Jump to content
The Dark Mod Forums

Odd looking idle anim


Noisycricket

Recommended Posts

One of the idle animations that plays when the A.I. are walking and sitting (do they all? I don't know) looks very strange. I think its one of the idle animations that has the A.I. stretch their legs, like idle_scuff. The arms go out to the sides making the walk cycle look strange, to me anyway. I don't think it adds anything to the sit or walk and i wanted to suggest taking it out. I'll be glad to put adding a replacement on my to-do list.

Link to comment
Share on other sites

Theres 3 idle animations having to do with the legs/feet as the focus, at least as far as im aware. One is the scuff boot, which i see in model_src (which i've never seen play in the idle_animations.map), then is the one where the a.i. will go up on the balls of there feet, then the last, which im not sure whats going on really. I think its the last one.

Link to comment
Share on other sites

Sorry, that's not really enough to go on. I haven't noticed this myself, so I'm not really sure what you're referring to. A screenshot or something might help.

Link to comment
Share on other sites

According to the tdm_ai_builder_guard.def, under "idle_animations_torso" and "idle_animations_sitting", Im assuming its got to be either: idle_shifting1 or idle_shifting2. Both are feet shifting animations. I'd recommend taking them out, I'd gladly create some replacements.

 

To see them, simply load up test/idle_animations and watch the walking guards and to see them while sitting, i'd recommend taking a look at the A.I. in the office of the lower floor of the Museum in Builder's Influence.

Link to comment
Share on other sites

  • 2 weeks later...

I noticed these two animations are still playing for walking and sitting, do those text strings just need to be removed from the "idle_animations_torso" and "idle_animations_sitting" sections in all of the A.I. def files?Or did someone decide they like them.

Link to comment
Share on other sites

I noticed these two animations are still playing for walking and sitting, do those text strings just need to be removed from the "idle_animations_torso" and "idle_animations_sitting" sections in all of the A.I. def files?Or did someone decide they like them.

I didn't look at this issue at all so far. If those anims look ridicolous while walking or sitting, then yes: these are in fact the lines in the def file.

 

You can commit that to the release branch, if you like.

 

edit: nevermind, I removed it already.

Link to comment
Share on other sites

Wait, I thought we weren't making any minor adjustments at this point? I have a few minor fixes that I haven't added because I thought we were only addressing major bugs.

Link to comment
Share on other sites

I didn't look at this issue at all so far. If those anims look ridicolous while walking or sitting, then yes: these are in fact the lines in the def file.

 

You can commit that to the release branch, if you like.

 

edit: nevermind, I removed it already.

 

I tried to remove it, but saw that you had. Thanks.

Link to comment
Share on other sites

Wait, I thought we weren't making any minor adjustments at this point? I have a few minor fixes that I haven't added because I thought we were only addressing major bugs.

What kind of fixes are these? Is it just modifying/tweaking some files or is it adding new content? The latter makes a new manifest necessary and has somewhat more impact than the former.

Link to comment
Share on other sites

They're just minor things...I modified a model that didn't rest on the grid properly and altered the nobleman def so that they don't spit on the floor. I actually thought I uploaded them already but found I hadn't.

Link to comment
Share on other sites

Sounds like harmless stuff, so I'd say go ahead and commit this. Is the model moved by a significant amount? If it's a loot item it might affect the existing FMs (things falling through floor)?

Link to comment
Share on other sites

I don't think any maps are using it other than CoP...it's the carved game piece model. I added it recently to the map but noticed it didn't rest properly on the gameboard. In fact, I know no one else is using it because the CM had an error when I first added it to the map.

Link to comment
Share on other sites

  • 1 month later...

Just a reminder, I noticed the shifting animations [occuring while walking and sitting] were taken out of the release branch, but not the dev branch, they're still there. I just noticed it on the torch carrier too, who drops the torch to the side, holding it with a stiff arm while walking/running.

 

edit: I'd be happy to remove them from the walk/run list myself.

Link to comment
Share on other sites

Just a reminder, I noticed the shifting animations [occuring while walking and sitting] were taken out of the release branch, but not the dev branch, they're still there. I just noticed it on the torch carrier too, who drops the torch to the side, holding it with a stiff arm while walking/running.

 

edit: I'd be happy to remove them from the walk/run list myself.

I thought I merged back everything from the release branch back into the trunk, but if there is a leftover feel free to go ahead and remove it. Just post about it so that people know what you changed, not everybody is receiving the SVN commit notifications via E-Mail or is reading them.

Link to comment
Share on other sites

That's probably because the torch carries have their own def file with their own list of animations (some animations had to be removed from the regular list so they don't burn their face).

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • MayheM

      Hello, Since this track is originally from TDM,i think it's better to ask here than TTLG. Do you guys have the full version of this ambient track?
      https://sndup.net/z4ty/
      https://sndup.net/qwhy/
      · 2 replies
    • DeTeEff

      Bachelor Mapping Challenge!
      The girlfriend will be away to her mum's place for almost a week, which means more mapping time for me! I'm planning a speed build. Hope it will go my way
      I'm starting by downloading 2.11. Don't know if I'm going to use any fancy new stuff. Just want to crack those itching map muscles that has gone dry and dead since almost a year's worth of no-mapping
      · 3 replies
    • kano

      The cool part of Canonical's Snap, is that my machine can now ray-trace an entire (simple) scene faster than it takes the web browser to start!
      · 5 replies
    • datiswous

      Fm idea (braindump)
      "Experience the life of a mission builder"
      Esentially there are finnished elements placed somewhere in storage in the game and you have to place them in the correct places, build some walls here and there, add guard routes, give them their correct speech lines, etc. Decorate the places.. all in-game. lots of fun.. 😉
      If you do it right in the end you can play the mission.
      (would be even cooler if a thief-ai could play the mission, making it some kind of tower-defence game)
       
      This first started as an idea for an aquarium builder mission where-in you have to fill an empty aquarium with sand, waterplants, castles water and swimming fish. But above idea is more fun.
       
      · 4 replies
    • JackFarmer

      Dear ChatGPT, What are The Builders in the Dark Mod?
       
      The Builders is a popular game mode in the video game community called "Dark Mod," which is a fan-made tribute to the classic "Thief" series of stealth games. In this game mode, players assume the role of builders who construct structures in a dark and ominous environment while trying to avoid detection by patrolling guards.
      The Builders game mode is unique in that it offers players the opportunity to create and design their own levels using the in-game tools and resources provided. Players can experiment with different building materials, construct intricate traps and puzzles, and create their own unique gameplay experiences.
      While The Builders game mode is not an official part of the Dark Mod, it has become one of the most popular and well-loved aspects of the game, thanks to its emphasis on creativity, strategy, and stealth.
       
      You guys did not know that, did you?
      · 2 replies
×
×
  • Create New...