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Hubs


alien

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Will the editor support hubs, eg a city map, with many exit points to different missions, or will it be linear, as in load mission, end, load next mission, end.

 

I remember the quake that was made with the doom 3 engine having a spaceship as a hub, that went to different places from the one exit.

 

If it can do hubs then you can have your contacts in the city hub, that send you on missions from the exits from the hub.

 

If it cant do hubs then it'll be contact map, end, mission map, end.

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The engine could support hubs, but it will be up to the mappers to make one and coordinate it. We won't be setting anything like that up in advance, as it is only really appropriate in a limited number of cases.

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That's more for someone who wants to make a whole awesome super-duper campaign

 

*hint hint*

Ha! So what if I am, huh? Anyways, I work better when I'm drunk. It makes me fearless! If I see a bad guy, I'll just point my sword at him. And saaaaaay "HEY! Bad guy! You're not s'pposed to be here! Go home or I'll stick you with my sword...'til you go...'Ouch I'm dead!' Ahahahah (hic) See? Ain't no one gonna be messin with old Benny."
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