Jump to content
The Dark Mod Forums

Helmet Concept


Springheel

Recommended Posts

Here's a helmet design that can either be used for elite guards, or could be the helmet type that signifies that the guards cannot be BJed (because of the big lobster tail). I really support the interchangable head idea for the guard models, so I'll be doing some more helmet designs shortly.

 

helmet1.jpg

Link to comment
Share on other sites

hm..thats not too thiefy..:\

 

do you remember those AntiBj helmets from t2?:D you should draw shoemthing like that instead..or at least make that one more open from the front..thats more a dueling helmet,war helmet(it looks real heavy) than a helmet for patroling guards..

i think

Edited by _Atti_
Link to comment
Share on other sites

It certainly is a european helmet. I hadn't considered the opening being restrictive to searching, but that's a valid point.

 

And actually, I *don't* remember what those helmets looked like in T2. Anyone got a screenshot?

Link to comment
Share on other sites

Ok, thanks. I'll try and make something more like that for the non-bj version. I still like the idea of elite guards having their faces mostly hidden--makes them more mysterious. But I'll do something a little different than above. I'm working on the elite guards now, and should have something in a few days.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • OrbWeaver

      Finally got round to publishing a tutorial on baking normal maps in Blender, since most of the ones we have are inaccessible or years out of date.
      · 0 replies
    • nbohr1more

      The FAQ wiki is almost a proper FAQ now. Probably need to spin-off a bunch of the "remedies" for playing older TDM versions into their own article.
      · 1 reply
    • nbohr1more

      Was checking out old translation packs and decided to fire up TDM 1.07. Rightful Property with sub-20 FPS areas yay! ( same areas run at 180FPS with cranked eye candy on 2.12 )
      · 3 replies
    • taffernicus

      i am so euphoric to see new FMs keep coming out and I am keen to try it out in my leisure time, then suddenly my PC is spouting a couple of S.M.A.R.T errors...
      tbf i cannot afford myself to miss my network emulator image file&progress, important ebooks, hyper-v checkpoint & hyper-v export and the precious thief & TDM gamesaves. Don't fall yourself into & lay your hands on crappy SSD
       
      · 7 replies
    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 7 replies
×
×
  • Create New...