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Added wider version of standard fire flames


Fidcal

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Looks lovely, is that fireplace available as a prefab? :wub:

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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OK, I've ripped it out quickly and committed it untested as prefabs/misc/fireplaces/tdm_fireplace_marble_lit.pfb. You can see it includes the internal chimney (because you can squeeze in there.) plus the wall surround which is very rough indeed. Hopefully you can check it out and if any problem, optimise it. I can't be sure I haven't missed anything but it looks complete.

 

post-400-1244148106_thumb.jpg

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OK, I've ripped it out quickly and committed it untested as prefabs/misc/fireplaces/tdm_fireplace_marble_lit.pfb.

 

Must be prefabs/architecture/fireplaces/tdm_fireplace_marble_lit.pfb :)

 

And thanx, now featured in a mill near you :)

 

(Probably will redo the chimney. Also I foolishly snapped it to the grid after rotating, not notcing this also snaps the decals in line with the surfaces, leading to z-fights. Ugh. Repaired a bit, but still needs work. But the inner parts look grate, not happy about light color, tho.)

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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Must be prefabs/architecture/fireplaces/tdm_fireplace_marble_lit.pfb :)
Sorry, yes, that was my original thought then I found there were already fireplaces in architecture.

 

(Probably will redo the chimney. Also I foolishly snapped it to the grid after rotating, not notcing this also snaps the decals in line with the surfaces, leading to z-fights.
Yes, the grime and soot do work better if flush and are in the original; the celitc design needs lifting out slightly. Seems to be a rule that stains and smudges should be flush while solid dirt etc needs moving out. Maybe it's this blend filter stage.

[EDIT] Feel free to upload any generic optimizations.

 

... the inner parts look grate
LOL :laugh: It's funny 'cos it's true.
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Sorry, yes, that was my original thought then I found there were already fireplaces in architecture.

 

Yes, the grime and soot do work better if flush and are in the original; the celitc design needs lifting out slightly. Seems to be a rule that stains and smudges should be flush while solid dirt etc needs moving out. Maybe it's this blend filter stage.

[EDIT] Feel free to upload any generic optimizations.

 

One thing you could change would be the light color (more cosy warm orange) and the light bounds, it extends quite a lot in the vertical direction. :)

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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