Domarius Posted July 26, 2009 Report Share Posted July 26, 2009 I uploaded a throw anim. This would be going a lot faster if I wasn't working overtime at work at the moment. Usually it only takes 1 hour to animate these short things and I upload in the same evening. Probably 2 hours total including recording myself moving, and then after animating is complete - testing and uploading etc. Quote Domarius' To Do listDomarius' videos of completed anims Link to comment Share on other sites More sharing options...
squill Posted July 26, 2009 Report Share Posted July 26, 2009 Hes wiping the sneeze of course... I guess maybe it not that obvious because i have his hand in a ball to catch the sneeze, not a more natural open palm. I tried the open palm and changed it because i was having trouble with it. Can't remember why. I'm not opposed to changing it. I'm not happy with the closed fist or the wipe really. the action is one continuous movement which makes it hard to see, you need more time for the whipe to read. Or you could just lower the arm right after the sneeze like this Quote Link to comment Share on other sites More sharing options...
Tels Posted July 26, 2009 Report Share Posted July 26, 2009 Btw, squill, do we have a cough animation? Also, I have played Heros of Might and Magic V a lot lately and they have that cool animation for the Skeleton Archer. Whenever he gets hit, he sort of jerks back, and that pushs his helmet slightly into his face,so he quickly raises his hand and pushes the helmet back. Looks quite cool and believable Quote "The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950) "Remember: If the game lets you do it, it's not cheating." -- Xarax Link to comment Share on other sites More sharing options...
squill Posted July 26, 2009 Report Share Posted July 26, 2009 Btw, squill, do we have a cough animation? Also, I have played Heros of Might and Magic V a lot lately and they have that cool animation for the Skeleton Archer. Whenever he gets hit, he sort of jerks back, and that pushs his helmet slightly into his face,so he quickly raises his hand and pushes the helmet back. Looks quite cool and believable yeah we do. It's sounds funny but we don't have separate helmets for the guards to create such animations. You see the same thing with the running soldier in Team fortress 2, his helmet jiggles while he's running and covers most of his eyes, it's very well animated. Quote Link to comment Share on other sites More sharing options...
Noisycricket Posted July 26, 2009 Author Report Share Posted July 26, 2009 the action is one continuous movement which makes it hard to see, you need more time for the whipe to read. Or you could just lower the arm right after the sneeze like this Yeah, i wanted it to look like he was mainly doing a quick wipe just for insurance rather than him thinking he actually had a lot of phlem on his hand. Domarius did the "warm hands", while i was actually thinking of doing one where the guards would rub their hands together. If anyone wants to do that one go for it. I'd have to read a ik/fk switching tutorial first. Quote Softer leathery shoe footstep sound set for stone Link to comment Share on other sites More sharing options...
squill Posted July 27, 2009 Report Share Posted July 27, 2009 Domarius did the "warm hands", while i was actually thinking of doing one where the guards would rub their hands together. If anyone wants to do that one go for it. I'd have to read a ik/fk switching tutorial first. to do the warm hands anim you don't need to use ik if that's what you were thinking. IK is usefull if you need to stick the hands to a surface or hold an object like a sword and animate a straight stab which is harder to do with arcs(using FK). All animations that have the hands free are usually best to do in FK because all arm and hand movement naturally move in arcs. Quote Link to comment Share on other sites More sharing options...
Noisycricket Posted July 27, 2009 Author Report Share Posted July 27, 2009 Wouldn't it be easier to simply slide the hands back and forth using ik and adjust the elbows and shoulders afterwords? Quote Softer leathery shoe footstep sound set for stone Link to comment Share on other sites More sharing options...
squill Posted July 27, 2009 Report Share Posted July 27, 2009 Wouldn't it be easier to simply slide the hands back and forth using ik and adjust the elbows and shoulders afterwords? You could do that but i would use FK without having to adjust the elbows afterwards. Just use what you think feels right. I sometimes blend from FK to IK in cases where for instance a hand has to grab something (IK) and in the end the arm has to swing back(FK). Quote Link to comment Share on other sites More sharing options...
Domarius Posted July 28, 2009 Report Share Posted July 28, 2009 Generally any swinging should be FK, and any contact should be IK. I think I would have found it easier to use IK for the actual rubbing motion, but I got by without it because I haven't tried switching between IK to FK cause I didn't know if it would work - just a paranoia from the old rig I guess If squill is using it without problems then I'll have a go next time. Quote Domarius' To Do listDomarius' videos of completed anims Link to comment Share on other sites More sharing options...
Amita12 Posted June 21, 2010 Report Share Posted June 21, 2010 Is the spreadsheet still being used? Quote Link to comment Share on other sites More sharing options...
Springheel Posted June 21, 2010 Report Share Posted June 21, 2010 No. I'm pretty much the only person doing animations anymore, and I haven't been using it. Quote TDM Missions: A Score to Settle * A Reputation to Uphold * A New Job * A Matter of Hours Video Series: Springheel's Modules * Speedbuild Challenge * New Mappers Workshop * Building Traps Link to comment Share on other sites More sharing options...
Domarius Posted July 12, 2010 Report Share Posted July 12, 2010 Now that there are 3 of us we might look into updating it to be more useful soon. Quote Domarius' To Do listDomarius' videos of completed anims Link to comment Share on other sites More sharing options...
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