's only asking for trouble with many programs out there.

 

Oh darkradiant's default autosave feature is mapname.autosave.map

I always assumed I'd taste like boot leather.

 

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haha, I didn't notice that! I guess just for backups it wouldn't really matter though, but yeah, it would be better to use _ than .

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that post is a bit confusing although I figured it out, so I don't blame jdude for misunderstanding.

 

jdude, he ended up fixing the supposedly wrong map to make the other one work, thus showing that doom 3 thinks the maps are the same because of the . thing

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